I agree with you.
This makes me think of something else I noticed: Max Valliant (and his clones) seems to have a bump on his forehead. Never noticed this on JCVD.
I agree with you.
This makes me think of something else I noticed: Max Valliant (and his clones) seems to have a bump on his forehead. Never noticed this on JCVD.
Why do the DLC arcade contracts have instant fails again? Just lost level 2 of the escalation because the dojo clone’s foot got stuck in the floor so I wasn’t able to drag the body into the closet until the ICA employee outside compromised me, who is 47’s colleague?
That guy seems to not work as he really should in some situations, I guess because he’s a guard. He was helping drag away dead clone bodies for Valiant which I thought was odd.
oops, I meant outside of the dojo. He’s a facility engineer not wearing a Valiant uniform, voicing his worries to his colleague who is reassuring him that the ICA will rescue them soon.
Oh I forgot about them, thought you meant the other street guard guy, my bad.
Well, this was pretty enjoyable, but it had so many ways to fail (even excluding bugs) that I don’t dare to think how newbies managed with it.
Kinda strange that JCVD doesn’t really sound like himself. Don’t know if it was a creative choice or if his accent has just changed with age.
I think not having alternate starts for this is a mistake. What about SASO?
That’s odd, the ICA employees waiting for rescue should let 47 work maybe an oversight?
The other street guard and Pritchard reacting to 47 commiting a crime could be justified by they not knowing it is 47 who is there undercover or that 47 is not supposed to kill anyone until they try a negotiation
I got in the line of fire of one of the French clones while trying to pick up a gun in the shooting range and I got Brian Thompsoned. At least I got the suit.
Then I played the ET Arcade so I could throw an explosive golf ball at the French prick. Pritchard’s other bodyguard turned on me and I had to send him Brian Thompson’s hotel room. Turns out I still needed to kill the rest of the fucking clones before I could exit; I ran back and killed some before my computer crashed.
I’m guessing that ICA has some compartmentalization and so don’t all know who their agents are, they just do the analysis and background work for the agency. So 47 may be a myth even among ICA employees and they may not know that’s him.
The Tier 1 Armoury location.
Everytime I moved one of the bodies a guard on the lower floor would spot me and run up, instantly losing SA.
I’ve completed both the regular ET and the Arcade but used a safe method (Propane Flask) took a bit longer but it’s done SA.
Enjoyed it despite the bugs, will be a much better mission when they resolve the bugs, plenty of replay-ability.
Well my perfect record is tarnished forever. I failed to get Silent Assassin because I thought I was in the Arcade when in fact I was in the actual ET. Man I’m such a f****** idiot! Guess I’m being punished for my stupid suggestion to delete The Disruptor DLC for everyone!
I hope you learned your lesson!
Thr clones were no doubt created because too many people were just blowing up the target to evade the complications in the 2nd level of the celebrity ET arcade missions.
Nah. This is a reworking of a scrapped additional mission IO were working on in 2021.
A dev has told a little story as someone notice that some of the data in the game for the ET refers to “Cavelion”, something that had had hints of it in the data for ages now, rather than Lambic (the codename for the ET). Anyway, Cavelion was a mission in Chongqing that was scrapped in 2021 due to “non-creative reasons” that involved clones. They confirmed that once IO had signed JCVD, they pitched basing the ET around the previous work of what had already been completed and shelved with the incomplete Cavelion to make the ET bigger and better than it otherwise would have been.
So the clones actually pre-date The Splitter.
This is also why there is a random bathroom replacing the ICA sign as you walk into the facility that is completely unused in the ET. Its there because it must’ve been relevant in Cavelion.
No KO’s/
I saw two KOs in that video, at 18:16 and 18:19 (link to that part of the video).
Best I’ve come up with for a no-loadout no-KO way to get Clone #7 (the dancing guy) is this:
Rush in at the start. Grab all four guns from the shooting range.
Go through the vent in Royce’s office to get to the lower level. Jump down, don’t take the ladder, so you don’t lose a gun.
Duck into the vents to get the crowbar.
Optionally, boil the pods: raise the temperature, then when the guy turns it off quickly turn it back on again.
Grab throwables from the storage room. Then go out past the guards, drop two guns and go upstairs, and wait for them to take them away.
Drop a gun out of sight of the two engineers, then throw a wrench or screwdriver to lure one to find it. Then drop the second gun and lure the other engineer to find it.
Crowbar in the door, kill, hide in the closet, and head back upstairs.
Although if you’re willing to allow non-blunt-object KOs, even easier would be to lob a chloroform flask at the two engineers guarding the door. One of them also has a key to the room.
As for the rest of the targets for my own SA no-KO no-loadout no-disguise change route:
Overall, I found this pretty fun. I wish they had done it as a special assignment or bonus mission instead of an ET though.
The use of Banana Peels don’t count as Knockouts as they count as an accident. You don’t move the body(s) @ all, once the bodies are discovered by someone else, you will hear them say you have had an “accident”
I didn’t use the chloroform as to me throwing the item & the 2 individuals dropping counts as a KO Like I said, using the Banana Peels
counts as an accident once the body is discovered by another npc.