Freelancer - Pre-Release Discussion

I mean, even if they released Rocky after Freelancer as originally planned, they could just patch the assignments utilizing it in afterwards, no? It’s not like they’ve stated that the number of assignments available in Freelancer upon release would be finite…

4 Likes

They can adjust the prices of one time use items (poisons, explosives, etc) to try and balance it I guess.

2 Likes

Perhaps a more you have of an item in stock the more it costs?

Perhaps some late game unlocks to purchase like suits to be used in the main game. I.E have to save a fair bit. Would prefer that over the furniture options but if going all in with a safe-house, need to give it some relevance and functionality.

@Clemens_IOI @Travis_IOI

Another way to spend money could be put towards repairs. Playing the Witcher 3 recently, while you use your swords, they weaken. Then you have to use repair kits or have someone repair them for you.

Now I’m not saying they should lose strength during gameplay, but maybe if you have a shotgun and take into a level then start blasting everyone, when you get back to the safe house, the gun could be disabled/locked until you put money into repairing it.
(Or as alternate, maybe the gun breaks and we need to buy another one to replace).

Just another way of helping the mode not suffer and or get stale by having so much money, it doesn’t affect gameplay anymore.

So I hope you guys are also thinking of many many ways of how we can spend money in all sorts of different ways.

6 Likes

That could work, but what if it was based on use. So if you keep poisoning targets, the price of poison rises as the demand increased. Bit of a real world mechanic.
I also like the idea of having to have equipment repaired after. Could take it to suits too. You get shot a lot, gotta have the suit repaired and tailored before you can wear it again.
Also customization options for the base are likely going to get pricey, that’s a longstanding way games keep coin bloat down

2 Likes

That would be so cool, but unfortunately I think it will only be levels from the WOA trilogy.

Would be brilliant if I was wrong though :wink:

2 Likes

Agree with you.

Apart from spending money, my personal suggestion would be to make it as much real as possible by making an npc enforcer in next gameplay if he/she spots any illegal activity. Not sure this would be a bit complex in game design.
The npc can be bribed later with the money or in game.

4 Likes

that’s cool! I wish that there will always be high demend of money to push player to keep earning them, and the bonus from some simple missions need to be controlled in case that players repeatedly play the simple ones to earn money quickly.
The last sceen I want to see is that there’s few place to spend money and freelancer is played like GTA(without OL) ----- too poor to buy anything at beginning of the game and so rich that don’t give a damn to no matter how much money I spend at the end of the game…

2 Likes

Glad you like it.
I think it would help encourage people like me to break out of our habits. I admit, I probably overuse poisons myself specifically (now that’s a sentence that only makes sense in this forum, lmao) but they’re just so convenient. A mechanic like that, properly implemented would give natural downsides to taking the easier route, without making that option useless.

1 Like

I agree. Even things like bullets should go up and down based on use & demand. If you use poisons a lot, the price goes up, but then maybe something you hardly use like duck bombs, they go down haha.

1 Like

31 Likes

18 Likes

So do people think we are gonna get new unlockables (for the rest of the game) through Freelancer challenges?

Because if IO wanted to up their game and blow some minds, there are some lots of creative items that could be added that aren’t just reskins.

I like the idea of a Sieker sniper. It would be interesting to be able to change NPC paths like that from across the map. Also, it’s not overpowered. Just interesting.

Some people have suggested a water gun (creating a water puddle), a lethal poison dart gun (needs some offset so it’s not OP) or an El Matador with a silencer (just because it’d be cool).

13 Likes

The idea of losing your equipment if you leave it behind in a map is a brilliant idea. It definitely adds more of a challenge. Even while playing through the regular campaign or finishing contracts, I like to escape in my starting suit and bring along my large melee weapons just for the realism. Glad it’s going to be an actual feature.

3 Likes

It will make people think twice about leaving 47’s suit behind as well :wink::wink:

5 Likes

How to finally get that topless 47 suit:

  1. Leave all suits you have behind in Freelancer
17 Likes

You guys seriously wanna see 47 running around looking like Arthur from Ghosts 'n Goblins after he loses his armor, huh?. :rofl:

10 Likes

nod

3 Likes

No, but if I can get rid of all of the ties by casually leaving them laying around, I’m for that.

1 Like

47 without a tie is like Mario without a hat, it’s a wrong!

3 Likes