What Videogame(s) Are You Playing?

Well, just over two months later, I’m nearly at the end of Assassin’s Creed: Unity. All that’s left are five co-op missions (all of which I’m playing privately and thus solo) that I need to complete for a third time to unlock the last of their content, then complete memory sequence 12, and then the DLC content, Dead Kings. Technically I also need to perform enough crowd control events until I get it up to completing a set of 140 and unlock the last outfit set, but that will take far too much time as I’m only at set 65 currently, and I want to finish up this game and get back to Hitman in time for the August updates, as well as finally get to level 100 in Freelancer, and complete hardcore mode once, and start trying prestige mode. Once I’ve had my fill of that, it’ll be time for Assassin’s Creed: Syndicate.

My final thoughts on Unity just before the end: I like the story; I like the graphics; I love the ways you can perform the high-level assassinations; feel I was a bit misled in the descriptions I’d heard of Paris being the most beautiful setting in the series so far. Not even close. Oh, it’s the most detailed, the most accurate, to be sure. But beautiful? Hell no. It’s an ugly, disgusting, messy urban pig pen of browns and greys. The only games in the series so far with a color scheme this limited has been the first game and Liberation. The Ezio trilogy, as well as the third, fourth, and Rogue, all with their beautiful white snow and phenomenal blue oceans, all far more beautiful than this version of Revolution-era Paris. The fighting took a while to get used to, but once I did, not too bad, although still the most difficult in the series.

And the worst thing of all about this game: the parkour. I don’t know what people were high on when they praised this game’s parkour as the best in the series and continue to do so today. It is slow, it is unresponsive, it is unwieldy, it is absolutely the worst, most frustrating, most terribly executed parkour system in the series I’ve encountered so far, and I cannot express my contempt for it enough. I loathe, despise, and hate this game’s parkour. Seriously, fuck this game’s parkour and anybody who stands by it.

Overall, a pretty well-rounded experience.

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Damn, so, I don’t think Wolfenstein is for me.

It’s a heavy action shooter, made it to Level 3 but I keep getting ambushed by enemies from the shadows (curse their black armour on a night map!) and I find aiming is just too stiff no matter the settings. I also keep dying and having to restart at a mission/objective checkpoint and I’ve played enough other shooters that had me stuck like that and I didn’t enjoy those either…

The story and main character are pretty interesting enough – the allies having lost WW2, the world thrust 14 years into an alternate future where nazis rule the 1960s world.
Blaskovicz is an action hero with heart and empathy like I would have never expected. Seems to have an emotional vulnerability you don’t usually see in “hero types” like him in FPS’s.
“The way they grieve for their dead… Such raw sorrow. Can’t partake. Mine would flood oceans. It would drown me.”

But, yeah, it was a very action-heavy shooty first few levels and it’s just not my thing. Plus the very little stealth mechanics they have just aren’t that great. No indicators or ways to tell me enemies’ awareness, even if those are super gamey tropes. I like some balance at least in my FPS’
EDIT: Ooh also this is probably the first game to give me motion sickness. The head-bobbing while sprinting is awful! And there are no settings to turn it down!

Idk… I might try out Killzone Shadow Fall, I got a disc once at a garage sale for my PS4, but the game never worked. It kept crashing on start-up. Maybe a download would work better. Heard it was at least a decent, if short launch title way back when.
And if that doesn’t click with me, I’ll relax with Bugsnax. It’s something that’s been on my list for a while and I’m sure should be cute fun…

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That´s a shame. You tried playing on the easiest difficulty as well? I feel like the difference is substantial and makes the game easily passable even for people who are not accustomed much to shooters. It´s really worth finishing. Both TNO as well as TOB (TNC I have mixed feelings about).

Do you mean when you aim down the sights, or generally?

Oh, I feel for you. Had the same problem with the game(s). On PC, you can at least get rid of it with some hack or what was it (breaks the crouch animation, but it´s worth it).

