[FEEDBACK] Freelancer Upgrade (Ideas of enahnce freelancer mode)

Freelancer mode is something what I was always wanted in Hitman game from start, so I’m loving it, but of this isn’t 100% what I would like to see. I know its some kind of budget free addition to game so we can’t expect to IOI will redesign in full scale. But I have few ideas which could enhance experience with this module - without any hudge effort from development.

The biggest issue with Freelancer is that we have a hudge… hudge amount of money but there isn’t any economics and empty hideout which don’t feel a place where we “prepare”. So I have few ideas which could bring some modules after certain level progress - which could help a little with gameplay.

Watch location map
47 could use PC station to look on location maps and localise approximate location of targets to be more prepared what to take.

Buying an Ammo
47 should always bring only 1 magazine on mission, but rest could be bought in hideout. Of course most of times there is no need to have large amount of ammunition, but buying an ammo could bring an econolics impact little higher.

Buying an body protecion
We don’t want to our agent die in mission. So we could buy an armour protection.
$1000 - Kevlar body armour with 50% damage reducion, or
$500 - Body armour with 25% damage rediction.

Buying an insurance
47 could buy an one time insurance (one peer mission) to protect lose Legendary or Epic gear on mission. It’s a hudge amount, but may be worth it. Similar mechanics is in Escape from Tarkov.

Buying a chemistry
After a certain amount of progress has been achieved, 47 could have a possibility to buy an extra pills/darts… for a price. These pills can’t be used to make a syringe any kind.

Deposit to ICA Stash
The player could deposit any item into the ICA Stash within a mission, similar to how it worked in Hitman: Blood Money, with a limit of up to two items. The deposited item would be transferred to the Hideout without the need to manually carry it out of the mission. Of course, this feature would be unlocked only at a certain level to speed up progress.

Other poisons
47 can find a Mushroom in forest which can be used to make an Lethal posion. This should be changed to make an Emetic poison, but also 47 should can find a frog and flower which can be used to make lethal poison vial or seductive poison vial.These could be used to create an syringe.

Getting ready
Gym or training area could be used to gain some amount of experience points with 6/12/24h downtime to boost progress a litle bit.

Set default oufit for a location
An option that allows you to assign a specific outfit to a given location so you always start with a dedicated look, or reset to a standard global outfit.

Change suitcase
We can use wardrobe to change our clothes, but there isn’t any option to change starting suitcase which we can bring on mission. There should be additional option for that. Of course availability of suitcases depends on our progress in campaign mode similar to outfits.

Start as worker
Starting a mission in Freelancer we always start in random place with suit only. But 47 could use hes contacts to start as a worker. This should be random, we never know what kind if inside job we get, sometimes as a worker, sometimes as a guard. This should cost a fair price.

Clear wounds
When we finish a mission where we get injured we need clear our wounds and blood strains to start a new mission. If we don’t do that we start with suspicious status.

Sleep
Bedroom could be used to change day time in Hideout.

Bakery
Kitchen could be used to make a Muffin.

Make a lockpick
We can find a old rusty nail which could be used to make a disposable lockpick to one time use.

Make a taser
Car battery could be use to make a disposable throwable mico taser.

UPDATE 09/02/2025:

Next portion of new ideas:

Advanced Statistics
"After finishing the campaign, I feel like there’s a lack of a summary. The whole wall is empty, but it could be filled with some statistics. The ones I mentioned are quickly made up, but there’s potential here to create some sort of comparisons.

Black Market
With the addition of new DLCs, an unpleasant element appeared in Freelancer that increases the difficulty of unlocking the next Prestige Levels with the new DLCs, because we have to purchase those items each time. They are not required to increase the Prestige Level, but we have no control over which items appear with the vendor. To easily improve this inconvenience, I propose adding an additional weapons supplier from the Black Market, who would sell ONLY items from the DLCs, while regular vendors would sell everything else.

Freelancer Tools
Since we lose tools permanently after each failure, and they are crucial for completing the mission—why doesn’t Agent 47 have the ability to change them during the mission as needed? Every mission should have a location with a car where we could swap or select tools from those we own.

Reload Amunition
I don’t understand why you can’t continuously reload ammunition at the shooting range? This place is meant to have fun with your weapons, but it’s limited because ammunition runs out very quickly, and there’s no direct option to refill it.

Adjust Exposure
In many cases, I was very annoyed that it’s hard to see the suspect’s details, not even because they are small, but because the character is often in a dark area. This creates an absurd situation where you end up running around the suspect and doing weird maneuvers just to get a good shot. Wouldn’t it be simpler to introduce an option to adjust contrast/brightness while taking a photo? And, of course, increase the maximum zoom to 8x, as 4x is sometimes not enough.

Serve Food/Drink
The option to serve dishes or drinks, introduced in Hitman 2, is a great addition to the gameplay, offering new possibilities. Unfortunately, for some reason, not all places where serving dishes is an option (even in H2!) actually offer this feature—especially all locations from Hitman 1 should have this option added, not just in Freelancer mode but in the standard game as well!

New Syndicate Types
I don’t know if you’re aware, but originally there were plans for a few more types of Syndicates like Cultist, Financial, Cybercrime, etc. Based on that, I created four of my own, which would force the use of slightly different tools that currently just sit on the shelves gathering dust in the display case.

