Freelancer mode is something what I was always wanted in Hitman game from start, so I’m loving it, but of this isn’t 100% what I would like to see. I know its some kind of budget free addition to game so we can’t expect to IOI will redesign in full scale. But I have few ideas which could enhance experience with this module - without any hudge effort from development.
The biggest issue with Freelancer is that we have a hudge… hudge amount of money but there isn’t any economics and empty hideout which don’t feel a place where we “prepare”. So I have few ideas which could bring some modules after certain level progress - which could help a little with gameplay.
Watch location map
47 could use PC station to look on location maps and localise approximate location of targets to be more prepared what to take.
Buying an Ammo
47 should always bring only 1 magazine on mission, but rest could be bought in hideout. Of course most of times there is no need to have large amount of ammunition, but buying an ammo could bring an econolics impact little higher.
Buying an body protecion
We don’t want to our agent die in mission. So we could buy an armour protection.
$1000 - Kevlar body armour with 50% damage reducion, or
$500 - Body armour with 25% damage rediction.
Buying an insurance
47 could buy an one time insurance (one peer mission) to protect lose Legendary or Epic gear on mission. It’s a hudge amount, but may be worth it. Similar mechanics is in Escape from Tarkov.
Buying a chemistry
After a certain amount of progress has been achieved, 47 could have a possibility to buy an extra pills/darts… for a price. These pills can’t be used to make a syringe any kind.
Deposit to ICA Stash
The player could deposit any item into the ICA Stash within a mission, similar to how it worked in Hitman: Blood Money, with a limit of up to two items. The deposited item would be transferred to the Hideout without the need to manually carry it out of the mission. Of course, this feature would be unlocked only at a certain level to speed up progress.
Other poisons
47 can find a Mushroom in forest which can be used to make an Lethal posion. This should be changed to make an Emetic poison, but also 47 should can find a frog and flower which can be used to make lethal poison vial or seductive poison vial.These could be used to create an syringe.
Getting ready
Gym or training area could be used to gain some amount of experience points with 6/12/24h downtime to boost progress a litle bit.
Set default oufit for a location
An option that allows you to assign a specific outfit to a given location so you always start with a dedicated look, or reset to a standard global outfit.
Change suitcase
We can use wardrobe to change our clothes, but there isn’t any option to change starting suitcase which we can bring on mission. There should be additional option for that. Of course availability of suitcases depends on our progress in campaign mode similar to outfits.
Start as worker
Starting a mission in Freelancer we always start in random place with suit only. But 47 could use hes contacts to start as a worker. This should be random, we never know what kind if inside job we get, sometimes as a worker, sometimes as a guard. This should cost a fair price.
Clear wounds
When we finish a mission where we get injured we need clear our wounds and blood strains to start a new mission. If we don’t do that we start with suspicious status.
Sleep
Bedroom could be used to change day time in Hideout.
Bakery
Kitchen could be used to make a Muffin.
Make a lockpick
We can find a old rusty nail which could be used to make a disposable lockpick to one time use.
Make a taser
Car battery could be use to make a disposable throwable mico taser.
UPDATE 09/02/2025:
Next portion of new ideas:
Advanced Statistics
"After finishing the campaign, I feel like there’s a lack of a summary. The whole wall is empty, but it could be filled with some statistics. The ones I mentioned are quickly made up, but there’s potential here to create some sort of comparisons.
Black Market
With the addition of new DLCs, an unpleasant element appeared in Freelancer that increases the difficulty of unlocking the next Prestige Levels with the new DLCs, because we have to purchase those items each time. They are not required to increase the Prestige Level, but we have no control over which items appear with the vendor. To easily improve this inconvenience, I propose adding an additional weapons supplier from the Black Market, who would sell ONLY items from the DLCs, while regular vendors would sell everything else.
Freelancer Tools
Since we lose tools permanently after each failure, and they are crucial for completing the mission—why doesn’t Agent 47 have the ability to change them during the mission as needed? Every mission should have a location with a car where we could swap or select tools from those we own.
Reload Amunition
I don’t understand why you can’t continuously reload ammunition at the shooting range? This place is meant to have fun with your weapons, but it’s limited because ammunition runs out very quickly, and there’s no direct option to refill it.
Adjust Exposure
In many cases, I was very annoyed that it’s hard to see the suspect’s details, not even because they are small, but because the character is often in a dark area. This creates an absurd situation where you end up running around the suspect and doing weird maneuvers just to get a good shot. Wouldn’t it be simpler to introduce an option to adjust contrast/brightness while taking a photo? And, of course, increase the maximum zoom to 8x, as 4x is sometimes not enough.
Serve Food/Drink
The option to serve dishes or drinks, introduced in Hitman 2, is a great addition to the gameplay, offering new possibilities. Unfortunately, for some reason, not all places where serving dishes is an option (even in H2!) actually offer this feature—especially all locations from Hitman 1 should have this option added, not just in Freelancer mode but in the standard game as well!
New Syndicate Types
I don’t know if you’re aware, but originally there were plans for a few more types of Syndicates like Cultist, Financial, Cybercrime, etc. Based on that, I created four of my own, which would force the use of slightly different tools that currently just sit on the shelves gathering dust in the display case.
The created icons are taken from unused Syndicates types that exist in the game.
New Syndicate Type: Bomb Terror
A Syndicate focused on eliminating targets using various types of bombs and explosives, including public executions. The game offers a huge variety of explosives, but it doesn’t really allow for their creative use.
New Syndicate Type: Mafia Wars
A new type of Syndicate focused on gang and mafia battles. Many new objectives are based on public executions, using unsuppressed weapons, or beating up the target.
New Syndicate Type: Martial Arts
The display case holds many tools for direct combat and items in locations that don’t serve much of a purpose. This Syndicate allows you to complete contracts John Wick-style - using anything at hand in a brutal and practical way - just like in Hitman Absolution style.
New Syndicate Type: Martial Arts
The last Syndicate is the complete opposite of Silent Assassin - a psychopathic sadist’s path: tormenting victims, brutal executions using bizarre tools. After all, it’s just a game, so why not have some fun?
What do you thing about this? I’m really loving Freelancer and I hope @IOI Interactive upgrade this mode with new mechanics.