The Escape Room! forum game

So here is an idea I had for a forum game…

The person making the room will be the ‘Room Master’

The Room Master will need to make a list of things that are initially visible in the room.

Players can reply asking to look closer at or perform some type of action on any single item from the list of items that will be found in the escape room.

When things are revealed, that should be noted by other players in that they may ask or say what they can/will do with said newly found items.

Anyone playing or replying will be in the room and helping (whoever) to escape or find a way out.

When players ask to look closer at, or perform whichever action on said things/items, the Room Master will reply with what that resulted in, or will verify that the answer to the question the item presents is correct. Like if clues point towards a series of numbers, the RM can verify if they’re relevant or not, or specify that those numbers are used somewhere with something else when asked.

Players may discuss amongst themselves what to do with any clues found. Or make note of any sequence of numbers or items they come across to use on anything later. Such as if you find what could be a combination, but no locks have been found yet. Or a key, but not the lock it goes to… (again) yet.


To make a room: I advise sketching it out on paper or in an art program. Make it like a tournament bracket. Have the door at the right, have that split to the left to 2 items, have those split to 2 or however many items and how they’re obtained, etc. Up until you have your list of items that can be seen in the room.

I’d also suggest going into your Profile, do like you’d do if you were going to send a message, but make it to yourself. Using the room item list you made from paper or art program, list items found from other items

A Fridge

You’ll copy the ‘Fridge’ item into your ‘Escpae Room’ post, but refer to the self sent PM as to what’s inside the fridge once a player asks to look inside the fridge.

  • inside the fridge you find a carrot

Items of importance can be underlined. Try to use an emoji if one exists for the item you’re wanting to use for a clue or prop.

:jack_o_lantern:

Player: Can I look inside the pumping?

RM: You found a

:candle:

So then a candle would come into play as part of solving the escape room.

Once you have every aspect of the escape room worked out – then copy everything from that 1st Self PM post, paste it as a reply to the same Self PM, but delete all subsequent items/props/clues since those will be revealed later after successful player guesses and/or requests for actions.

At some point, the RM may have to give hints if players are way off, or missing something that players might not have looked closely enough at. :man_shrugging:


At this point, I can’t think of anything else. The rules might need to be worked on or refined. I apologize if anything is unclear or hard to understand.

So lets see how this goes, and I hope everyone has fun! :sweat_smile:

When this first room is escaped from - I’ll post what I made in the ‘Self PM’ to help illustrate how it’s all broken down if anyone wants to use that as an idea of how to make an Escape Room themselves.

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In the room, you see the following items…

:door:
This is the door to open to escape

:bed:
A bed is in the corner of the room, it has a wooden safety railing on the side

An electrical outlet, a small fridge is plugged into it.

:spiral_calendar:

A calendar is hanging on the wall

A large metal cabinet safe with a PIN pad

A small fridge with a combination lock

:purse:
A small purse

:moai:
A small statue/bust on a shelf that is too high to reach.

A coffee maker but the glass caraffe/pitcher is missing.


Edit to fix one small thing.

To start it off, the first ‘player’ to reply might ask about or ask to look closer at one of the items/props.

Quote the item and emoji (if there is one)

Player: May I look at, in, under, etc. the ______ ?

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This sounds complex. I’d not only draw the room as a room master but if I were playing I’d have a sketch too so I could keep track of things. It’s a fun idea, but is dependant on a dedicated room master, ideally one who is clever enough to create a decent puzzle out of the items they put in the room.

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And who can monitor the game regularly and be able to respond timely.

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No Tommy Wiseau in the room? I want my money back.

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Well, I’ve been watching this topic since I’ve made it and still no starts to the game. I’ll be going to sleep in about… 4 to 5 hours. It could go either very slow or really quick.

Since this hasn’t been done before (that I know of) it will likely be a learning experience.

As for who would go next, or who would win since this topic will be a group effort? That I’m not sure on. Someone might have to be sure they have something worked out and then volunteer.

I suppose I could rate the difficulty of my Room at 2.5 out of 5 stars.

Oh, I know you’d be prepared for it as the game’s originator. I’m just putting it out there in word what responsibilities a room master would have for those who may want to try, and raising the possibility of long waits for responses to potential players.

I throw the purse at the statue, attempting to knock it off of the shelf and catch it.

Edit: I also want to know about the rules on actions, for example, since I have thrown the purse, am I now stuck in place until another player performs an action? Or could I walk over to the fridge and see what characters (if any) the lock uses, and how many spaces are used for the combination? (for example)

I already know that you can only perform 1 “action” per turn since you stated it in your post, but is looking at/examining something an “action”?

Edit 2: I would also like to know if it is possible to “softlock” the game by destroying something that is necessary for the players to escape.

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The statue was too heavy/wasn’t light enough to be affected by the thrown purse. But the purse did seem to contain one or more things…


Floople's questions regarding the game

I would rather one player perform an action or ask to look closer at one item at a time… Once a day. That won’t stop another player from asking about whichever item that has already been examined or tampered with by someone else. So their actions should be considered carefully (i.e., read others’ posts)… Unless they edit before I answer.

Edit: Players can discuss what is found and how it might be used… :confused:

Hmm… I don’t think so. It’d probably just be easier to say, “That didn’t work.” :sweat_smile:

Drat, guess I’ll go to sleep for 24 hours and look at the purse tomorrow then.

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That is, unless someone else posts asking to look at… or in… it.

I’m aware that some games will/can be super technical. Like if someone looks inside a box

“You’ve found a thermometer.”

I’ll consider the thermometer removed, and not be like…

“You need to remove the item from the box before doing anything with it.” :smirking_face:

Because I’ve always found that to be annoying. :sweat_smile:

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I want to look under the bed.

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Underneath the Bed, you find a toolbox with a padlock on it (requiring a :key: ).

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I examine the lock, taking note of which character(s) are used in it, the length of the combination, and how the combination is entered.

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It is a 4 digit combination lock with rotating dials.

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Oh nice, I’ve brute forced these before, there are only 10,000 possible combinations. I imagine trying one of them can be my 1 action per day. Starting tomorrow, of course.

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You could try to brute force it… Or you or another player could find something to help open it way faster. You did come close with a previous try. :grin:

:saluting_face: Tomorrow I will be trying “0000”.

Edit: I jest, fear not, I have a list. https://github.com/danielmiessler/SecLists/blob/master/Passwords/Common-Credentials/four-digit-pin-codes-sorted-by-frequency-withcount.csv

That’s a shame you forgot to keep your promise. :grin:

Why bother with a list when you can solve it with a clue?

I have 1 action per day, I have to use it wisely. And come on, doing it this way will only take like 27 years at most.

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