What Videogame(s) Are You Playing?

Just got The Outer Worlds on Steam. It’s enjoyable enough. I really like it when you can talk yourself out of a lot of stuff (and in a lot of different ways).

I do sort of feel like the aesthetic is a bit too gawdy at times. Like do we really need all of these oversaturated clashing colors? It also feels very samey even when you’re on totally different planets. Buildings based on the exact same model etc.
The action straight up bores me at times as well. It’s not very deep or engaging.
I feel like it doesn’t make the most out of the outer space setting either. The visuals I like the most I see through the windows of the Unreliable, so more of that stuff would’ve been cool.

I understand it’s a low budget game, but still…

Over all enjoyable though. I like most of the companion characters, and like I said, I really like talking my way out of stuff. Music is good.

Hoping there’s a bigger budget for The Outer Worlds 2, so there’s more room for variation and more engaging gameplay.

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I thought The Outer Worlds was great, if not stellar. I think people were hoping for sci-fi New Vegas but didn’t realise that this game seemed to have a smaller budget, not to mention didn’t have the existing assets to pull from like they did from Fallout 3. I want to go back and do a second playthrough, as well as buy and play the DLC. I’m hoping the sequel will get the budget it deserves.

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As you can tell I am a bit underwhelmed, but I’ve only played the odd 10 hours or so, so I might get more into it. Doubt I’ll get used to the visuals though. :confused:

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I honestly didn’t even feel interested enough to finish The Outer Worlds, got somewhere around ~75% through. It was brutal coming into it after Disco Elysium, which is pretty much the perfect execution of a skillcheck centric RPG.

IMO the silent killer is the planets system. The game felt like a chain of 1/10th size DLCs stapled together as a result of it

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Most RPG games will feel brutally different and inferior to Disco Elysium. The game is just that good and so radical in such a unique way.

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I need to buy Disco Elysium at some point, it seems like my kind of jam. At the very least though, I do want to credit TOW for at least having multiple skills dedicated to speech options, which is an upgrade from Fallout 3/NW’s single skill dedicated to speech. It means you can roleplay different type of characters who may excel at one type of persuasion but aren’t great at others. But at the same time, at least in my playthrough, past midway through the game I think I wound up putting alot of points into all the speech skills meaning by the end I could talk my way through my most encounters. The game is perhaps a bit too easy and you can get away with only utilising a couple of weapon skills and dumping the rest into speech, crafting, unlocking etc.

I am tempted to agree with this. It does feel a bit similar to the Fallout DLCs which took place in self contained, mini-open areas, like Point Lookout, Old World Blues, Far Harbour etc. Each area just doesn’t quite feel big enough. It’s basically, what, maybe a few large areas, a few medium areas, and a handful of disconnected dungeons.

I don’t think it needs to be one giant open world map for it to work. Maybe 3 maps on 3 planets, perhaps with a few dungeons scattered on spaceships and moons inbetween? I’m really hoping they get a bigger budget, and perhaps can reuse the stuff they made for the first game. Once they start unveiling gameplay of it, I do plan to keep on top of it.

Don’t suppose anyone played the JRPG Rogue Galaxy for the PS2? I swear I see noone talk about it. That was a game about planet hopping and it did so well, with each planet being drastically different from each other. You start on not-Tattoine, then go to an Amazon planet, then a massive metropolis, then a steampunk world, then a giant ocean planet. I always think of that game when thinking about games that do planet hopping. It was one of the elements that really disappointed me about Borderlands 3 as well.

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Well lucky you because Disco Elysium lacks an actual combat system In fact you will only have one fight the whole game which means every skill is a skill that impacts how you interact with people and the world around you.

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Sounds interesting. I’ll get around to it at some point. Trying not to buy any video games for the time being.

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you really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really should.

If it helps, it’s not a video game, it’s literature.

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I’ve had to buy 2 new tyres for my car and about to get a fractured suspension spring for it replaced. Just a bit strapped for cash at the moment I’m afraid. I’ll get to it at some point, probably when it goes on sale.

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while i have to admit that gif made me chuckle, you need to get your priorities straight, pal.

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Loved The Outer Worlds myself… It was exactly what I was wanting, not just from a game but from an RPG. Still need to play the DLC for it.

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You sound like my mechanic. My car only has 5 months left, yet I’m still spending money on it to keep it running so I can keep working as a pizza delivery driver. Oh, the joy of it all.

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Im kinda interested in Disco Elysium but im not sure if its for me and i dont wanna watch too much about it on youtube and possibly get spoiled.

If you could describe Disco Elysium with very sentences to me, i would be very happy.

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that’s a pretty tall order. i guess, when you get down to it, it’s a really well written choose-your-own-adventure police procedural.

and a personality test.

set in a ‘jamais vu’ punk world.

(i don’t know what any of that means but i do think it makes perfect sense.)

i dunno, it’s really good at making me feel things. it’s got great characters, it’s funny and sad and beautiful…

but it is basically an interactive book with great art. a really really really good interactive book with really great art.

and music! can’t forget the music.

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The Living Embodiment of Your Semantic Processor: You can either say one of the fascist or communist things or you can fuck off.

This is how your character tries to get an old man to let him eat a sandwich by the way, a bafflingly hard skill check that shouldn’t be that hard.

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You had me at ‚making me feel things‘.
Im more interested than before now. Like a i wanna know whats it all about.

I seems like its more book than game like. The little i saw gave me some classic adventure game impressions. But i guess thats secondary if it even amounts to that.

Cheers man
Oh, and is replayability a thing?

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Absolutely. The way that the in game skills work and how the game’s character initialising works means you stand to get something different each playthrough, adding onto that, The Final Cut (the edition you should be looking for if on PC (it is default on all consoles to my knowledge)) has four side missions for each political ideology.

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Oh that sounds neat. Im on console, and ive only seen the final cut on the store. I think i will give the game a shot. Looking quite forward to it. Sounds like a unique experience.

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