The definition of perfection is hardly arbitrary. It is defined as having no flaws, and thus no means of improving further.
Last post Iâm going to make and if you want to continue it, letâs take it to a PM:
In the context of games, perfection absolutely is arbitrary. If the chosen ruleset disallows restarting, the moment you make a mistake that requires a reload, you have irreversibly failed to achieve perfection. If you do allow yourself to restart, you have not failed.
The rules you choose to play by dictate whether you are subject to irreversibly failing to achieve perfection, or merely having to invest more time.
I just hope we get the Codename 47 look eventually as an unlock. Also please, the camouflage gear from the Colombia missions. Someone even made fan art of it!
https://www.deviantart.com/karinakruglova/art/Find-the-U-wa-Tribe-425291310
What, do you not enjoy the hitman forumâs greatest hits?
Heisenberg says something a little too intense about a video game,
Someone disagrees with him on something he said,
Heisenberg disagrees with the disagreement,
They bicker for a bit,
47Agent submits a brilliant photoshop appropriate to the discussion that makes you think âhow talented is this guyâŚâ
Then Urben moves the topic to a magical land where we never see it again.
Itâs my favourite playlist.
Was she the leader?
202020
No, failed campaign
This would be a pretty cool Tactical suit. Even though itâd be best on Santa Fortuna, Iâd actually like to wear it on Ambrose Island.
I have a feeling though that IF it ever was added to the game, IOI would probably take the face paint off.
I hope they keep it as it is if it ever gets added. Colombia, Ambrose Island and even Colorado just 'cause tactical equipment and not actual camo purposes.
Yeah, the game in general needs more Tactical outfits overall.
I like âdressing the partâ in Freelancer, and having several outfits to choose from for every map and situation would be ideal in my opinion.
And we need the Tactical Turtleneck with gloves. Itâs not that hard IO, just remove the jacket from the Colorado tactical outfit and viola!
Puzzle master. Iâm at 20 of 25 accident kills on leaders
Iâm trying to figure out why poison kills werenât registering as accidental.
Because theyâre not accidental.
Tell that to the required accidental kill method Chameleon ET.
My usual list when I leave safe house -
- Banana - for npc with mercs
- Car Battery - for electrocution or propane flask blast (Bonus - suitcase for distraction, conceal weapons).
- Mushroom (later can be transformed to better one once unlocked) - easy kill/lure
- Seashell (or any lethal melee) - for destroying camera (learned recently from another player)
- Wrench - for leaking (combo with Car Battery)
What I focus mostly and practice -
Silent Assassin - No Firearm (subset for many other prestigious objective), supports the above list.
What I should have done (before loosing so many tools on failure) -
- Watch and note every word from Clemens on the âHow to Playâ video
- If a suspect is allergic and allergy is not on the list, straightly reject/unmark it (it was an example, true for every tell).
- Kill both the suspects in a stealthy way if you are still doubtful - Completing the mission is more important than Silent Assassin. I regret a lot of my failures due to greed.
- Buy Epic or Legendary weapons first and dont use/bring until needed.
- Poison target also means Emetic/Sedative - can be used to shortlist suspects.
Usecases I have never tried:
Buying three Unconcealable weapons from the Buyer and not sure will it be in the safehouse, theoritically the third one left out will be lost (as we can carry a max of two, suitcase and back).
I am still learning.
Then how come it works and silent assassin is intact?
As long as no one sees you do it, itâs considered accidental even if the body gets found,
Eh, not really (Re: being counted as an âAccidentâ). The body can be found and it wonât be immediately identified as a malicious act like a gunshot or stabbing, etc.
If you want to get into a realistic aspect - letâs say that later an autopsy is performed. It would be determined THEN that foul play was involved. But before that (like after the target dies) nobody will really know what happened. Was it a heart attack, or (whatever).
Accidents would be more readily identifiable - like dying in an explosion or falling off a high place. âLooks like Johnny slipped and fell head first into the olâ crapper and couldnât get out. Terrible accident!â
With accidents there is something to associate with how the target died. With poisons thereâs really nothing to (initially) indicate how the target died. Thatâs the technical difference.
The main game has a lot of nuances & loopholes for getting silent assassin but in Freelancer you just have to take the objectives 100% literally. Poisoning someone wonât count as an accident because itâs a poison kill & not an accident kill, & then if someone finds the poisoned body itâll fail âno bodies foundâ because itâs a body & they found it, etc
You do not need lethal melee to destroy cameras. Either kind works.
The max you can carry in this manner is one item on your back, one in a briefcase and any large melee or canister (e.g shotgun on back, assault rifle in briefcase, saber in right hand)
Technically everything you can carry in your right hand is concealable though (that used not to be the case, but now we can get bats and katanas back in their briefcases), so heâs correct by saying that âyou canât bring back three unconcealable weaponsâ :x