I’m impressed that someone on this forum never played Absolution
Yeah, all levels are extremely linear and small, even more so than some levels from the first 3 games.
Absolution is a decent game but boy oh boy if it ain’t a shite Hitman game. Still, without it we might have never had the WoA trilogy so at least there’s that.
Halfway through blackops2, and a friend already told me I chose the worst possible options by not doing the SF missions, killing Alex, sacrificing Farid (thus having Salazar killed) and kiling Briggs above all.
USS Obama is no more.
Edit: i also didn’t run fast enough to save karma.
Man Black Ops II is my personal favourite COD. Your friend is right though, you have really screwed the pooch on your run. Like you did everything wrong, don’t feel bad I killed Alex my first time and ignored the side operations. These days I would rather die than trust a CIA agent so I am not making the same mistake again.
The game is almost exclusively that, some levels don’t even have people to kill in them (as objectives I mean, feel free to kill as many of Chi-Town’s finest though (except Fizano))
There’s always a mole lmao. Counterintelligence at its finest.
The part I really enjoyed was shooting rpgs at helicopters while horseback riding in Afghani nowheres. Would’ve put it in my bucket list if it was possible irl
IDK, I do own the Blood Money/Absolution collection, which I’ve never gotten into…
So depending on how Year 4 content roadmap goes I might jump ship from Hitman 3 for a bit to see what the fuss about Absolution was, then crawling over to Blood Money to experience alleged Peak.
Just play Blood Money you Galine dingus, that game alone is worth whatever the price of both of them is. Trust me, I know all about economics. I am aware that it exists, that it is made up and that by knowing those two things I know everything about it. This makes me more qualified than any economist I know.
Combatglue now has a civic duty to make sure that the IO crew make the Year 4 content as far from mid as possible.
Well luckily I don’t own IV/Episodes. On the downside I also don’t own the Stories games anymore, bummer because looking back on them they were kind like diamonds in the rough.
I just started Resident Evil 3 Remake tonight, and yeah, I can see already how it’s trying to be a more, kind of linear action-horror focused entry that a lot of fans didn’t like because it deviated from the original’s heavy survival-horror roots as it continued off of RE2’s theme.
Like, RE2, you get a slow spooky prologue section at a gas station where you’re introduced to the zombies and controls, then are essentially let loose in the RPD to find your way around – even if many paths are blocked off for now.
But RE3 wears its action themes on its sleeve, and already feels like a much different, guided, maybe kinda product-of-a-rush game than RE2 was.
Starts off with a dream sequence, then into a scripted chase sequence with lots of small cutscene interstitials, then a scene where you learn info by following a guy and in a cutscene, until finally the game starts to open up as I’m given my first task and first save point/safe haven area.
Interested to see how this unfolds and if I’ll end up liking it, since I’ve never played the originals so I have nothing to base any pre-conceived expectations on.
Update: Awwww man… I don’t know how much longer I can suffer through RE3 (genuinely its still VERY scary IMO) if they’re gonna keep introducing lovecraftian mutant enemies.
Like, in the first 45 mins I guess, you’re already introduced to an enemy exclusive to an area (at least I hope so) – freakish giant mutant spiders, that spread some fleshy substance along the walls of their nest and can climb on walls and ceilings to ambush you.
They can also grab you from the ceiling and shove a huge tentacle down your throat with parasites that do constant damage/slows you until you can heal.
Terrifying. TerrifyING!
And also, right after this, they show the Zombies start to evolve. They have this huge… something pop out of their head basically with a giant fleshy suction cup to grab onto you and implant who knows what into you. And they also have a very large tentacle whip to hit you with.
Uuuugh. Freakish almost-human-like mutations in enemies (or anything that’s abnormally dangerous, scary and gross) as a monster enemy is a complete turn-off and terrifying thing to have to face head-on.
I did just make it through the downtown area, onto the sewers now, but damn… I was screaming and yelping the whoooole time.
Also Nemesis. Jeeeeez. Dude’s fast as fuck boiii