I’m reposting the suggestions I posted in the Disruptor Roadmap thread for ways IO can improve future Roadmaps:
- Bringing back the cut challenges from 2016 and 2 and the 38 escalations from 2016 which have never been brought back to Hitman 3. Even if some of them were hard/frustrating, it’s better if they were reworked to be greater (like having the escalations be 3 levels instead of 5) rather than keeping the content cut out totally.
- Doing some more new challenge packs interspersed among single challenges. Not to toot my own horn, but the Globe-Trotting Assassin challenge pack I came up with is right there in the Challenge Ideas thread!
- Doing additional ETs which haven’t been done as often in this game, instead of repeating the same exact lineup for 3 straight years. Also, running other ETs/challenges/FCs alongside the big Celebrity ET instead of putting everything on hold for a whole month.
- Having Featured Contracts batches more often and bringing back Community FC batches. The last one opened to the public on here was the Linux Merry Mysteries batch last December. I have a couple unique ideas for batches and would gladly curate a batch on here IO!
Implementing mods officially into the game. The other points are relatively easy and I know this would take a lot more effort, but if they’re willing to work with fans for FC batches and challenge ideas surely they could work with modders as well. Freelancer Variations would be an absolute dream and add such new life to the mode. But there are also so many other mods that add good things: Offline ETs and Sniper/Seasonal missions, menu and UI improvements, an option to remove the CAPS LOCK text on everything, suit accessory customization options, FOV and camera options, more starting locations and pickups on the side missions, a certain talented modders’ localization revamp improving a lot of text, and so much other stuff