This guy’s got a really interesting tips and tricks video, showing off the various ways you can stretch game mechanics.
The first one about attaching an illegal explosive to a legal item so it becomes an “illegal lure” was something I never knew was possible!
Now this one is a fucking game changer
Seriously, I’ll be using this quite a lot in the future, might need to bring an explosive into my default loadout
Holy crap. It makes so much sense too… Have people been using it all this time and just thought everyone knew about it?
I didn’t know about it. And I haven’t seen anyone use it, so not many probably.
I’d have expected attached explosives to just fall off if you grab the item it’s on, but I guess not!
Sometimes I realize how realistically the levels in the new triology feel. If you leave out the interactions with the NPCs, you might as well use the game to visit digital recreated landmarks or real estate. Sure there are games with better graphics, but Hitman has such a clean and detailed look.
I wish there were more levels, even if just for exploring!
Omg the sedative kills works! I hope it won’t get patched like he says cause I could honestly use all the explosives I have in my inventory that I don’t use regularly for obvious reasons (SA).
That one I was aware of. Pretty sure it’s been something you could do with the Kalmer from Hitman 2.
Personally, I don’t approve of it. It feels way too cheap and game-breaky. But, to each their own.
It’s not going to get patched. During the period of support in H2, they said that if they fixed it - too many other things in the game would become broken that would require fixing that it was deemed to be “not worth it” to fix.
That’s why I love just strolling in the locations and doing absolutely nothing but walking around and looking at all the little details I mean yes, there are games with better graphics, but there are not much games that are filled with so many small details like Hitman, especially the last three games (and I would also put Absolution here, because despite everything I criticise about this game, the details were amazing).
I’ve been doing that with the Mixtape 47. You can place it, activate it, pick up the rat poison. Walk around and hear whichever tune on loop. And yeah. It’s pretty good for leading guards to boxes.
I’m thinking it was Urben that did or mentioned that somewhere.
Exactly! I remember the first time exploring Sapienza or Hokkaido, I acted like a casual visitor. It was a nice feeling, how unknown and untouched the environment still was.
I’m also fascinated by how the objects react when you destroy/ shoot them. From screens to jam jars, everything has a special sound and animation/ graphic when damaged or destroyed. Whenever I play Mendoza, I can’t resist to smash all the wine bottles.
I agree. In Absolution, the atmosphere was also very well captured. There was a donut store on the Hope map that was just great. I never got the song that plays in the store out of my head. It was a very detailed game for its time. The ragdolls alone.
Even better in VR now
It’s something that was discovered a long time from what I remember ,but it hasn’t been used that much,hence why so many people around here didn’t know about it.
It’s not like it’s that useful anyways.I mean,yeah,you can easily lure a guard anywhere on the map.But how could that ever be useful besides some contracts that require you to lure a guard far away for a weird kill method (ex: street soldier in the market area in Marrakesh+falling object)?
I can show you the world
He gets discovered every year lel
So really he is the target and some sort of trigger box connects him to the heart and Soders on the table bc both of those are just items? Kinda like Sierra Knox is connected to the car in Miami even though she isn’t really in the car?
Apparently nauseated NPCs have a built-in fail safe that prematurely triggers their puking animation if they don’t manage to reach a bin or toilet in time.
You can test this yourself by continuously bumping into one until they start throwing up on the spot, although it’s fairly unreliable.
Whether an attempt is successful or not seemingly depends on where you are on the map, how quickly and how often you bump into said NPC and whether you load a save or restart the whole mission.
But do wait staff NPCs come clean up the puke?