Freelancer - General Discussion

OG Stanley Parable had it too: that’s twice now I sacrificed my PC to Stanley for a solid 24 hours!

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Only the Sieger 300, common rarity. Maybe the rare too, I haven’t checked. The reload is slower too (and use the Jaeger animation)

All the other one (epic and legendary) are as quick to take in/out of briefcase as usual. So don’t worry about bringing and using sniper later on.

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I gotta say the game crashes for me a lot more often since the update. It’s kind of frustrating in Freelancer. I was just at my fourth out of four targets in alerted Hokkaido (perfect run) when the game crashed to desktop. I think I spent up towards 30 minutes on that fucking run.

Does the game crash more often for anyone else?

That being said, this level 57 unlock for the bedroom is pretty sweet.

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The licence plate is a thing from the main mission. It notifies you of Pritchard’s presence in the level.

The note, as Melusca mentions, is some kind of bug apparently.

Nope (on Steam). Had only 2 crashes so far. Though I’ve only completed one campaign and am lvl. 21, so I might see more…

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I really wish there was a way to find out during a mission what weapon you already have at the safehouse. There are so many guns around and I seem to bring always the same ones with me at the end of a mission…

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A stupid but helpful trick I haven’t seen anyone bringing up in here: changing back to your suit does count as a new disguise change and resets the time with the Timed - Get Disguises Prestige Complication

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Swap the prop gun for a real one and you’ll be out of there in no time.

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He is doing that right now on my shelf !!!

Okay… how about the targets? Is this not just a fancy-shmancy Contracts mode with progression? How about the story, or lack thereof? I shouldn’t be surprised people are eating this up with no complaints, though.

Bruh

:ear:t2:
°

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Mines been crashing occasionally since it came out (PS4). Update didn’t make it crash more or less. I have lost a few good runs though. If I play for a solid 3 hours I’ll get at least 2 crashes )=

IO said they left the pull the plug reset instead of auto fail so the occasional issue didn’t hurt the player… no they left it bc we’d all be furious if we were losing our progress all the time.

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Yeah, and Buckingham Palace is “just a fancy-schmancy” house.

This game mode evidently took a long time to produce and it introduces mechanics that do not exist in contracts mode.

In any case though, by denigrating Freelancer with little more than a single, absurd sentence, you have at least made one point: That you are not to be taken seriously.

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Is this variant of the garbageman suit available in regular whittelton creek? Don’t recall seeing it before.

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The planet display thing in the observatory works though!

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I’ve had a 100% success rate with creating a puddle and then leaving the actual container in the puddle and shooting that instead of the puddle itself. Just shooting the puddle should work though!

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One of the reasons I love this game mode is my discovery of gameplay after my cover has been blown. When orange outlines of alerted NPCs started popping up everywhere in the classic game I would just restart. But now the game commands me to keep on going because otherwise I’ll be losing Merces and tools. But there is also the carrot: completing the mission with as many payed and prestige objectives is still possible! It’s really a perfect balance.

Just had an awesome run where first I was caught dragging a dead assassin’s corpse to a bin. One of the Miami joggers caught me and my suit was compromised. I had the only one disguise objective, so decided to go for the Kronstadt bodyguard one. I then proceeded to identifying the target. Had a pretty good idea about my prime suspect, but when checking the last suspect I noticed how he fit the bill completely as well, as he was eating both a sweet and savoury snack. Just when I noticed a lookout walked in and spotted me immediately. There was also an assassin nearby. Given that I got the message the target is escaping I figured I had the right one. Chased him down some hallways while being chased myself and threw the tanto at his head (katana kill check!). Picked up the tanto again and sneaked out of the map in my blown disguise.

What felt like a messy run in the end was a perfect one, where all objectives weee completed and no weapons were left behind.

Very exhilarating!

I also had some frustration today. Had a one hour run perfectly executing everything that needed to be done until I lined up a shot with my smg to blow up a propane flask. The idea was to pop off one shot to have it smoking, but instead three rounds burst out and I got blown up. But it wasn’t a showdown nor an altered territory so just lost some coin and weapons so after I chewed in a blanket in frustration a bit I went ahead. Now starting the last segment of the campaign. I think this might be the one I’ll be completing!

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Probably quicker to use the wicker man thing in Colorado, I tried it and it works in Freelancer :slight_smile:

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After a lot of playtime, one thing I will say I don’t particularly care for is that the later syndicates have forced Alerted Territories no matter how good or bad you did in previous missions. I understand they wanted to have more of a difficulty curve, but that’s already reflected in things like the amount of targets and number of missions.

Here’s my idea for this: If you manage to complete a mission Silent Assassin, then you get a credit. If you majorly mess up a mission (getting in combat with a ton of guards, alerting assassins and lookouts) but still complete it, you lose a credit. Getting through a mission without alerting a ton of people but still having things like bodies found or camera recordings won’t affect your credits. When you complete a syndicate those credits are then applied to the next syndicate where one credit = one fewer Alerted Territory. At worst the forced Alerted Territories are what they are now (one in the second syndicate, two in the third, three in the fourth) but at best you could have no Alerted Territories at all. I don’t think my idea’s perfect, but at least it’s a way to reward people for going through the effort of getting Silent Assassin when they didn’t need to.

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At first this bothered me too, but now I just always knock them out first and never use them for a showdown. It’s not so hard but I find myself never running unless I hold instinct bc enforcers are easier to spot in black and white :joy:

Your idea is cool though!

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WTF!

I was playing the showdown and the last suspect (who was also the target) was flipping in the middle of the Hokkaido garden (see video below) :scream: :astonished: Luckily I was able to throw the axe and the kill was detected correctly but I got a scare :sweat_smile: :sweat_smile: :sweat_smile:

Flipping suspect

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