I disagree with this. Initially, when I started playing the Freelancer mode, I had similar feelings—that it was too difficult, that the penalties were too harsh, etc. However, after spending more time with this mode, I believe it is very well-balanced. The whole idea of this gameplay is to provide a challenge for the player and to encourage improving their technique. The campaign is there for purely relaxing gameplay, while Freelancer should remain a challenge. Introducing the kind of simplifications you suggested would kill the entire idea of this mode.You need to master your art. Too hard? Well, too bad - you need more practice!
Next portion of new ideas:
Advanced Statistics
"After finishing the campaign, I feel like there’s a lack of a summary. The whole wall is empty, but it could be filled with some statistics. The ones I mentioned are quickly made up, but there’s potential here to create some sort of comparisons.
Black Market
With the addition of new DLCs, an unpleasant element appeared in Freelancer that increases the difficulty of unlocking the next Prestige Levels with the new DLCs, because we have to purchase those items each time. They are not required to increase the Prestige Level, but we have no control over which items appear with the vendor. To easily improve this inconvenience, I propose adding an additional weapons supplier from the Black Market, who would sell ONLY items from the DLCs, while regular vendors would sell everything else.
Freelancer Tools
Since we lose tools permanently after each failure, and they are crucial for completing the mission—why doesn’t Agent 47 have the ability to change them during the mission as needed? Every mission should have a location with a car where we could swap or select tools from those we own.
Reload Amunition
I don’t understand why you can’t continuously reload ammunition at the shooting range? This place is meant to have fun with your weapons, but it’s limited because ammunition runs out very quickly, and there’s no direct option to refill it.
Adjust Exposure
In many cases, I was very annoyed that it’s hard to see the suspect’s details, not even because they are small, but because the character is often in a dark area. This creates an absurd situation where you end up running around the suspect and doing weird maneuvers just to get a good shot. Wouldn’t it be simpler to introduce an option to adjust contrast/brightness while taking a photo? And, of course, increase the maximum zoom to 8x, as 4x is sometimes not enough.
Serve Food/Drink
The option to serve dishes or drinks, introduced in Hitman 2, is a great addition to the gameplay, offering new possibilities. Unfortunately, for some reason, not all places where serving dishes is an option (even in H2!) actually offer this feature—especially all locations from Hitman 1 should have this option added, not just in Freelancer mode but in the standard game as well!
New Syndicate Types
I don’t know if you’re aware, but originally there were plans for a few more types of Syndicates like Cultist, Financial, Cybercrime, etc. Based on that, I created four of my own, which would force the use of slightly different tools that currently just sit on the shelves gathering dust in the display case.
The created icons are taken from unused Syndicates types that exist in the game.
New Syndicate Type: Bomb Terror
A Syndicate focused on eliminating targets using various types of bombs and explosives, including public executions. The game offers a huge variety of explosives, but it doesn’t really allow for their creative use.
New Syndicate Type: Mafia Wars
A new type of Syndicate focused on gang and mafia battles. Many new objectives are based on public executions, using unsuppressed weapons, or beating up the target.
New Syndicate Type: Martial Arts
The display case holds many tools for direct combat and items in locations that don’t serve much of a purpose. This Syndicate allows you to complete contracts John Wick-style - using anything at hand in a brutal and practical way - just like in Hitman Absolution style.
New Syndicate Type: Psycho Path
The last Syndicate is the complete opposite of Silent Assassin - a psychopathic sadist’s path: tormenting victims, brutal executions using bizarre tools. After all, it’s just a game, so why not have some fun?