What Videogame(s) Are You Playing?

Played through the opening events of Oxenfree II last night (or the playstation activity card tracks as “Act 1”, an 80-minute chunk with all the set-up of the inciting incident…)

First impressions:

  • The 2D-3D painting style is great to see once more. I feel like everything looks a little more crisp this time.

  • Even just opening the map got me super dang hyped, because it’s a massive detailed piece of art, showing area pathways and the design of each region, rather than the very broad, minimalistic map of the first game

  • The way it links back to the first game’s lore from a different perspective, and equally links back to the first game’s setting is fuckin’ coooooool.

The grocery store from the NG+ ending of the game, is in the sequel on the mainland! Ooh!


  • Right off the bat, much earlier, you get to see some mind-bending ghostly stuff. Teleported to who knows where, when, or why, planting so many questions and theories to hopefully be solved later…
    Ox1 doesn’t really get cccrazy with its time shenanigans until about halfway through or more I’d say.

  • conversations can carry between areas/loading screens which is a major plus. Ox1 had a ton of dialogue and I often needed to wait at an exit to listen to it all before moving on. This game does it better.

  • the radio is gonna be a great tool to fool around with on future playthroughs. The first game had a bunch of stations to tune into while walking around, but most were music stations, with the occasional voiced info stn.
    Ox2 has multiple themed voiced stations, with named characters, who I assume will have some sort of arc over the course of the game. It’s a lot to keep track of at once but I know I’ll be listening to “Let’s Cook Damnit” a lot. Because it makes this a chicken game of the year already.



    The big fans better scrape all his dialogue, because this Arroz Con Pollo he’s talking about is very detailed.

  • Also, you have no idea how psyched this one scene in the opening makes me…


Back during the promo period for Ox1, there was this one image that was used in trailers and sometimes in official art, but that scene never made it into the final game. No overbearing massive spooky ghost design. But it’s in the sequel now woohoo!
orig. oxenfree trailers:

Double also – there’s a Content Warning option in the menu to warn people of some dark themes in the game – very neat!

Oh, and you can download Oxenfree 2 on mobile right now through the Netflix app at no extra cost. That’s wild. But I guess they can afford it since they literally own Night School (branded as a “Netflix Game Studio” now) which is extra heckin’ crazy.
–and on that note I wish the best for Night School because I don’t see this Netflix Games thing panning out well long-term…

5 Likes

I just got Zelda Tears of the Kingdom and I’m not even a minute into the game when already my experience is ruined. The Link I’m playing as has 30 hearts and 3 full stamina wheels, when in Breath of the Wild you couldn’t ever get the last 2 health/stamina upgrades (the last 3 if you didn’t have the DLC).

#NotMyLink

5 Likes

I refused to play Botw and i refuse to play TotK too. I just want to have a “classic” Zelda experience, ala Twilight Princess.

4 Likes

Just got to a big twist in Oxenfree 2. Oh my god what a big twist. This changes so much now, oh my god oh my god. Holy shit oh noooo.

You want a spoiler? Nah you don’t get a spoiler.

4 Likes

Marvel’s Spider-Man Remastered (for PC)

So apparently there was this big hubbub about changing the face of Peter Parker for the remastered edition, and everyone prefers the original?
I didn’t look it up until having played this for a while, and I feel like this is just “whatever you saw first, you prefer”, because I think the “new” face is far superior. The original one is borderline ugly.

Anyways, the webslinging is almost flawless. I saw a review for this on Steam that just said “I am Spider-Man”, and this is what the webslinging evoked. Fighting mostly works, though some of the late game gadgets feel very un-Spider-Man to me, I also felt like the learning curve was a bit steep. I beat a hundred goons to pieces now, but in the beginning, it felt fucking hard.

The score is awesome. The main theme really feels like it captures the Spider-Man feel while being a new piece.

