Ya exactly. Hopefully it’s there.
I do my own taxes every year (and always have). I am also a law nerd. I think I would play that game!
Edit: I have just discovered that there appears to be an actual game about doing your taxes…
Hitman: Tax Evasion
Now we know why he is really bald
I think the vehicles will affect you entry/extraction points for missions, if they don’t then yeah pure cosmetic.
They’re probably just for entering/exiting the safe house when going to/coming from missions, with maybe the private plane animation in between like was shown in the reveal video. Otherwise, my guess is, we’ll enter the maps through the usual points, and hopefully in the case of Berlin, that means all possible entry points will be open.
(Fix that entrance for the Liability, IO, it’s ridiculous!)
I see no reason why they would change the entry/exit points. They’re already there and at this point, animating a new entrance would be a bad usage of development resources.
Just went all the way back to the beginning of the thread to read comments to sate my building excitement, and saw this post of yours for the first time. Never thought of it like this, but it does absolutely make sense. It also kind of prepares you for managing how much money you’re bringing in and how to spend it wisely (Greed), and how to prioritize the most discreet and stealthy kills over the louder and flashier style (Pride) in order to acquire that money in the largest possible amounts. Maybe also prepping you for optional targets (Sloth) that drop items you’ll need (Gluttony) in order to gain intel on the leader you’re hunting.
Brilliant observation. Thinking about this now, it would not surprise me if that actually was what 7DS was really about.
It makes so much more sense to think that all of these mechanics were developed for some specific reason than to think they were just one-and-done elements that we’ll never see again. The only other logical place those things could come into play is the Bond game their working on, but I don’t know that Bond will even use the same engine or anything (others might though). My bet is that Freelancer is the culmination of everything that 7DS introduced.
Hell, it may be the culmination of Featured Contracts, Escalations, and Elusive Targets, for all we know, considering how much Freelancer seems to borrow specific aspects from all of them. Imagine if all content that was not part of the main campaign had all been in preparation for the building of Freelancer once they knew those kinds of gameplay worked and people wanted to play them. That’d be the biggest twist of the whole WoA era! Doubt it’s that grandiose, though.
Alternate Theory: They made the 7DS as is, with no future implications.
THEN, when they were considering content for Y2, they figured it would be easier to just reuse as much stuff as they could that’s already in the game, flip it, add some minor new stuff and then release it. It’s essentially what they’ve done with ALL extra content added to the main story missions. And not only is it smart, but it works.
Just a thought.
An equally valid thought. It works both ways.
Good thought, but unlikely. Right after launch in January 2021 Forest Swartout Large in an interview said that there was something coming in the future that would use locations from across the trilogy but it was still in the early planning stages.
So I’m guessing once they finalised what Freelancer would be, they created 7DS as a way to create/fund the testing ground that 7DS ended up being for various things that we will see carryover to Freelancer.
Also a good thought.
Honestly this might be a good thing to ask on an IOI stream if they start those again.
What came first? The Freelancer concept or the Sins?
This question, coming from a chicken.
Not a chicken. The Chicken.
That timeline actually favors the alternate theory.
Hitman 3 is released - 01/20/21
The 7DS DLC is announced - 03/24/21
Greed (First 7DS DLC) is released - 03/30/21
There’s only 63 days between Hitman 3’s release and the announcement of the 7DS DLC.
You really think ioi (according to the interview you saw) took something still in the early planning stages, finalized it (Freelancer) then created new, different content as well (7DS) as a way to create/fund the testing? All in a 63 day timeframe!?
I agree, rather than using 7DS as testing grounds for Freelancer as thrison is saying, I think they just applied what they learned on 7DS on Freelancer and perfected it. If IO really developed 7DS with Freelancer in mind it would have been more logical to release the escalations for free and Freelancer as DLC.
Nope. It’s entirely up to the player to figure all that out. It can go horribly wrong, resulting in the game permanently self-uninstalling. Let’s see how 47 handles that shit!
A family portrait of 47, Diana, Victoria, Lucas, and Olivia would be a nice inclusion with 47’s hideout in Freelancer.
Because the new Rocky map (expected July 2022) will be released before Freelancer (second half 2022), Freelancer mode would likely include Rocky map as well in its missions.