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Oh, I haven’t tried on the easiest difficulty, though I guess I might as well try…

(It really sucks that the difficulty screen is so… hostile. It might be satire for how macho the genre presents itself, but it’s literally mocking the player for picking anything but Normal… :man_facepalming:)

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I still have nightmares about the Supreme Court firefight, that shit was hard even on the fucking normal difficulty.

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We indeed did do an re3 playthrough together. The biggest thing that i think helped my sister get through that is the fact that i always sitting next to her ready to jump in when she wanted me to jump in (usually in a difficult encounter or when she got jumpscared by a hunter beta of gamma.

Also in general we switched being the one in control around each hour or if we had a shorter session, id play a session and shed play a session. Because as much as my sister liked being in control she also liked the visuals, story and spooky vibes that she could experience without playing.

And now thats shes playing through resident evil hardcore i only really apply the first principal because shes become so comfortable with that game, with exception of all birkin fights except birkin 3 and she still gets quite tensed up when mr. X is a afoot.

My point being, all these things youve enabled in the setting for her are great but if she doesnt want to continue cause shes tired or doesnt wanna go on. Either wait for a better time to play together, dont know how busy yalls schedules are, it helped that me and my sister still live in the same household. Or play for yourself for a bit, with her watching, if shed like that.

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Hahaha, yeah, it does that :joy: It was like that in Wolfenstein 3D iirc, so it´s more a matter of honoring the classic. The important thing is to have fun with the game, so don´t let that get in the way of it :wink:

Actually, I just realised the difference in difficulty I was talking about was referring to the Don´t hurt me (i.e. easy) level, not the easiest one (Can I play, daddy?). Dunno if you already tried that one.

You´re right about that. It was quite the step-up from the overall difficulty.

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Actually the old games did that which makes it weird because the game is so radically different from the old Wolfenstein games narratively and even gameplay wise on top of the game having a narrative that deconstructs a lot of that sort of machismo.

The only thing that is remotely close to the old games is a nightmare BJ has that is basically him playing the classic Wolfenstein in his head and the flashing “Get Psyched!” just before the game begins. Every game should start like that, honestly.

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Bro, I said each thing about the other face, og is incredible, new is ugly

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Alright, I turned the difficulty down one notch and it improved my gameplay quite a bit. I’ve got some considerable wiggle room before death.

I’ve just finished Mission 9, the one going undercover in the big prison.

Honestly, I’m still not totally enjoying the game itself. It feels very “basic”. Just endless corridors and rooms of bad guys to shoot at with dual-wielding guns, maybe the occasional stealth room with a handful of guys.
The cover system is weird to wrap my head around, mostly just standing behind objects and holding a button to peek out and hip-fire.

It’s not really hooking me with fun, though the story is doing the heavy lifting on that.

Chapter Select says I’m about halfway through the game right now, and I might just stop here and watch someone else’s cut down playthrough for the ending – that’s if I don’t end up starting up the game again tomorrow…
It’s had its moments, but I’d kind of rather be playing something else instead of pushing myself to finish this when I’m mostly just “ehh… what’s next? ehh…”

Blaskovicz is a really interesting main character though, since he fits the bill of a super macho action hero but actually develops friendships, romantic relationships, and has some empathy and self-reflection that keeps him humble and human. It’s cool!

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Finished Ghost of Tsushima for the second time and started the Iki Island DLC for the first time, it’s very good so far, has some interesting mechanics.

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I played and finished Master Detective Archives: Rain Code. I have alot of thoughts on it but to be brief: I really enjoyed it and highly recommend it.

Rain Code is a game by Spike Chunsoft, and from a lot of the same team who made the Danganronpa games. To the point that that Rain Code has been called by some as the 4th Danganronpa game, and while that isn’t true, there are alot of similarities.

Rain Code is a detective mystery game set in a cyberpunk world, where I would describe it as a most like a visual novel. While there are gameplay aspects outside of talking like explorable environments, QTEs, and mini-games to keep the interest, this is a game where you will spend most of it talking. And this is a very linear narrative, you’re not going to be making choices like in a Telltale title. But it never gets tiring, I think the game has good pacing in its story and I do think the story is very solid overall, with the second half being stronger than the first half and building to a very satisfying emotional conclusion.