Peter Parker / Spider-Man is perfectly portrayed in this. I love the quips and sense of justice. Very good.
On MJ though, I get this feeling, like at some point writers of Spider-Man stories sat down in a room and went “Who is MJ?”, someone excitedly went up to a blackboard and wrote:

  1. Spider-Man’s love interest
  2. Red hair?

And then everyone applauded. I mean, for the new movies they even decided that her actual name isn’t that important.
I guess what I’m saying is, I don’t know who this character is that was in the game, but I’m not familiar with her. Maybe there’s a version of her in the comics or something that motivates this adaptation, but then the comic makes me feel the same way…

Either way, it’s not a huge gripe, just something that annoyed me.

I do think that the sections where you play as MJ and Miles are unnecessary, and I didn’t particularly enjoy them much either. It’s a rare thing where character-switching works. I want to be immersed in one character, or I instantly feel pulled out of the experience.

I am nearing the end, and so far I’ve had three Spider-Man villain encounters (Wilson Fisk, the Shocker, and Tombstone) (not counting Mr. Negative) and one with Taskmaster (who I don’t consider a Spider-Man-villain).
It feels a bit too little. I realize there’s probably a section coming up where the villains either escape the Raft, or you go there, but I honestly feel like it’s too little too late.
I would’ve preferred it if a series of side-quests led you to a handful of encounters if they didn’t want to write them into the main story.

Speaking of villains, I am not familiar with Mr. Negative, but he seems like a solid villain. I assume he was created not long ago, relatively speaking.

The game has an annoying ability to crash when I push “retry” on a failed mission. Doesn’t happen often, but once is enfuriating enough.

All in all, I’ve had a lot of fun with the game, and I think it’s largely very good. I am looking forward to the new one, and intend on playing Miles Morales before then.

Added by Edit: Corrected the name of the main villain of the game.

11 Likes

So I “finished” The Legend of Zelda: Tears of the Kingdom. Lets face it, with all the stuff you can do in this game, you basically just reach a point where you have to decide when its time to call it quits and go and do the final boss. I did all the main quests, beat 72 of the 152 shrines, and only half the side quests which actually shocked me when I found that out, considering by that point I had assumed I had at least found most of them. Its a big game, and I’m sure for some, engrossing enough to sink all that time into to find out its greatest secrets. For me though, I’ve had enough, and plan to go online to see the stuff I’ve missed.

Did I enjoy it? Yes, I did, and I did enjoy this more than Breath of the Wild, probably because I had a lot clearer idea of what I was meant to doing. I think my death count is probably like a third or even a quarter of what it was in BotW. It probably helps that this game’s tutorial is alot less gut punching than BotW’s, and once you’ve done the tutorial, you get a central hub to operate out of in the center of the map this time, rather than in BotW where your basically sent out on your own devices and need to decide the direction to take. Not to mention, with so much emphasis on the sky now, the Ubisoft towers are gone and replaced with towers that launch you into the air, which is both fun but also makes traversal quite a bit easier, especially once you start getting your stamina increased.

Otherwise, you know, its everything BotW was really with various tweaks here and there. I get annoyed alot in the early game because I’m so frail, and feel like I often have to avoid fights since I have so little gear and have to avoid damaging it. I think that is something I really dislike, and wish you could aquire gear that didn’t break, or some kind of repair mechanic. I don’t like avoiding fights or doing a fight, losing equipment in the fight, and then feel like I achieved less than what I lost since monsters only award equipment, monster parts, and food on death, no money or XP since this game doesn’t use an experience. I think that is something that does bother me is the lack of some kind of experience system in general. OK, fine, it’s probably a bit much to ask for any kind of skill tree or what have you, but I dislike the Shrine system for being the only way (outside of achieveing certain main missions) to aquire hearts and stamina extensions. It just feels disconnected from the rest of the game, and in the early game I feel I’m running around trying to find as many shrines and towers as possible just so I don’t get constantly one shotted by most monsters and I don’t find that very fun. I guess I prefer the far more traditational gameplay loop of defeating enemies eventually makes me stronger directly, rather than the shrine method. I don’t “get” shrines really. I like the “Proving Grounds” which are combat trials, they’re fun, but the rest? I don’t get the love of them. They tend to be so bite sized that I tend to forget them as soon as I’ve completed them, and it just gets frustrating when you get stuck on one, especially when it requires some physics. Maybe I’m the problem here, but I just wind up feeling like if I want to play puzzles, I’d play an actual puzzle game. Not to play The Witcher 3 and then take breaks to do puzzles from Portal. I also wish enemies dropped money, it can be surprisingly difficult to get cash in the early game, but you learn eventually that this stops being an issue. I mean, I’ll give it this, this is one of the few RPGs or games in general where the economy is broked by the second half of the game, you can’t grind your way out of this.

