There is STILL a bug in New York where every now and then, if you start in the VIP lounge reading a paper, everyone will suddenly become alerted to you despite you not having any weapons or doing anything.
It’s ridiculous.
I suspect it has something to do with how your load out loads in. But I’m not doing anything wrong. Just random.
This is why you don’t take away Alt+F4 - because freelancer is a buggy mess that definitely isn’t play tested.
This is ‘normal’ behaviour because of a bug concerning the “Hide Target Bodies” objective.
When you hide your last target, the xp reward for the objective is registered twice (so you get 2000xp) and thus the game thinks you completed all three objectvies.
Has anyone else noticed when playing Showdowns, new NPCs (like suspects and lookouts) will sometimes get stuck and just stay in one place forever and never move? I’ve definitely noticed it a few times since the patch.
A distraction will “restart” then and get them moving - but if it happens again they are then permanently stuck. At least that I’ve found.
That bug was already there before the patch, I had it happen a couple of times before (but it could be that it’s more common now, I haven’t played Freelancer much these days so I can’t confirm that).
I had it happen to me just yesterday. One of the suspects in Mendoza would always stay at the same spot, near the entrance, and would only leave for meetings (after which he’d go back to his spot). No tells, nothing, he’d just stay in place and cycle through a few animations.
All the way back at launch (maybe even the CTT) I got trapped in a box because a suspect parked himself in front of it forever, along with all the guards & assassins escorting him to the exit. Good times
Have had a weird bug happen today a few times. Upon loading into the mission, a few times my ICA19 Silverballer has been left at the Safehouse despite being in my inventory and it’s been swapped for Sedative Pills.
I know clients sometimes have weird requirements for their contracts, but I think that “shoot those grapes, they’re actually a syndicate leader in disguise” is going a bit too far
One thing that was not mentioned in patch notes is fact that slipping target on wet floor will now count towards “Make target slip” challenge, which previously did not.
Slipped Past You
We’ve resolved an issue where the “Make Target Slip” objective was not completed when a target would slip on a puddle after moving a ‘wet floor’ sign. These particular puddles were being tracked with a different identifier, but now both count towards completing the objective.
The people that man the support tickets are morons. I once had one ask me for some information, I replied with “I don’t see how that information is relevant but here it is” and then they replied with “why did you send this information we didn’t ask for?”.
Since then I’ve not bothered with it and just post bugs in the thread on here.