only if the side objective no body’s found would that be costly if you poisoned a target while waiting by an exit after waiting 5 minutes for his loop to eat or drink the poison no one found.
whats interesting, I got a failed no bodys found, but the silent assassin chosen by me before the mission, that I got credit for.
To me, if silent assassin is granted, it should be an accidental kill even with poison as long as no one sees you do it.
Fun Fact: (or, a little detail that you might not be aware of )… There’s some in-game rule (as in: mechanic that doesn’t make a lot of sense, but w/e) where if you move a victim of lethal poison and maybe an accident - you’ll lose SA if/when the body is found. So, best to leave them where they lay, unless you need to stash the body somewhere as a requirement.
I know SA doesn’t always apply in FL (unless it’s a Prestige Objective). So maybe you can test/mess around with it in the main game if you’re ever bored… If you want. Make sure SA Tracker (green guns) are turned on.
47’s swimsuit from the thermobath hotel mission in Codename 47 would make a good addition. It should function as a wetsuit but NPC dialogue will be same as what they say when they see other NPCs wearing only boxers.
Tell you what, IO doesn’t half know how to nuke an item and make it unusable. Nobody bothers with the Molotov anymore - and now they’ve ruined the flask of the knockout gas. Completely useless.
What’s so unusable about it? As I recall, throwing it is illegal now, but how does that make it useless? All of the other throwable devices are illegal to throw too so it’s not that much of tremendous setback, it’s still more useful than a concussion grenade, for example, and it’s still can be used as a consumed poison. Another great thing about the chloroform flask is that there are two of those available absolutely for free in New York, Chongqing and some other maps I don’t remember.
Just found out… Not sure if it’s a bug or it’s always been this way.
When you have a No Witnesses objective… It looks like you’ll need to go on a short area-wide killing spree because KO’ing NPC that you KNOW are witnesses, and then dumping them into a bin/closet will not lower the witness count.
In this crate is the golf instructor. He caught me dragging a body. It was at 1 witness (who I was trying to find… Maybe I did, but just didn’t kill them). With him in the crate, it’s still at 2 witnesses.
So the game should give me an ‘X’ for a failed state for an objective that is now impossible to complete.
Unless this is just to let me know and rub my nose in it.
I disagree. Freelancer is about options. You pick and choose what you want to do. Client says kill him with a knife and I’ll give you $2000. Kill him with a bomb and I’ll give you $3000. What’s so hard to understand?
They are not contradictions, they are options. They have nothing to do with one another.
Those objectives are absolutely do-able. Not necessarily easy, but not impossible either. Remember that sniper kills don’t necessarily need to be done from far away. You can just knock them out and shoot them on the floor. That’s usually how I handle sniper kills actually. For this one, I’d get a target near a crate, knock them out, shoot them in the face with the sniper, then hide them. I can see you’re in the Ambrose Island militia base. A good way to handle the guards here is to leave a gun for them to find, since the gun crate is pretty close to a container.
Collateral Kill Explosion is a bit more tricky, but it can be cheesed with a breaching charge since it technically counts as an explosion despite being quiet. Personally I would have picked SASO for this one since collaterals would fail Kill Only Targets, and Timed Get Disguises just plain old sucks. Hardly the ideal Prestige Objective, but it did give you an opportunity to get a perfect run.
Ambrose Island is definitely one of the trickier maps in terms of Hide Target Bodies since there’s a noticeable lack of containers. But if you had picked SASO, these objectives don’t conflict and are definitely do-able.
I’ve played A LOT of Freelancer, and I’ve only ever got an impossible combination once, as seen below.
At this point they might think about introducing an ability to kill stored NPCs. That will solve this kind of problem as well as the other notable one - unconscious targets being impossible to hide. Which leads to the exploit of identifying the targets amongst their doubles in missions like The Fugitive or The Politician, and the annoying counter to that in Freelancer where you can’t store unconscious suspects.
The single target missions are really the only cases with contradicting objectives, outside of choosable Prestige objectives.
And even in this case, there’s absolutely a way to complete this, at least hypothetically - make the target slip with a banana, then wake them up by making others discover them, then either drown them in one of the toilets and hide in a container, or make them fall into the hole in the rope bridge which should count as drowning (at least in some instances) and as body hidden.
That will fail Hide Target Bodies. One of the parts of the objective is that if a target’s body is found (even if unconsious), the objective instantly fails.
or make them fall into the hole in the rope bridge which should count as drowning
You can’t get Make Target Slip if you do this. I tried cheesing it, but it doesn’t seem to work. If you make them slip and then drop them through the hole, it counts as a Fall kill.
But you’re right about single target missions. I think it should always be a minimum of 2 targets to avoid conflictions like that.
Yeah I know. That’s why I suggested that they should have picked SASO instead since that would have prevented any conflictions. It would still be difficult, but hypothetically possible.