As for story, well… full spoilers:

This is basically Breath of the Wild but again right? The threat of Ganon happening in the distant past with a distant civilization, the Sages being this game’s Champions, Zelda effectively being out of the picture until Link saves her at the end, the Rito, Goron, Gerudo, and the fish people all having problems in their specific regions that Link needs to sort out. I like elements of this, it’s nice that the Zelda timeline is doing some real world building here with Zonai and the birth of Hyrule. I will admit as well, the cutscene where Zelda turns into a dragon, and that realisation of where she has been this whole time, that genuinely choked me. Not to mention the very ending with the fantastic score as you sky dive after Zelda.

I guess I just wish the game was a bit more willing to flesh out concepts. Ganon is just a very generic bad guy to me, even if I love his zombie form, and that opening cutscene of mocking the Master Sword. Just gets a bit silly to me when he sprouts about how much he loves power, but his only plan seems to just be about spawning monsters and killing everybody else? Also, wish him being a Gerudo had some sort of impact, I mean what about the Sage who went against him? Did she have to betray her people in the process by doing that? What about the Zonai, I guess there are some teases hear of their connection to the Gods but I wish that was a bit more fleshed out. I would hope the Zonai get a role in the future, they’re cool. Otherwise, fairly standard stuff. I like how optimistic the game is about all of Hyrule trying to rebuild and combat a threat.

Still, a great time altogether, although I certainly wouldn’t play Tears and Breath close to each other, definetly space the 2 games out unless you truly are fanatical about it.

Finally started Code Rain, enjoying it so far. You know you’re in for a meaty adventure when it takes over 4 hours to finish the game’s tutorial and prologue and then the game’s intro cinematic plays.

7 Likes

Oxenfree because I love being just over a half a decade late to all of your favourite indie gems. I love walking around the island being haunted by my radio and listening to fun island facts. But seriously I am having fun with it so far, there is a lot to love about the game especially the way the game handles dialogue in a messy but sort of realistic way and its painterly art style.

10/10: This game makes me want to crack down on password sharing.

8 Likes

So I’ve been doing some pretty serious WolfQuesting over the past week. Evo, my first wolf, mated with a beautiful white wolf named Pahaska and they had three puppies together. I named them Mac, Dennis and Charlie since I was watching It’s Always Sunny at the time.


It was a bit of a struggle learning the ropes on raising a litter, even a small one. Mac was taken by a cougar when he was very young, and Charlie by a pair of wolves once he had just about reached a maturity of 20lbs. However, the pair nurtured Dennis into a well-fed, healthy wolf who would then go on to form his own small pack.

Farewell to Dennis’ puppy years


And welcome to adulthood.

My first ironwolf (permadeath wolf), Dennis mated with an ear-bent wolf that I named Lady.

The pair had two girls, Brigitte and Ginger, named after the sisters from Ginger Snaps.

Sadly, tragedy struck when a bear attacked the family at their second den. One fowl swipe from this bear, and Dennis was dead. Turns out bears are dangerous, who would’ve known?

Lady was in for some hard times after that, but despite losing Ginger sometime later she would manage to raise Brigitte to adulthood (Briggite was also made to be an ironwolf, like every other wolf that I’ve played since my initial creation). Sporting her mom’s adorable bent ear, Brigitte forged onwards to keep the bloodline alive. And did she ever.



Briggite and her mate Gmork (named after the black wolf from The Neverending Story) would go on to have a littler of six!

You must constantly be on alert for predators looking to make an easy meal out of a puppy.



One of my pups, Britta, fell ill early on in her life. It was close, but through keeping her fed and comfortable she bounced back.

