Freelancer - General Discussion

I have no idea, could be but its very rng/luck heavy ofcourse.

Im just running both normal and hardcore for fun, and having an absolute blast with it

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I will NEVER play Colorado again. Not in the main story. Not in freelancer. Never. To hell with this map. What was IOI thinking? Btw, my last run here ended up with me getting cornered in the kids room upstairs in the house. I had to kill half the map to get out because they would never ever stand down, no matter how long I hid in a closet, and the more of them I killed the more they pushed in to replace them.

Everything I hate about this map:

  • There is no cover anywhere. Period. At all. Everything is visible to the entire map at all times.
  • There is not one pixel of standing area that is out of earshot of a guard somewhere. Nothing is silent.
  • There is no de-escalation. You can only choose to kill everyone on the map.
  • No one is ever alone. There are always witnesses.
  • There are almost no containers to store bodies in. The map is gigantic and there’s probably like… six or seven.
  • Despite being wide open, sniping is impossible because there is always some stupid piece of farm equipment obstructing ONLY your target’s head. Or other people, whatever. The map is flatter than a calm sea and the water tower is a death trap.
  • No one ever calms down. Guards continue to stay alerted forever, even from one random guy dying in a toilet.
  • No one has pistols. There’s no pistol ammunition on the map. If you run out of pistol ammo you can cry harder. Everyone on the map is a guard with body armor and an automatic weapon.
  • Half the freelancer targets are people who sit in one place and pick their nose with five people staring right at them.
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Bring as many explosives as targets. Boom, easy Colorado (or pretty much any non-showdown level really).

The water tower is the worst sniping spot ever unless you’re aiming for the Wicker Man bells. Snipe from the tall grass near the default starting area. Make your shot, then sneak away towards the little shed or the gate, then use the path surrounding the area to get away from guards coming your way.

Don’t try to hide bodies, leave them in the open (unless you’re in HC and have to do a SA prestige objective, but if that’s the case have fun being a masochist I guess). The likelihood of getting spotted while doing so is extremely high and it does more harm than good.

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The ā€œkill Syndicate Leaders by pushing them over a ledgeā€ challenge counts all instances of fall accident, just like the push kill objective. This means both can also be completed on Haven and Ambrose by luring a target into an area with water and then either knocking them out or shooting them in the leg so they trip, since death by falling into water is also classified as fall accident.

EDIT: Some canals in Mumbai near the laundry (and possibly other map areas) also have shallow water that can be used for killing if I recall correctly.

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The explosive kill collateral is very bugged. But it’s consistent for me: it NEVER works.

Has anyone ever wondered if there’s any meaning behind the syndicate type logos?
Could be just random shapes that looked cool and were arbitrarily assigned to syndicate types, but I thought it might be fun to theorise.

Anyways, here’s some of my speculation on the topic.

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Yeah that was always my problem with Colorado, everyone has line of sight on everyone, and checkpoints are setup at odd angles and in weird ways that make getting caught way too easy.

I think there needs to be an option to move the Picture in Picture, or at least shift the objectives under it rather than behind it. Often I’m looking to see when something like Guard KOs are ā€˜counted’, but a target body I didn’t need to hide gets seen, covering the objectives.

I guess I’ll end up disabling PIP for now instead, cause in my current care free challenge grinding state, I don’t really need it.

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Did you miss my reply regarding the rating system? There’s still a consequence in that respect. I don’t think score and leaderboard matter, because once you get an SA run that’s as fast as you’re ever going to get it, it’s not as if it’s going to incentivise your play any more than that. Do you never do runs like SA/SO and fiber wire only in the main game because that is not incentivised by the score system? If you do do challenge runs like that, then clearly you’re able to look past that and towards other self-imposed challenges. And you can do exactly the same in Freelancer.

There’s no score system, but there’s still a rating system, and it’s actually arguably more interesting and flexible than the binary ā€˜SA’ vs. ā€˜Not SA’ one in the main game. There are now multiple ratings that you can get that reward stealthy play, which is pretty cool in my opinion.

Also try to be nicer. I mean no hostility to you btw, I’m just trying to help you see a way to still enjoy this game mode. It’s fine if you can’t see it, to each their own, but I was able to get over my initial dislike of the lack of ā€˜Silent Assassin’ rating system in this mode, so I believe you have the potential to also.

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Heh, I literally just failed in Clorado before reading this first thing. I had killed all the targets, opened the safe, All objectives done EXCEPT I needed ONE more shotgun kill on a guard. I knocked him out and drug him right next to a crate completely out of visual range of any other guards, shotgunned him and climbed in out of sight. 3 guards ran over and started shooting me.
I won’t play for a few days in protest. Bitter.

But it does matter. It’s the very thing that separates you from other players. Score/time/rank. So if you’re slow, consequence is a lower score. Even if you’re a player that doesn’t care for ā€œscoreā€, the game doesn’t care. It still rates you. You are on the scoreboard showing yourself. If you REALLY don’t care for score, then you would play offline (but then there’s the unlocks). But despite that, the game punishes you for being slow and/or sloppy whether you like it or not.

In freelancer, nothing matters. It’s a mess. That’s terrible game design. Like I said, even assassins creed punishes the player for killing civilians.

Yes I do and agree. Freelancer can be played like that, but again, there should be some sort of consequence. Making freelancer play like any% really is sloppy and lazy game design.

Those ratings are in both sides of the game. Not sure what you’re talking about. Can you elaborate?

And the rating system is all self-glorified in freelancer, it’s still meaningless.

I’m always nice. Have I ever been mean or insulting to anyone here? I do enjoy the mode, and I mean a lot. I just wish there was more to it. It had so much potential. Thanks for your help tho.