The created icons are taken from unused Syndicates types that exist in the game.

New Syndicate Type: Bomb Terror
A Syndicate focused on eliminating targets using various types of bombs and explosives, including public executions. The game offers a huge variety of explosives, but it doesn’t really allow for their creative use.

New Syndicate Type: Mafia Wars
A new type of Syndicate focused on gang and mafia battles. Many new objectives are based on public executions, using unsuppressed weapons, or beating up the target.

New Syndicate Type: Martial Arts
The display case holds many tools for direct combat and items in locations that don’t serve much of a purpose. This Syndicate allows you to complete contracts John Wick-style - using anything at hand in a brutal and practical way - just like in Hitman Absolution style.

New Syndicate Type: Martial Arts
The last Syndicate is the complete opposite of Silent Assassin - a psychopathic sadist’s path: tormenting victims, brutal executions using bizarre tools. After all, it’s just a game, so why not have some fun?

What do you thing about this? I’m really loving Freelancer and I hope @IOI Interactive upgrade this mode with new mechanics.

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Interesting suggestions :+1:

Adding my two cents into the topic with also my suggested improvements for freelancer:

Cheers :blush:

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Seems like you want turn HITMAN into GTA.
GTA already exists and personally I never tried and don’t want to try GTA online mode.
No need to make things worse, just go and play GTA Online.
The only way to make Freelancer better is to shut it down and revive Ghost Mode.

Yes it’s my personal opinion and you are free to disagree with it.
But Ghost Mode is way much better than Freelancer

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I mean why would you need food/sleep/body armor/ammo/work out/using toilet etc in Freelancer which is basically a little bit changed Contracts Mode or extended Escalation Mode, or not that sucessfull mixture of both?
And that Safehouse? If you’ve reached lvl100 what would you do there? Swapping furniture after every mission?
I heard some say they even never been outside that mission planning area.
Prestige is not less strange and pointless addition.
The whole concept of Freelancer is strange and boring over time.
And again, this is my personal opinion and you are free to disagree

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You never tried and still you know you don’t like it. Quite interesting approach. Anyway - with that kind of mindset - why just stop playing Freelancer and instal fanmode to play Ghost on unofficial servers? I also like Ghost mode and I don’t understand why they shut it down. But still don’t understand why you want to shut it down Freelancer - just uninstall game lol. Freelancer is one of best things what happened to Hitman overall.

Great you don’t like it, but to be honest I don’t care :stuck_out_tongue: I’m loving it. And if you don’t like Freelancer mode then you should not read and comment this topic - because it’s not a place for you.

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No.
I’ve never tried it because I don’t like it.

I did.
Just reached level 100, got all challenges, unlocks etc and don’t see any reason to come back

I am free to do whatever I want as long as I’m not violating any rules which I don’t think doing by expressing my opinion.
Same as you and any other forum inhabitant

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So thank you for your opinion. I don’t agree.

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It’s rare that I agree with you, but I’ll admit, I like every idea you’ve put forward here.

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I wish we could buy intel so we can get positions of the Lookouts during showdowns, for example.

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Neat idea but aren’t they the exact same thing?

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Agree, but old rusty nail used as a lockpick sounds very riddiclous, so in my opinion it shouldn’t work this way, and be just a component to make a lockpick.

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Greta ideas! Changing time of day, changing suitcases and the weapon insurance are the best ones

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I disagree with the parts about seeing your targets before starting or choosing a starting disguise. Part of the fun of Freelancer is that you’re not quite sure what you’re getting into, so you have to prepare for multiple possibilities. Also, I don’t think the SEDUCTIVE poison has any place in a game like this.

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Well, I would disagree with that. Not knowing your targets ahead of time is frustrating. The whole point of being a hitman is that you know who your target is and that’s why you’ve been selected to kill them. It gives you a chance to properly prepare.

Mind you, I’m talking only about the missions leading up to the showdown. The Leader should still remain anonymous with only the clues given to go off of. Indeed, that’s the whole framing device for why the other missions leading up to it are necessary - not knowing the identity of the real target, and so taking out the smaller people to get clues.

Being able to identify the other syndicate members ahead of time, especially if it costs Mercers to do so, adds a new level of risk vs reward factor to the mode, letting you decide if you want to spend your money now to figure out more about your low-level targets, or if you want to keep your money and just wing it.

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Both ideas are interesting.

A good compromise would be having some intel available on all levels near camera rooms so you can get to know either the target’s face and profile, or having some intel regarding the whereabouts or the relations of the hit (NPCs it will encounter, routines, etc.) :+1:

All very good ideas … Very well thought out .

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I’ve updated thread witn new one idea.

Set default oufit for a location
An option that allows you to assign a specific outfit to a given location so you always start with a dedicated look, or reset to a standard global outfit.

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Ok, won’t deny, loving this idea.

Yes, the case selection should have been implemented in the game a long time ago! How is it possible that this idea comes from April 2024 and it’s still not in the game? The case selection should have been implemented in the first stages of the Freelancer mode.

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How have I not seen this thread before? :open_mouth: Some great ideas @Shade. I’d love to see some of these suggestions and ideas make it into Freelancer!! You want to get tagging IOI into this to give them the heads up just in case they haven’t seen it! :wink:

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