Sadly, the remaining majority of the pack wouldn’t be so lucky. The only male of the litter, Frank, was eaten by a cougar early on in his life. The remaining five actually made it past the den stage and arrived safely at their summer home, but alas tragedy struck. Due to I suppose my poor scouting, I failed to notice a bear den not far from our summer home. This was the last picture taken of Gmork before he died bravely defending our pups from a grizzly :frowning:

These next time would be trying and devastating for Brigitte’s pack. Despite finding an excellent new mate in Rudy to help raise the pups, the bear den situation was not yet solved. The den was attacked again a couple of days after Gmork’s death, and Rudy suffered a leg fracture bravely fighting it off. While upholding the sole hunting responsibilities for the pack with a severely injured mate, Brigitte suffered a similar injury from a moose defending its calf. During this time where food was scarce, two pups died to starvation and one to illness. But Britta and one of her sisters, Sweet Dee, made it to the end and are now beautiful two year-old dispersal wolves looking to from packs of their own. In fact, Britta had her own litter of six just last night. Together with her mate Marshall, the pack will hopefully thrive and there will be many more wolves to come.




6 Likes

Just finished Stray before it gets removed off the PS Plus Extra Catalog tomorrow. It was a very solid indie title.

They had great graphics, a really cool post-apocalyptic, grungy style for the world and the robots living in it. The animation work and platforming gameplay for the Cat was really nice.

The worldbuilding was mysterious and cool to discover and I really enjoyed completing all the sidequests and finding all the info tidbits.


Should hopefully finish Oxenfree 2 tomorrow. It’s getting real real good.

9 Likes

Finished Oxenfree 2!

I’m probably going to have to play it again soon-ish to get the full picture of how its choice system works, but I can still give some thoughts right now.

It was a very ambitious sequel with a wider scope for its ghostly, time-loopy, supernatural adventure.

The music was heavy on the synth and had some really booming tracks. Re-listening to the soundtrack, I recognize a few of them but can’t quite place them to specific scenes though… might just need more replays for that.

The dialogue between Riley and Jacob, the duo on the adventure was really great. Jacob being a huge nostalgic for Camena and Riley usually resentful or always wanting to leave the town (or at least how I played her).

The walkie talkie provided a few good side-stories that could be interacted with and I really liked being able to resolve them by story’s end.

The main story itself had some high stakes and great mysteries to uncover about the town, the time-warps you’re taken to, and the little cult desperate to tap into otherworldly forces… I liked where it went and there was enough moments of clear choice that I’d go back and replay it again.
The choices screen at the end covers a lot more optional content than the first game did.

Light ending choice spoilers

I don’t totally like how the ending has one very clear, low-risk choice involved. It’s evident this is the case since a huge majority of players who reached the ending ended up choosing it. I didn’t really feel conflicted at all either while doing it, since the character’s motivations lined up with it easily by the end, they were even asking to do it…
Idk, maybe that’s a weird complaint, but with the way the climax unfolded I felt very little conflict and I kinda wanted/expected to

7 Likes

I’ve got about 25 hours of Tears of the Kingdom under my belt. So far my favorite part of the game is how it directly shows what’s going on since the events of Breath of the Wild. I can look at things being built and think “if it wasn’t for my actions last game, this wouldn’t have happened”. The flipside of this is that the overworld feels much smaller than it did in BOTW cause I’ve already explored it all. My biggest complaints with the game so far are how they doubled down on some things I really disliked in BOTW: the shrines, the Korok seeds and the breakable weapons which are even more breakable in this one.

The sky islands are an interesting addition, but they feel like a way too small part of the game (I haven’t explored any of the story-related regions yet, maybe they’ll have more substantial sky islands). The Depths are much more expansive, and are this game’s version of a “Dark World” with an emphasis on the “Dark” part. The parts of this area I’ve explored have been a lot more interesting than the sky or the overworld. I also had a huge “Aha” moment in the Depths when I figured out that the positions of the lightroots are the same as the positions of the shrines in the overworld.

