Freelancer - Pre-Release Discussion

Why would you want that though? Kinda goes against the design from what i understood

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Why would that be against the design? The whole experience with Freelancer, as they’ve described it, seems to be intended to be more difficult than normal gameplay, even when playing ETs. The ability to save would not only mitigate some of the frustration, but wouldn’t interfere with anything I’ve heard described in it.

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This is something I’m interested in but if we think about it, if this were to be a thing, what would be possible ways for ioi to implement this idea? I believe they would have to add a crap load of new dialogue and that could be very exciting.

And with that, it reminds me of Assassins creed part 1, where you would have to gather Intel on your own to find the target, find out where there’s a good kill opportunity and so on…

I’m very excited if this mode will play like that. Unfortunately I am not sure if ioi would add so much new dialogue like this and at one point, when does it get recycled for us to hear the same dialogue repeated?

I wonder what else they can do for us to find Intel if this were to be a thing.

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My guess is that it’s something like the Malestrom; picking up a document or something, and it will give a message on the HUD that the identity of the current target has been made, and once you get in range of them, they’ll start to glow red. Or maybe the agents in Berlin, you get close and overhear some random chatter and it’s revealed. While OG Assassins’ Creed investigation methods would be awesome, I find it unlikely that they’d go to that much trouble to revamp gameplay to allow that. Could be wrong; we’ll see soon enough. I have a strong feeling that

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That’s simple. Because as they stated, if you die you would lose all your weapons you have on you, final targets can get spooked and escape etc.

“when you step onto that plane, you better make it count”

Being able to save would trivialise all that. Ergo against the design.

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No it wouldn’t, because you’d still have to go back in and risk that happening again. And once you’ve finished the mission, whatever you lost is still lost, save or no save. It would minimize it, but not trivialize it.

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So what would be the purpose of saving then!?

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Not really a risk if you can just keep on loading.

Definitely against the whole design though.

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A mode of gameplay that’s going to be as complex and time-consuming as they’re making this seem absolutely needs to have a saving option, even if it’s only one save per mission like the top difficulty in the main game.

So that you can stop in the middle and not lose your progress or your items when you need to leave suddenly, obviously.

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No it really does not. And who is to say you have to complete an entire campaign in one go. I’d imagine you return to your hideout after each mission, since they pointed out that planning plays a crucial part, and different locations might require a different loadout.

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That’s one thing, but even the individual missions look like they’re gonna be complex enough that a save option should be available. Again, even a one-time save could make the difference. People can still lose their items even with that implemented so it doesn’t affect the overall intention.

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My response was to this:

But then you wrote this and now I’m even more confused. :joy:

It appears you lose (have to repurchase) items if you leave them behind in a level. That would never happen if you have a save system in place.

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They labeled those as “bread and butter” missions, so i doubt that.

From what ive heard, this mode is all about preparation, and higher stakes aka consequences. Being able to save goes against that.

Im convinced there wont be a save option

Edit:

They only mentioned that you lose your weapons if you either die or drop them. So you could just leave a mission if you suddenly have to go without losing anything

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Ok, let me clarify: you have to stop playing, you save and leave, you come back and reload, you continue, no issues. In a different playthrough, you set down a weapon or change a suit, you save, you are almost killed before taking out the target, you don’t want to lose your stuff, you reload, you take out the target, you forget to get your items/suits back before leaving, you have now lost those items, with the only recourse being, I’d you remember them before exiting, to reload again, reclaim all those things, then take out the target again and exit.

I fail to see the issue.

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The game was designed to allow saving. It’s even on the loading screens that we should use auto-saves. That function is not available for most of the game at this point. It seems like they should either remove it wholesale or add it back for everything. I don’t like the half-way point they’ve reached where it’s available sometimes and not available at other times.

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The main game yes.

Why though? Whats wrong with having side modes designed with no saving in mind, in addition to the main game where you can save?

Thats exactly what the issue would be when their design philoshopy for Freelancer is:

“when you step onto that plane, you better make it count”

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I don’t distinguish between the “main game” and “everything else”. The option is there (just disabled) in every mode. I would ask what’s wrong with having saving allowed everywhere? Those that don’t want to save/reload don’t have to. Heck, add a score penalty where every reload subtracts 10,000 points from your score if it’s that big a deal.

At the end of the day, it’s a single player game and there is no reason NOT to allow saving in every mode (except, possibly, the elusive targets because of their nature).

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I do, since there are different design philosophies behind them.

Or just accept that side modes are intentionally designed without being able to save for a reason. You have all the freedom in the world in the main missions to do so.

From what ive seen in their video freelancer has a similar nature.

In the end of the day we just have a completely opposite view on this, which is okay. Was just curious for the why.

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Agree to disagree on it then. I don’t like game options that come and go. If the game has a function for saving, I don’t see why it should be disabled (in what seems to me to be an arbitrary way - clearly not for others) in some places and not others.

I can’t add the option back in where it’s not enabled so it’s not like I can change it, but I know which way I’d prefer it.

I like to play the game. Not for scores, not for times, not for ranks, just to play it. For me, it would be more enjoyable if I could save and reload.

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:+1:

Well, i hope it wont prevent you from enjoying freelancer :slight_smile:

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