Update: The game was previously updated to version 3.180. I am working on reviewing and retesting everything in this thread on the latest version. This will take a ton of time and effort so take what you see here with a grain of salt.
Last Edited - 2024-03-07T08:00:00Z
Changelog
2024-03-07T08:00:00Z
- New entries added.
2024-02-21T08:00:00Z
- New entries added.
2024-02-13T08:00:00Z
- Various existing entries updated.
2024-01-29T08:00:00Z
- Updated this topic for Patch 3.170.1.
Description
- The following is an unofficial “Known Issues” list, which will be ongoing, as I will test and update the post after each patch is released.
- Furthermore, I will also post each of the following entries to the Bug Report Thread and the official HITMAN 3 Player Support website.
Disclaimer
- All posted content is meant to be constructive, offering potential suggestions and visual references, no matter how small the details are.
- I am NOT and will NOT be complaining, expecting, demanding, etc.
Related Topics
World of Assassination | Patch 3.170.1 | Guides and Walkthroughs
World of Assassination | Patch 3.170.1 | Bugs and Imperfections
World of Assassination | Patch 3.170.1 | Wishlists and Suggestions
Freelancer | Patch 3.170.1 | Wishlists and SuggestionsOther Topics
Hitman Forum | 2024 | Issues and SuggestionsSocials
Michael Gabriel H | YouTube
This potential bug occurs in Hitman Freelancer mode, causing NPCs to clip through certain doors.
This potential bug causes issues with the voices of specific NPCs.
This potential bug causes suppliers to glow orange like witnesses when using instinct.
This potential bug causes a supplier to use multiple lines of dialogue.
This potential bug causes pop-in issues for specific shadows.
This potential bug causes the zoom function of the suspect camera to fail.
This potential bug causes 47 to disappear while climbing a specific ladder.
This potential bug causes intercepted packages to serve as their detonators.
This potential bug causes NPCs to home in on 47’s distractions from hidden areas.
This potential bug causes one of the helicopters to have no audio.
This potential bug causes low-resolution outlines of chosen equipment.
This potential bug causes one specific vehicle to sound its horn over and over.
This potential bug causes an exit to become unresponsive.
This potential bug causes liquid sounds to remain active after cans are dropped.
This potential bug causes burned NPCs to appear unscathed after flames disappear.
This potential bug causes a screen stutter after completing stages.
This potential bug causes the Freelancer mode to be locked out.
This potential bug causes certain NPCs to float.
This potential bug causes an objective to fail when using looted items.
This potential bug causes the ICA Outstanding Service Coin to fail to appear.
This potential bug causes NPCs to ignore a placed briefcase.
This potential bug causes guard NPCs to react to the camera item like a firearm.
This potential bug causes confirmation text to fail to appear.
This potential bug causes the prestige objective for arranged meetings to fail to trigger for the first phone used.
This potential bug causes clipping issues when looting crates.
This potential bug causes a briefcase to clip through a fence.
This potential bug causes a card reader to have no sound effects.
This potential bug causes the Sieger 300 to use animations from larger rifles.
This potential bug causes certain tiles on the main menu to disappear.
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Noticed a potential bug causing assets to disappear in Freelancer mode. Furthermore, these instances seem connected to safe clues and their placement within the map.
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Noticed a potential bug causing the zoom effect to fail when opening loot crates.
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Noticed a potential bug causing accessories anchored to NPCs to float.
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Noticed a potential bug causing an NPC to have an invisible torso.
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Noticed a potential bug causing an issue with campaign failure where rather than a percentage of merces being taken, the amount exceeded the total merces held at the time.
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Noticed a potential bug causing multiple instances of an “error starting contract” popup.
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Noticed a potential bug causing a discrepancy in cost for taxi exits in Mumbai.
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Noticed a potential bug causing some UI overlap with the sprint icon when all other freelancer icons are visible.
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Noticed a potential bug making it still possible to be given a choice of impossible prestige objectives.
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Noticed a potential bug causing clipping issues for multiple items when inspecting them in the safe house.
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Noticed a potential bug causing discrepancies in the model sizes of some freelancer tools.
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Noticed a potential bug making it still possible to receive multiple kill objectives despite having a single target in showdowns.
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Noticed a potential bug causing suspects to keep items in hand and clipping their character models when distracted with arranged meeting traps during tells.
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Noticed a potential bug causing odd text characters for the target count of a freelancer contract.
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Noticed a potential bug causing missing scope textures for multiple sniper rifles when inspected at the safe house.
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Noticed a potential bug causing solid barrels for multiple pistols when inspected at the safe house.
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Noticed a potential bug causing seams in certain environmental effect textures.
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Noticed a potential bug causing multiple prestige objectives of the same categories to appear, despite the patch notes suggesting otherwise.
Prestige Objective Picks
We’ve tweaked the logic of Prestige Objectives to ensure that you cannot get more than one from the same category (Silent Assassin, Timed, Multikill).
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Noticed a potential bug causing camera grids to clip through walls.
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Noticed a potential bug causing neck seams on certain NPCs.
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This issue seems to be more apparent amongst suspects and suppliers.
- A general issue in Freelancer is that some target NPCs will have dialogue without the proper mouth animations to go with it.
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For example, when reacting to 47 bumping into them. While the dialogue triggers, their mouths remain shut.
- Another general issue in Freelancer is that some safehouse decorations will change themselves rather than preserve our selections.
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Such changes occurred when exiting the game mode and loading back in.
- Another general issue in Freelancer is enforcers and non-enforcers alike seeing through walls/floors, having omniscient/telepathic communication amongst each other, and sped up suspicion meters (Distance from those spotting us doesn’t seem to slow things down either.).
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These issues appear amplified in alerted territories. When we are spotted, the guard AI seems to go into a looped state for the entire map. If we take down guards that keep coming at us (Even with non-lethal methods.), more are drawn from all over the map as if somehow knowing our exact location. Guards seem to come in groups of three as well. I understand making things challenging, but setting off an entire map from something trivial like trespassing on one specific area (As just one example.) seems broken.