The last thing I’d like to mention is the Ultrahand ability. Being able to pick up and glue together materials to build vehicles is a cool idea on paper. When the ability and the machines I build work well, it makes for some great moments in the game. The problem is that a large chunk of the time the machines don’t work properly and I need to take a ton of time to rework them, the pieces don’t glue together quite right and need to be broken off and readjusted, or the machines wind up breaking while I’m using them (or I accidentally break them myself when swinging a weapon to start the engines). When Ultrahand doesn’t work, it’s the most annoying thing I’ve experienced in this “new era” of Zelda.

6 Likes

That’s true, but it makes Fuse that much more vital as an ability – plus, Monster encounters are extremely useful now given that every enemy you defeat is a new crafting tool to make yourself stronger. And the stronger you get and more enemies you defeat, the stronger enemies will get (in some hidden XP system), meaning stronger crafting tools, etc.

If you have any old single weapon. Don’t use it. Fuse it. Lasts much longer, plus the added perk system for the weapons makes fusing them and making them stronger even more satisfying, especially if you can make a Attack Bonus weapon with a powerful item attached.

2 Likes

Jesus. Being a wolf sounds hard.

5 Likes

God, it really is. You can do pretty well by being cautious and picking your battles carefully, but sometimes a bad bear attack or a sickness that won’t stave off can just be devastating.

2 Likes

If anyone out there wants to replay Max Payne 3 in the near future, make sure you install this mod

I mean, this is the real Max :grin:

10 Likes

even though i played it first, max payne 1 isn’t even in the top 2 max payne games* imo. :woman_shrugging:t4:

(*unless we’re including the kenneth yeung kung fu mod, then it wrecks everything else)

5 Likes

dean-winchester

6 Likes

there really is a supernatural gif for everything :joy:

This reminds me, I should really replay Control (with the next-gen framerate capability) this summer before Alan Wake 2 comes out… ooooh.

Currently, I’m about to finish Ghost Trick, and I think I’ll make use of my PS Extra subscription and put Wolfenstein The New Order on the docket, something I’ve always had a slight interest in, but never pulled the trigger on…

5 Likes

Finished Ghost Trick: Phantom Detective. It still holds up as a really captivating mystery-puzzle game.

The story keeps unravelling and new threads keep appearing with every chapter, more deaths to prevent and wacky characters to meet, its a lot of fun…

The remastering was done really well. Going back to look at DS footage, everyone is really chunky and pixellated. This smoother art style is so pleasing to look at and enhances the amazing animation work already.

What I found great this time around the story was playing around with the Phone system. Most chapters have a big sense of urgency of where you need to go specifically, but you can usually ignore that and revisit other locations you have no reason to ever revisit.

Sissel usually either comments on previous events there or you see a small vignette of something going on. What surprised me the most is you can revisit the Junkyard multiple times and you can see Sissel give updates to Ray on where he is on his quest – then Ray usually gives a cryptic hint at what to expect next or congratulations on making it so far.

Highly highly reccomend you get it. It’s a very fun puzzle game with a story that can really hook you.

4 Likes

In other news, I think my sister is quickly losing interest in playing The Last of Us and it’s breaking my heart a bit. (Probably hers too, since she loved the show so much)

I think I understand why, as she’s a very casual gamer and the whole third-person gameplay experience can be very overwhelming, not to mention having all the horror-scavenging elements added on top.

She’s only just made it to the rainy Downtown section of the game. Recently, it’s been very hard to convince her to sit down for a sesh, as her summer job tires her out so much by the end of the day, and she wants to take whatever time she can to relax for herself. But even on weekends it’s hard to get her enthused about it.

She definitely needs time to get used to the gameplay experience, but I feel that she’ll be giving it up too soon before that can take hold.
We’ve turned on a lot of combat-visual accessibility options (though there isn’t much to use it on near the start of the game) and I’ve told her I can take over if ever she feels she needs help, but I fear she’s too adamant about doing it herself that she’s pushing herself to not enjoy it further…

I dunno, I hope I can convince her for one more session since the meat of the survival-horror-combat gameplay mostly starts after you leave the QZ, but if one more try doesn’t sell her, I think that might be it. :confused:

(Uhh, @Khakiasp you got any tips with your own sibling RE3 playthrough I think you’ve done?)

4 Likes