Finished Zelda Breath of the Wild and Luigi’s Mansion 3 tonight.
BOTW, overall, is a great evolution of the Zelda franchise. It’s best draw being its extreme open-endedness, and ability to let you run wild with a sense of adventure and discovery.
Unfortunately, the ending is quite short, simple, and IMO underwhelming if you’ve done a good job completing your main quests beforehand.
Spoilers for 5-year old game:
Summary
the Calamity Ganon fight is pretty cool, and I assume is cooler and more challenging if you didn’t free the Divine Beasts beforehand. I finally “learned” (sorta) how to reflect with a shield at the end, but that’s basically how you’re supposed to beat him.
The Beast Ganon fight is large and cinematic in scope, but doesn’t do enough to wow me. He stands in an empty field and shoots lazers at nothing until you hit his scripted weak spots with a special bow.
It reminded me a lot of the final Spirit Tracks boss, which I love, but which I thought did it much better in terms of mechanics and challenge (on lesser hardware)
Finally, there’s barely any resolution. Not even showing Hyrule at large celebrating or being free from the Calamity. Just a one-line “do you remember me?” from Zelda, which Link obviously doesn’t answer, and then a bonus cutscene where they stand around and Zelda says they’regoingnto fix Hyrule. Kinda expected more, at least an appearance of Impa or another side-character.
For Luigi’s Mansion 3, overall, it was a great entry in the LM series. Basically takes the multi-themed-mansions concept from Dark Moon and shoves it into a hotel. Really.
There’s floors you’d expect, like a lobby, sleeping suites, shopping/food court, swimming pool… but this is a hotel thst also has a Movie Studio floor. A prehistoric dinosaur museum floor. A full ancient Egyptian pyramid buried under a mountain of sand. Like… what??
A “Mansion” game, this is not. But it was still fun. And pretty lengthy.
Next Level Games made this one, and I loved their work. The lighting and texture quality is really great, especially when they crank it up during the close-up cutscenes. The characters (especially Luigi) were all very expressive and makes me interested to see if that Illumination animated movie can do the same. (Though it’s Illumination so I’m already skeptical of the end-product.)
There were interesting puzzles that added new mechanics. Though some Boss battles were frustrating, due to how hard I found to figure out which battle phase/what makes the boss vulnerable to vacuum suckage.
Final boss was pretty cool too, and briefly had Mario foolishly charge into battle (only to get captured again) which I found funny. (Though I was hoping for a unique Luigi+Mario team-up, that would be unique for the series.)
And weirdly, at one point in the game, there was one mechanic that was a “super suction” function on the vacuum (you could tear off the walls of a room), but was only used once, and I didn’t find any other areas with it. Really strange.