A summary of Rain Code’s story: the protagonist Yuma Kokohead wakes up in the lost and found section of a train station, having no memories whatsoever, and only wearing a uniform and a train ticket to the city of Kanai Ward. That and an apparition of a death god, Shinigami, following him wherever he goes. Kanai Ward is a city that is currently being isolated from the rest of the world, held in total control by the mega corporation Amaterasu Corporation. The city has many secrets, from the reason of its isolation to the true goals of the Corporation, or to the most weird: why the city has been exposed to rain literally non-stop for the last 3 years. The World Detective Organisation has dispatched several Master Detectives, detectives who are capable of a “Forensic Forte”, a supernatural power, to the city to expose its secrets. But with forces trying to stop the WDO, its going to take Yuma and Shinigami to have to work together to solve cases and uncover the truth.

Certainly, with this being the first game in the “Master Detective Archives” series, it does seem like an obvious attempt at kickstarting a new franchise. But nothing wrong with that if done correctly, I do like world building. And indeed with Danganronpa having a very limited premise, and that series arguably struggling to expand itself (notably in the Danganronpa 3 anime and aspects of V3), I imagine it is liberating for the creators to have a far open setting with a world of possibilities this time around, with the WDO and the idea of thousands of Master Detectives running around with powers. In fact the reason we don’t have Danganronpa 4 is because the creator of the series decided he felt there wern’t more stories to tell, and wanted to do something else, a nice bit of franchise restraint. (Didn’t stop Spike Chunsoft making Danganronpa S but I digress.) I hope we get Danganronpa 4 in the future but no point forcing someone to make it when they are out of ideas.

Indeed, it means Rain Code can do cases that wern’t possible in Danganronpa’s setting, which can be quite interesting, especially the opening case which is quite a fun thrilling affair. I do think there are some slight downsides though. It does mean cases are a bit less unique, and perhaps a bit more standard fare, since you lose Danganronpa’s premise of a bunch of people trapped together in a building, and those people become suspects and victims, which builds investment overtime. In Rain Code, suspects and victims tend to get introducted in the chapter the case is part of, which isn’t bad but does make it feel a bit episodic at times.

Also in replacement of Danganronpa’s trials, when the people in the trapped building would debate who the culprit was, we have the Mystery Labyrinth, a physical manifestation of the case. I think this might be my biggest issue with Rain Code’s formula. To me the great thing about the Danganronpa trial is that the surviving people debate the case, and argue with each other, with the knowledge that at least one person is acting in bad faith because they are the murderer. In Rain Code’s Mystery Labyrinth, the case is manifested physically, and to proceed, you have to logically prove aspects about the case’s mystery little by little, often being harrassed by a Mystery Phantom. In the real world, Amaterasu Corporation’s private police force, the Peacekeepers, will try and disrupt the investigation, and one of their leaders will manifest as a Mystery Phantom. But its made clear that the real person and the phantom aren’t connected, rather the Labyrinth chooses a person to represent opposition to Yuma, which feels a bit lame. The Mystery Labyrinth’s feel a lot more focused on the logistics of the crime, rather than the personality and motives of who commited them, and that does make me lose a bit of interest, I think a great case should have a good balance of both.

Saying that though, of the cases, I don’t think there is a bad one among any of them, I never felt bored, and I think following the logic of each case was solid. I imagine how quickly you can figure out the case before the game reaches the point of unveiling everything will depend on how good you are at logic and murder mysteries. Again, comparing with Danganronpa, while I think Danganronpa still has a few cases I like better overall, it definetly never hits the lows of some of Danganronpa’s worst cases. Indeed, there is a running joke that Danganronpa 1, 2, and V3’s third cases are all the worst of their respective games. V3’s third case is so infamous it spawned its own subreddit mocking it. I’m happy to say I think Rain Code’s third case is actually one of the stronger cases of the game, it has a great mystery, and a great story for the case too. I also think the game’s final two cases are very strong as well, as they see the mysteries and plot threads the game has building upon come to a head, so it means things become far more interconnected and personal for the characters.

