No, being busted or hunted or in combat doesn’t change anything going forward.
Oh for fuck’s sake, you mean I’ve been using such extreme caution for nothing, again?! Goddammit, what are the exact rules for alerting territories? Just failing a mission and moving on to the next one in a campaign? Neither of those make any goddamn sense! If you fail, the current syndicate has no reason to be alerted because they think you’re dead (and if you exited without killing the targets then they never even knew you were there), and being alert in the next contract of the campaign shouldn’t happen because it’s a whole new syndicate who don’t even know you’re after them! It makes more sense that if your cover is blown during a mission, or the targets are plainly murdered and it’s witnessed or their bodies are found, and you still have missions left in the contract that those territories would now be on alert.
Well, never mind, then. I’m just gonna snipe all 4 of these motherfuckers and be done with it. There really is no point to finesse in this mode.
We already went over this like a week ago.
Yes, sorry, all that extreme caution was unnecessary. But hey, it probably kept you out of trouble during the mission, so…
The good news is, you can really just snipe targets if possible, and there’s always the good ol’ emergency duck for targets that won’t move somewhere more convenient.
Yeah, but that was on the subject of whether alerting people while killing the syndicate leader caused alerted territories in the next contract, which was what I thought. Now I learn that territories don’t alert no matter how you kill anyone, unless you kill yourself, which again makes no sense.
For me, every run is dirty and sloppy now when it comes to Freelancer. I’m openly head shooting targets, openly rubber ducky bombing the shit out of them, openly melee killing them, etc. I haven’t had a “SA” run since January before this mode released!
I mean, it would totally make more sense if it worked the way you thought it worked, and I would actually prefer that, but alas…
That’s fine, I’m already not getting SA, and I always figured that was too strict when it came to sniping and bombing anyway. But I’ve been following SA procedures to avoid making things more difficult for myself by creating alerted territories, and again, come to find I was making it difficult by trying to avoid that; the first time because it can’t be avoided, and this time because there’s nothing to avoid.
Rogue-lik/tes don’t make sense.
Much of Hitman in general doesn’t make sense.
Try to enjoy the game on its own merits. I sure have been!
Well, I’ll certainly be able to now. But I could have avoided wasting valuable time. I hate alerted territories and have been trying like hell to avoid adding them to my contracts, only to now finally understand that the ones you get you can’t avoid and the ones you can avoid you do so by just succeeding in any old way. Would have been great to know six weeks ago.
Forgive me for being a grammar nazi, but that’s a redundancy. Saying “alas” doesn’t require saying “but” in front of it, they mean the same.
You easily could have with some actual simple testing, instead of going off of assumptions.
I didn’t want to risk testing it. Alerted territories are where I’ve had the majority of my failures because of the increased difficulty, setting me back in progress, tools, and money. I had no desire to attempt something that might create more of them. And since I assumed this was how it was working, I never thought to ask anyone here about it. It seemed so obvious what the triggers would be. Turns out IOI went in the opposite direction of anything with logic.
Is it redundant to use “but” and “alas” together? Yes. But is it wrong? No. Using redundancy can be a rhetoric device.
No offense or anything. I just can’t help myself when I see that one.
None taken. But alas, I had to respond.
This is normal mode, hence IO didnt want to make it too punishing. So instead of having to completely restart a campaign from scratch when you die/exit without killing, the punishment is that 1 extra territory becomes alerted.
It makes sense from a design pov, especially since there is hardcore mode, where everything is alerted and there are no second chances (within the same campaign).
Didn’t know the rest of the lab was bulletproof. Guess I’ll find out. May have to snipe the virus to get him to leave and then nail him from there.
I’ve had bullets hit NPCs in there, so it’s definitely not bulletproof.
I would like to know: on which mastery level are you?
- 0-20
- 21-40
- 41-60
- 61-80
- 81-99
- Level 100
0 voters
It’s my understanding that pops up as warning, and if you keep moving forward then it plays the exit?