HITMAN 3 - Modding Thread

Thank you, looking into it !

edit : and let’s say I want to edit 47’s head model, how should I do it ? I assume with the Blender add-on, but knowing I have absolutely 0 experience with blender or 3D modeling, is it feasable ?

1 Like

Santa Fortuna is nearing it’s completion.
Submarine Crew


Druglab Workers

Close Ups and Field Workers





Also, regarding the Poll I put up regarding the next Reimagined Location, I collected all NPC Doubles on Haven Island and aside from the Guards, theres really not much for me to do here. I will still do something to it later down the line, so I would like to first focus on Locations that need it alot more.

Therefore the next location will be Mumbai and after that Isle of Sgail as despite being the least voted in the Poll, it’s also by far the one that has it the most necessary. Just with one NPC Group I got more Models then all Civillians and Workers on Haven combined. Also here a few Sheets.

Haven Civillains




Isle of Sgail Civillians, JUST TIER 1 AND 2


5 Likes

AI Sight Modifications

Provides multiple options for adjusting the vision of NPCs and Cameras, including disabling them outright. Future versions may include more variations and customization options.


Plus, a smaller mod, but a particularly useful one for people who use suit mods that replace the Signature Suit:

This is a global fix to a problem where mods that change the Signature Suit to a different suit would cause the opening cutscene of Untouchable to crash. This fix should (hopefully) fix ALL Signature Suit swap mods, and since they are quite prevalent, I hope this fix can be of use to some people.

And yes, the fix also means that you will be able to see your character in the opening cutscenes of Untouchable as well. :slight_smile:

8 Likes

Correct me if I am wrong but doesn’t hawkes bay also have the doubled ai sight that haven has I could have sworn I saw multiple people complaining about it when hitman 2 came out I may be wrong though

Better Starting Locations 1.1 - Fixes and Agency Pickups

So… I hadn’t really touched this mod in a year. The game changed, SMF changed, it needed to be updated

Changelog

  • No longer crashes Dartmoor Garden Show
  • Compatible with Freelancer Variations
  • Fixes bonus starting location not showing in contracts mode version of World of Tomorrow
  • Enables more Agency Pickups on bonus missions
  • Mod no longer affects Berlin, which IO unrestricted in a game update
4 Likes

Santa Fortuna Reimagined is out. I decided to also change up the Thumbnail now as it gives a better insight in the fact that I added new content.

Also, despite my intial thoughts regarding the next location, I changed my mind as despite Haven Island not having too much to do, it is a welcome change of pace after doing Santa Fortuna and Miami back to back.

So, the schedule now is:

  1. Haven Island
  2. Isle of Sgail
  3. Mumbai (or I put up a new Poll, idk yet)

Anyway, hope you enjoy SF REi.

5 Likes

The Signature Suit Fix for Untouchable has been updated to 1.1.0.

It now supports all cutscenes in Untouchable, previously, they did not work.

Unfortunately you will have to manually redownload the fix but after this you shouldn’t have to, as 1.1.0 now has auto-updating support as well.

5 Likes

One word: HITMODS…

One day…one day… 20 characters

Time of Day Mod 2.1 - Sgail Fix and FV ToDs

Changelog:

  • Fixes daytime Sgail crashing
  • Updates Night Mumbai to match FV version (Street Lamps added to one area)
  • Adds midday AHBOS + Romania, Night Santa Fortuna

Auto-updates are enabled for this mod, but here’s the Nexus link anyway

… Aaaaand I just realised I forgot to add Midday NY. Oh well.

8 Likes

Haven Island Reimagined. Won’t do Group Pictures as there will be barely any models to begin with outside of the Guards, so back to single NPC Shots for this one.





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I wonder if anyone knows an answer to this, but with a mod where I can modify say weapon damage attributes, if a weapon gets added in a mod that exists in the game files (but not, at least to date, in the game itself), would those attributes apply to the weapon added in a mod?

Male and Female EntCelebs are completed, only thing missing now are Guards. I also took the last 2 Pictures with the Thunder Storm active, not that it really matters, but I will always love that feature, so I included it.






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Finished The Resort Security





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Is there a way to change the WWES files? There is a desire to localize some of the voices into my native language

anyone know mod of mixtape 47 songs like in Hitman 2016 before they did the change and destroyed the songs in Hitman 3?:jack_o_lantern:

1 Like

Haven Island Reimagined is finished.

Below are a few Pictures of some New Villa Guards, aswell as some Pictures of Models that didn’t made it into the Mod.
Villa Guards







Unused Models





The next location will be the Isle of Sgail and after that I might make a Mod that combines atleast all H2 Locations up to this Point, so it’s less work to download.

6 Likes


positively shocking

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I doubt that this will garner much interest, but there’s a mod that hasn’t been updated in a while called Muddy’s firearm fixes, but it currently doesn’t work on most DLC weapons (Trinity, Scrap and Concrete Art). Could someone get in touch with him (I tried and haven’t had much luck) or maybe develop something similar for DLC weapons packs? It’s mostly directed at taming the muzzle flash/blast of suppressed weapons, especially pistols.

As far as I know, the creator is either retired or on indefinite hiatus. She’s still around, but not making mods at the moment.

1 Like