People are overlooking Contracts in this ‘suspicion meter’ discussion. It has, in my opinion, the most balanced version of its three implementations.
Let’s face it, SA’s suspicion meter on Pro is plainly bullshit. To say otherwise is just talking with nostalgia goggles. If it was at least consistent then sure we could at least plan our approach to each situation but the problem lies in the fact that it is completely random. Sometimes you’ll walk by with just a bit of flashing red on your HUD and sometimes you’ll be half man half bullet. Add on top that you can’t even save besides the extras you get in Tubeway and Shogun, and it equals to mass frustration. Yes I am ready for the ‘git gud casual’ counter-argument but no one can convince me they actually like the sus meter on Pro.
Blood Money had one aswell that was so absurdly lenient even on Pro that I’m convinced it’s bugged. You can hang around a guard for a solid minute and only then will he think ‘hmm maybe this guy is a bit suspicious’ before eventually opening fire on you.
Contracts hits the golden middle of the spectrum. Run near a guard and you can expect to make him angry. Run somewhere in the distance but still within his sightlines and of course he won’t be bothered. Walk past him, you’ll get by fine. It’s a system you can rely on and plan for unlike the chaos that rules in SA.