Soundtrack is awesome, Masafumi Takada does the OST again and his stuff is so moody and hyper, I’ll need to post in the Music Thread later with some of this game’s OST. Nothing that I think would be considered problematic this time around, compared to all 3 Danganronpa titles that all seem to have a bit of questionable content, sometimes accidently, sometimes due to that series having a more edgy feel to it, which makes this game a bit easier to recommend. And there is a character in here who is gender ambigious, possibly non-binary, and they are really cool.

I hope this is successful enough to get a sequel. The game is gorgeous, the power of the Unreal engine on a home console, whereas Danganronpa 1 and 2 were PSP titles and V3 was a Vita game. I do think some elements of this game’s formula could be refined, but hey, so did Danganronpa 1 at the time and that gave us Danganronpa 2, which I think is the high point of that series. I actually wound up buying the game’s “Mysteriful Limited Edition”, partly because in the UK Nintendo’s store is the only one that sells a physical version of the game’s standard edition, and that was out of stock for a while. I ended up making an impulse buy for the limited edition, partly because I wanted to have a physical copy, but since I really enjoyed this game, I’m really glad I did. The steelbook is gorgeous, and you get a cute plush of Shinigami which is nice, will be nice to display it once I get some shelves up in my living room.

So yeah, I do highly recommend this game, although with its similarities to Danganronpa, I would say if you haven’t, maybe try Danganronpa 1 first, you can get that quite cheap nowadays and its on multiple platforms whereas Rain Code is currently a Switch exclusive.


I really need to get around to playing the Phoenix Wright games at some point. And I also heard from a certain little birdie that a game called “Ghost Trick” is really good, should probably look into that at some point.

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In Zelda: Tears of the Kingdom, there are two “heart doors” that only let you through if you have a certain amount of health.
One is in the tutorial to let you know about Light Blessings and upgrading your health/stamina, and the other one is related to a Main Quest much later on, as I’ve researched.

The second door requires 10 hearts to get through, which by the time you get to that quest, you’ll have defeated all 4 dungeons and highly likely gotten way more than 10 hearts.


But for me, I wanted to try opening the door while I still had 9.
So last night I brute-forced my way through this storm-plagued, extremely foggy set of sky islands where the door is located, and through luck and blind paragliding, I made it to the area with the door. (I did not look up how to get there, I literally stumbled upon it)
And then this hilarious thing happened.

I’m glad I got to experience it now since had I come across this door naturally, I’d have managed to open it easily…

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I finally downloaded the PS5 upgrade for Outer Wilds and I’m really annoyed with myself for letting myself get stuck/distracted by other things when I played half of it a few years ago.

The exploration and sense of discovery are unparalleled. Even figuring out minor things is a thrill and each new area I explored surpassed the next. Finding and slowly drifting through the Vessel might be one of my favorite moments in gaming and using everything I’d learned to finish the game was one of the most satisfying. (Also, I don’t know everyone’s talking about, I loved exploring Dark Bramble. :grin:)

A joy to play and definitely on the short(-ish) list of my favorite games of all time.

Now, that Echoes of the Eye expansion just so happens to be on sale… :thinking:

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Okay, one last little “what are you playing” update: I thought I wanted an FPS, but I guess it’s not my time.

Killzone Shadow Fall is pretty meh. Pretty yes, but meh for me.
Maybe cause I’m just not into the series either.

Anyway, it’s Bugsnax time I guess!
A goofy puzzle-food-anthropologist simulator featuring a theme song by Kero Kero Bonito is right up my alley.

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Yaaaay my favourite horror game!

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Bunger
Bunger
Bunger
Bunger

There better be a chicken wing snak

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You should play Blood, it’s the best FPS ever made.

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Heheh :joy: maybe not now, but I’ll call you up if ever I need a vintage fix

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