No lol. I never go Suit Only unless the game makes me.
I pick to choose what I want to do when I choose the syndicate type. After that, the prestige objectives should reflect that playstyle, and obtaining them would mean excellence in that playstyle. Obviously this is only my preference, I understand you and others may disagree.
I think they mean that the options should be more in line with the type of crime youāre wiping out. Which, to be fair, is usually the case. Espionage syndicates, for example, usually have objectives that keep things quiet and secretive, like the crime itself; fiber wire kill, doors stay locked, no firearms, do not get spotted, etc.; but sometimes, an objective will get thrown in that seems kind of random, like a wild card sort of objective taken from another type of crime, like using a bomb (psy-ops/arms trafficking), or a sniper rifle kill (assassination/arms trafficking) and such.
it seems to me, that this is more a matter of getting it done, regardless of conditions. If you like money, go for the option that pays out the highest. If youāre worried abut being sneaky and quiet, go for that regardless of the possible payout.
but either way, get it done.
The other 2 targets were female NPCs in the ātownā walking amongst the houses. I did toss a durian fruit by one, and she went by the oil barrel - not the outhouse (toilet) by the bar/slap tournament⦠I donāt know⦠I mightāve been able to drag her to a crate by the toilet (and risk getting spotted?) or make a 2nd NPC sick before her. But Iād have to do that 2x or try to do a gun lure to get them in an isolated location.
I know you know this⦠The āHide Target Bodiesā is a 2 edged sword. You must stash them but also not have them spotted even if itās an accident or lethal poison kill. Itās not enough to leave them where they lay - even if theyāre secluded.
SA, Suit Only wouldāve been better to pick, but I figured at least one of the targets would be (where he WAS), and using a PT would have likely been the best if not the only option.
Yeah, Ambrose is kind of a pain when it comes to hiding bodies. Thereās a noticeable lack of containers since they kind of incentivise you to use the tall grass (which doesnāt count annoyingly). Thereās a container in that room with the pirate guy sitting outside that I often use since itās fairly easy to get NPCs in there if you know where to throw coins. But you can always exploit the weapon lure glitch if you get some really crappy targets. You did kinda get screwed with those prestige objectives though. Itās hypothetically possible with SASO, but it would be pretty painful.
Iām hoping that might be fixed sometime in the future, but I donāt know if it has been widely discussed enough to be on IOIās radar?
I think itās done pretty much by design to vary the objectives a little, so I donāt think itās ever gonna be āfixedā :x
Useless? No. Risky as hell to use? Yes.
Does anyone know why this didnāt count as a collateral kill? Did I accidentally SMG him in the balls to death?
Iām guessing server lag.
Also: holy prompt size, Batman!
Do you mean like subtitle size?
The button prompts. For like square, triangle⦠Seems like you have them set to or close to the maximum size. It kinda makes one think youāre playing on a 8-inch screen or something.
Genuinely never noticed before. That does look weird now you point it out.
It seems like theyāve removed the exploit where if you bump into the true leader it makes the objectives appear, Iāve had three showdowns now where it doesnāt work. I understand why they did it, but it feels like since the August patch thereās been more negative changes to Freelancer than positive ones. Yes you could consider the exploit āoverpoweredā, but even actively using it Freelancerās still an absurdly huge time commitment to get 100% in. I guess today was the game telling me to take a break from Freelancer once more. Maybe Iāll try to work on the huge backlog of Featured Contracts I havenāt done yet.
Funny, it just worked same as it always has for me.
Theoretically, I wouldnāt mind them removing it, but as long as the tattoo and earring tells exist, I like it as a nice bit of insurance.
Iām gonna respond to this here because itās veered more into where things are by the time of Freelancer, and further responses where it was will derail the leaks thread, and at the moment I canāt think of a thread that fits better.
The writing undermines itself, and I suggest you accept that, as I grow tired of having to make this point over and over.
The fact that 47 is choosing his contracts in Freelancer is irrelevant, and also misleading. 47 chose to continue being a hitman after having broken free from those who gave him his orders⦠for the fourth fucking time. He did this in H2:SA, at the end of Blood Money, and in Absolution. In one of those he walked away from the ICA specifically, and in the other two decided to quit being a hitman altogether, and then went right back to it at the end of the game. There was no development done here. 47 did the same thing he did before and went back to the same career he had before, and each time, he āchoseā to⦠except he didnāt really have a choice because he knows and has known all along that he has no place in the world as anything other than a killer. Itās what he was made for, itās all he knows, and itās the only thing he believes he can do that holds any meaning. There was no character development here of any sort.
Further more, there doesnāt need to be any character development for 47. Thatās the whole point to his blank character. The player can make up whatever reasons or motivations he has for what he does in their own mind and project them onto this blank canvass. Thatās what 47 has always been and all he needs to be. If you want a character who grows and develops, go follow literally any other story in the world. We donāt need yet another one.
And then finally, 47 is choosing the contracts in Freelancer that have already been pre-selected by Diana, and as a hitman, he doesnāt get to choose who his targets are or the terms of the contract. He can choose to reject the contract (a choice heās always had, even when working with ICA, so that narrative that he just does what they tell him is false), but when he accepts it, he is agreeing to be his clientās tool and nothing more. Diana selecting the contracts for him and sending them to him is still her making the moral decisions for him and deciding what jobs are the ones he should take. Him selecting which one to go with is like someone wanting to watch stream programming and choosing between Disney+, Star+, Hulu, or ESPN; every one of those is owned by Disney, so the viewer doesnāt really have a choice in the end at all - theyāre watching Disney. You, the player, can make 47 choose whichever contract you want, but these are the ones that have been allowed to make it to the table by Diana. She has chosen his choices for him. Nothing has changed in the equation of his life except where he lives and what order he may do his work in. The loss of the ICA wasnāt necessary for that, especially since this storybeat had played out three times before, but they had to come up with something for the third and fourth missions, and since he had already gone ārogueā in H2, might as well have him go after his own employers.
And thatās just that issue; it doesnāt even cover Greyās swift exit, Dianaās convenient absence, and the excuse plot of the Mendoza mission just being a means to get to the train level. @Mini was correct in her assessment of H3 being filled with poor writing choices. Still a great game, can have a lot of fun with what we have, but it could have been even better with better writing choices.
Iāll say it⦠Mightāve been said before, so this will be a restatementā¦
The camera needs to take a still of the FLASH!, not make a flash effect and still give us a dark still image of any suspect. Small things like earrings might be more noticeable.
Since (oh my darlinā ) Clemensātime has gone and vanished ā Iāll pull the @Travis_IOI card and ask if this something they would (maybe, please) consider by the next update?
Yes PLEASE!
It took me a while to find it, but I posted about this once before. The flash really does make a difference and itās a real shame itās just used for split-second aesthetic.