I’m attempting to compile a list of changes made to H1 and H2 maps in subsequent entries in the WoA trilogy. I’m specifically looking for added items and NOT new mechanics, such as working mirrors, picture-in-picture notifications, or the Silent Assassin tracker. I need your help to complete the list, many thanks!
ADDED ITEMS:
Frying Pan in Paris (Basement Kitchen), Hokkaido (Kitchen)
Shashka A33 in ICA Facility/The Final Test (replaces Fusil G1-4 rifles carried by Soviet soldiers), Marrakesh (replaces all Fusil G2 and most Fusil G1-4 rifles, including those carried by military personnel)
Flash Grenade in ICA Facility/Freeform Training (starting area)
ADDED NPCs:
CICADA Bodyguard “super enforcer” patrolling the Bar area in Paris (including an added water bottle he drinks from on Terrace)
Additional Militia Soldiers on the outer perimeter in Colorado (behind Barn)
Guard monitoring the camera feed added to “evidence rooms” in Sapienza (The Mansion - level 6, Town Hall - level 6, and Cave - level 0) as well as Security Room (adjacent to Morgue) in Hokkaido
REMOVED NPCs:
Several Bodyguards resting at the outdoor café area (in front of Sanguine Shop) in Sapienza
Does the removal of the 2nd camera/guard post in Bangkok count? I seem to recall discussion that there was a 2nd guard post in the little security hut behind the hotel in Hitman 1 but it’s not there anymore in 2 or 3. I don’t know if it was removed within Hitman 1 as part of a patch or just in Hitman 2 and 3 though.
I believe that was removed during Hitman 1, so it’s not there in any of the games currently.
In a similar vein, early on in Hitman 1, some maps had multiple camera “zones” and disabling them in one zone would not disable it elsewhere (for example, in Sapienza if you took out the cameras in the church, they would still be live in the mansion and cafe).
If that’s the case, I would agree that it doesn’t count. I’m not as familiar with Hitman 1 as I am with 2 and 3. I’ve barely ever played the first one (within the Hitman 1 game engine at least). I played all of that in Hitman 2 initially.
Hokkaido - security room with camera recorder in the morgue.
Hitman 1: a guard is only present on Professional difficulty. Absent in normal difficulty.
Hitman 2 and 3: the guard is present whatever the difficulty.
Slightly off topic, but why did they change that? I never knew that was once a thing and it makes me sad/mad/disappointed to find out that it used to be because I’ve wanted that for years. On some maps and missions, it makes much more sense than one terminal controlling the entire area…
I think they said some players found it too confusing about which camera belonged to which zone. This might also have been before we could see camera grids to know where active cameras were though.
If that’s the case, I guess it makes sense. Still disappointing though… However, IOI’s biggest sin regarding the cameras will always be removing the security terminal from the hut behind the hotel in Bangkok and leaving the one inside the veritable fortress on the second floor…
I think it changed even in the 2016 game but in training/freeform training the layout of the dock changed slightly. There used to be a guard hut with two security guards to the right of your starting position.
It was genuinely puzzling when I turned the game on one day to find the guard hut missing
It was an easy way to get the infiltrate the ship as a guard challenge.
I still play this version occasionally by launching the beta(which I never deleted)
Nothing more than an aesthetic change/a funny Easter egg but the ship crew member in the kitchen of the ship that you’re encouraged to k.o has an added bandage on his head from Hitman 2 as a nod to him always being knocked out by players in the first game of the trilogy.
We lost Fire Extinguisher kills going from Hitman to Hitman 2. Fire extinguishers used to explode and kill targets like the propane tanks still do, but now fire extinguisher explosions just pacify targets. Does that count as a map change? I’d count it, because if your strategy on a map in Hitman was to find a fire extinguisher to kill the target, that route is no longer viable on the same map in Hitman 2 and Hitman 3.
IOI also tweaked the rules for NPCs looking for a place to throw up when poisoned with an emetic going from Hitman 2 to Hitman 3. I’d also consider this a map change, because if you had a strategy using emetics to get a target to a specific spot in Hitman 2, it might no longer work the same in Hitman 3. I actually had this problem with the Featured Contract “Houdini’s Great Escape”, where IOI changed the NPCs’ toilet detection algorithm such that the target Guillaume Garceau went to the ground floor bathroom in Hitman 2 but now goes to the sheikh’s bathroom in Hitman 3.
I would like to know the exact reason for this.
Even though the 5 contributed a lot to the scenery, I always found it almost impossible to work with them, due to the open position.
At a certain point, I only saw them as an accessory of the café.
I had no idea those dudes were removed. They were always the stock sniper contract targets, especially when only Paris and Sapienza had been released. How sad
Remember when they had the same suits as the Paris bodyguards with the purple tie and everything? Before they updated their outfits to the black suit/black tie. Guess it wasn’t that out of character since the Sanguine store is right there. Hard to believe that was almost six years ago!