Aww c’mom. Colorado isn’t that bad. You just have to learn it. I love it and is one of my favourite maps, especially in freelancer. I always aim to get Colorado in every syndicate and always use choose one of the SA prestige objectives if available. As I said, just need time with it

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I’m pretty sure what separates you from other players in a game like Hitman is your location.

But even taking what you mean, again, what separates you from other players is your actual success, whether the game records that or not.

I hate this sentence on sheer principle, in regards to game playing, no matter who is saying it. But no, there shouldn’t be. Perhaps you want there to be, but that doesn’t mean there should be.

To hell with scores and leaderboards.

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I have no idea what this means. Sorry.

And that is on your TIME of success with the objectives. Sloppy and slow play IS penalized whether you like it or not.

What I’m saying has nothing to do with scores and leaderboards. I’m talking about gameplay. The exact thing you’re talking about earlier about not seeing the pattern. That is a perfect example of consequences I’m talking about. How your play is not penalized for the next map. So you put all that time and effort to complete showdowns that certain way but then it actually means nothing because the next map isn’t affected by your gameplay, hence no consequence.

:man_facepalming: Really? I got to explain this joke? Ok, take the two of us as an example: what separates you from me is the fact that I’m here, and you’re there. Get it now? What separates Hitman players is their location. Ha ha, little joke, that’s all that separates us, to a ā€œtā€ (That’s another little joke, because I’m here, you’re there, and the only difference between here and there is ā€œtā€).

Yeah, but I’m fine with that, though. My issue was that I didn’t know that that’s what was happening, because IOI failed to explain that there were other ways of having alerted territories regardless of your actions. That itself doesn’t bother me, it’s that I felt misled in taking precautions I didn’t need to take.

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I’m pretty sure a player who doesn’t care for the score would just play the game normally and simply ignore the score at the end of a level. They wouldn’t play offline as that would mean they actually cared in some way about not appearing on the leaderboards.

Objectives matter. More objectives failed = less money at the end = slower progression. It’s pretty much the same as a contract where achieving SA while ignoring objectives such as ā€œno pacificationsā€ or ā€œperfect shooterā€ would get you a lower score than a player who broke SA but fulfilled all objectives.

Also there is a penalty for killing civilians in Freelancer, albeit a small one - but it’s significant enough to ensure you would get close to no money if you went for a killing spree (it’s particularly noticeable when you get the ā€œno witnessesā€ objective and witnesses start to pile up, to a point where killing them would actually earn you less money than simply failing the objective).

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Can confirm. I have never cared about scores, ranks, leaderboards, or stars. I just play the way I like to play, regardless of what the game wants me to do. I’ll actually bother with things like Silent Assassin or Suit Only if there is a challenge involved for completeness sake, but not because the game insists that I must always play ā€œSASOā€ (a play style I absolutely hate anyway).

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Well, I’m finally approaching my ā€œsingularityā€ with Freelancer. Which is to say, I’m almost at the point where I will have gained every weapon and tool that can be obtained and added to the arsenal. This is a big deal, because my whole mindset since launch has been to make as much money per mission as possible to get everything bought, and any deaths or failed campaigns have set me back enormously each time.

Now, once I’m done using my earnings to buy things, I’ll be able to save more and more and more, so that when I inevitably do fail again, I’ll only have the few items that were on me and my tools to repurchase, and if I have a huge stockpile of cash, even cutting it in two, I’ll be able to buy back those few items and those relatively cheap tools in no time, allowing me to focus on just completing the contracts and gaining XP to reach top mastery.

Once that’s done, I’ll either just be playing for pleasure, and in accordance with my parameters of perfection - in as much as this mode allows that - or to complete the challenges and unlock the trophies. It’s a good feeling, being this close, with only a handful of things left to find or buy; like getting over the hump.

Sigh. I just said the game doesn’t care if you take it seriously or not. You still get rated. The consequence is a lower spot in the leaderboards. All I’m saying is it’s there and that’s the consequence. Irrelevant if someone cares about it or not. It still does that. The person above you who never met you can say they are better than you whether you care or not.

Only once. As I said, after you’ve gotten your best possible score on the leaderboard, you cannot change it. You cannot place on the leaderboard twice. It literally doesn’t matter after that.

And the rating system, and progression.

Freelancer does too. It gives you a poorer rating.

First off, nothing mattering is not terrible game design. Ultimately nothing matters in the vast majority of games. In most games the failure state just sends you back to an earlier point to retry. Freelancer does this too.

And again, if you kill civilians, you get a worse rating. It feels like you’re ignoring this point I keep making. You may not get a ā€˜score’ for the leader-board, but you didn’t get that in Blood Money, Contracts, H2:SA or HC47 either. All you got in the majority of Hitman games was a rating.

And in SA/SO FW only runs, you’re never going to beat the leaderboard score you would get with just a faster SA run. So why do it if all that matters is score?

There is no ā€˜real’ consequence to playing any% in the main game either. You can still complete any mission and get a lower time doing it. You get a worse ā€˜leaderboard score’ but if you’re still in the belief that it matters after what I’ve said so far, I’m not sure what else to say. The main reason 99% of people (of the people who play SA at all) don’t do main missions any% style is that it doesn’t give you the ā€˜Silent Assassin’ rating that way. Freelancer still has a rating system, so you can still play for a rating. The same motivation is there if you want to see it.

Sort of true, not that it makes a difference, but also not really, because ā€˜Silent Assassin’ overrides all the ratings we get to see in Freelancer now… we could rarely ever get or see ā€˜Traceless ICA Assassin’ before because you would almost always get ā€˜Silent Assassin’ overriding it, except for some edge-cases of contracts and escalations.

So is the rating system in the main game with that attitude.

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