Alright, Helldivers 2 first impressions. I managed to play about 3 hours last night I think.
First off, Launch Matchmaking Issues
I feel so sorry for Arrowhead that they somehow just really weren’t prepared for the massive influx of people playing day one.
It’s now the biggest PS Studios launch on PC, with a peak of I think over 70k people on Steam yesterday! (Also the first simultaneous PS5/PC first-party release too!)
They really shoulda had a beta though because wow it’s astonishing how media previews seemed perfectly fine and had zero mention of match issues or crashing. The community is really overloading the servers lol oof.
The game is effectively single-player only this weekend as they work to fix and improve their servers for now. Quickplay is broken, it finds matches but can’t connect you to the lobby/match.
There is unfortunately no manual game browser to find open groups, though sometimes they’ll appear on your world map, but joining that is also broken.
I DID manage to have two people join me yesterday while I was preparing for a mission on the ship, and got through a whole mission with them. But any attempts from me to connect to others has met with errors or disconnecting mid-loading screen.
Edit: oh yeah I totally forgot to mention THE MUSIC in here, oh man it’s GLORIOUS!
Really feels like you’re fighting for Lady Democracy herself!
They got a great main theme that plays when you drop in, and the epic combat music is great fun adding to the atmosphere.
Gameplay
This is damn fun and a great twist on the original game’s horde-type systems and combat. Bugs up-close are freaky and you can quickly get overwhelmed from the sides or behind if you aren’t being vigilant. (As a solo player, this game is VERY tough when all the enemies are coming for just you)
You can find a variety of planets in the game with different biomes, though for me I only played the two Bug planets available. A snowy mountainous planet and a lush foresty-planet.
It’s been confirmed there’s a desert type planet, I think the Bot faction currently has a red salt flats type planet, I’m interested to see how biomes open up. Seems we have a smaller selection at a time and for a longer time since planets take longer to liberate. (After almost 20 hours after launch, I still saw the same planets under siege all day)
They really put the term “hell-diving” to good use. The Dive option is essentially like a good dodge, but can be risky as getting back up to standing can be a little slow, especially if you dive off a ledge or into a rock, which can ragdoll you a bit.
The objectives to complete are more complex than the last game’s “only input direction codes”.
This time, most tasks need secondary inputs around the area like: “turning on the terminal with inputs, then aligning the satellite to the required direction, then back to the terminal to complete the code”
It can be VERY tough solo since you have to juggle all that with enemies swarming in sometimes, and can easily get snuck up on while looking at the terminal. But it’s possible, if you can reach enough of a lull in enemy waves coming in to finish it.
Monetization
It sucks that this game is victim to many common GaaS practices, but its nice that Sony allowed the devs to include options to not spend any extra money whatsoever on the game, or at least not too much.
For one thing, Super Credits can be earned in-game by playing missions and finding small caches with some in them. They come in 10s (though there is a bunker-type cache that needs 2 people to open, no idea if that gives you more) and if you explore each map to its fullest then you’ll be able to earn at least 30-40 per hour or two I’d say. (they give you a 40-min time limit to roam around, finish the mission, and hopefully not die)
Never heard of a GaaS game giving people the option to earn the premium currency through the main gameplay loop.
There’s also the launch Battle Pass essentially, which – if you can get enough medals out of missions, you can unlock 950 SC from, which will net you the current Premium pass if you find a couple more in-missions for 1k SC.
(No idea what other passes might cost, as the Premium one only has 3 pages and gives you 350 SC by the end – but comes with access to variants of guns like incendiary shotgun or grenade launcher I think. But it’s said it will vary.)
Also, while the Super Store (shop section) sucks in that it is a FOMO draw with a rotating store, the items are relatively cheap. Cosmetic Helmets costing as little as 75 SC (basically 75cents and easily earnable) or I think 200/300 for armours with stats and perks.
Definitely reasonable and earnable with some time, and not egregiously expensive – as I’ve heard Sony’s recent Foamstars game is selling cosmetic bundles for more than the actual price of the base game.
All in all, this is a good like 7/10 game, very fun, a little simple and difficult on your own, but from what I know from the first game, you’re meant to have people drop in and drop out of your missions to help, and that’s just not possible right now.
Could be an 8/10 or higher once these issues get fixed.
Drawbacks/Issues
- As noted, matchmaking needs fixing.
- small QOL features of the last game aren’t here or have gotten worse.
For instance, the Mission Success screen takes way way too long. You see the extract ship fly up for 30 seconds, then the results/XP get given out slowly one-by one each category, then you see the extraction ship dock onto the ship, then you see your “group” doing a victory pose before you’re let free to walk around the ship again. It takes a couple minutes and you can’t skip any of it.
–There must be some loading in there, but I highly doubt we’ve stretched the PS5’s loading so thin already, given what we’ve seen so far from this gen.–
No server/party browser is included, big omission.
Samples can be lost on death (must be recovered DarkSouls style) must extract with them to earn them. Other currencies aren’t affected by this.
- Too many currencies – might become grindy-feeling.
You have Super Credts which buy you new outfits
You have Medals which buy you tiers in the Warbond/BattlePass
You have Requisition which buy you new Stratagems.
You have 3 rarities of Samples which buy you upgrades to Stratagems.
You can only find Common samples on lower level planets, higher rarities (which need for higher upgrades) need you to succeed and extract on high-difficulties. Feels a little too punishing from the outside IMO.
I’m sure I’ll have more to post once I’m able to play some more, this is just based on the limited amount I played yesterday morning and night.
(Note: I’m on a weekend vacation now so I won’t be able to try it some more until next week)
Update: a hotfix has been posted to Steam that has apparently fixed 80% of the quickplay issues, and the PS5 should get a patch later today to fix it up to that too, they just have to get through Sony certification first.
https://www.reddit.com/r/Helldivers/s/x7iy9JhSMH