What QoL Improvements would you like?

Leaderboards are focused around gameplay, not story.

They can not do the optional objective.

Can’t level up mastery.

Who plays mumbai in the first place?

No, pay attention to context

But you can still turn them off, whats the point here?

Never wanted sapienza to remove the virus, it’s not an objective, it’s literally a target.

He’s the easiest target, in the entire game.

You’re getting sadistic at this point. Just keep doing what you do and let other players play the game how you want to. If you really want the game like this, mod it or make your own game.

dear god

The Maelstrom is not a story element. He’s a hidden target.

Yes you can. You get experience for doing anything.

So is the data core, so is the case file, The Maelstrom is literally a target, all by that logic. The only one that doesn’t fit that logic is the clues, which I would be fine with skipping.

My point is accessibility can make an experience lesser. Most people still judge these games based on “x ray vision walking sim” crap.

The Maelstrom, Case File and Vault are easy to get.

“If a player wants to play Hitman where they hit everyone with a fish for a YouTube video and call the game bad you can’t criticise them. If a player wants to cheat at the leaderboards with the ephone you can’t criticise them. If a player wants to take photos of the women’s asses you can’t criticise them.” Just because a way of playing the game exists doesn’t make it good. If you can’t find the Maelstrom in Mumbai then maybe you shouldn’t play this game, just like I don’t think MessYourself, SoundSmith or Cheru play the game in a way I like. I don’t think the game should be balanced to make it easier for those kinds of people.

The Ephone helped casual players play the game, don’t you want casual players to enjoy the game? They can’t enjoy the game without skipping objectives. Why are you judging people for playing the game the way you want to play?

It’s literally the best map with the best targets. Dawood Rangan is one of the most popular characters of the trilogy.

You’re the one defending them, casual players are literally the gamers you scoffed at, ignoring the fact I was making fun of them for being idiots. They’re the people who treat Hitman like a shooter, they’re the people who call the AI “retarded”, they’re the people who do only the mission stories and call the game a walking sim.

I’m being sadistic because you’re saying things that are stupid. “Mod it or make your own game” IM LITERALLY SAYING THE GAME SHOULDNT BE CHANGED, IM LITERALLY TELLING PEOPLE TO PLAY IT AS THE DEVS INTENDED. Why don’t YOU make a mod that skips objectives? Why don’t YOU make a game with only targets? I’m literally saying the game shouldn’t change, I’m literally the person saying the game should keep the devs’ vision. It’s not a valid argument to tell someone who’s defending not changing something “make your own game”, you tell that to the entitled fan who wants the game changed to accommodate the kind of fan who doesn’t even play these games.

If they want to skip the objectives, here’s an idea, do the objective once then make a save and use that save forever. And before you say “ha you got mad therefore I’m right”. Of course I’m mad you’re being a moron and making arguments that make no sense. It feels like I’m talking to someone who plays football with other people with his head as the ball.

3 Likes

I would like NPCs’ vision to be restricted by closed doors, walls, and floors. That would be a tremendous quality of life improvement for me.

7 Likes

Talking about doors, I would really like an option where you can choose whether a door remains open or not.

There are some exceptional doors in Hitman that remain open once you open them, then you have of course the locked doors that were opened by violence (often loud) that remain open as well, but most doors close automatically after a little while. Using the wall next to an open door as cover usually keeps them open too.

All very good so far!

The default of doors closing by themselves is also fine by me, but in some cases strategically inconvenient. I would like an option where you can interact with a door you just opened, or by holding the open button longer, so that it remains open indefinitely.

15 Likes

I’d be ok if they added an option to keep a door open by putting something in it to wedge it open. It works with bodies but why not a wrench or a crowbar? That should hold the door open the same way a door wedge would.

8 Likes

You can keep sliding doors open indefinitely will objects like a sword or screwdriver. But only body’s block swinging doors, it’s annoying, that’d be a good change tbh

3 Likes

This. It doesn’t make sense for doors to close automatically. We should do it manually.

Also for the love of God IOI, let us grab items/weapons again as we drag bodies.

4 Likes

It makes sense for NPCs, though. Otherwise all the doors would just stay open as the NPCs go about their days :joy:

1 Like

Lol true. But I’m sure the developers can take that into consideration. NPC goes to the bathroom and closes the door on his/her way in/out.

Honestly I’m just nitpicking as it doesn’t really bother me. But not being able to pick up items/weapons as I drag bodies bother me much more. We used to be able to do that. Why was that removed? It kind of kills the flow of the action.

3 Likes

I have two self-closing doors in my own house. It’s quite common for doors to close by themselves. They put springs in the hinges or add those closer things on the top (or the building isn’t level…).

4 Likes

didn’t know I was entering “a world of pain” when I decided to have an opinion that slightly differs from yours.
and I thought twitter was bad…

why do I have to be the one to play the contract? before accepting that these objectives are optional you just start whining like a child because it’s still optional and people play the game differently from you.
They’re optional, you can still do them.

Oh I thought the data core made sense because “Olivia can do it herself”
You’re contradicting yourself here.

Not one person, not one single soul every said that about the WOA trilogy.

They’re easy, but they’re tedious to do when doing multiple playthroughs.

Why is this related?

they removed the ephone.

Just because a way of playing a game exists doesn’t mean you need to play it.
The world doesn’t revolve around you. Only because you play a game a way doesn’t mean you have to scrape off the other half of the game because you don’t think that it’s fun.
Fucks wrong with you, man?

Now what in the absolute fuck is wrong with you?
The world does not revolve around you. Once again, who cares if you’re obsessively whining on some forum on how you’re not the only player of a game. What is this? You’re literally on a rant on how people play a videogame differently from you, it’s fucking saddening

If only you paid attention to the context :pensive:

The irony!
It’s not the casual players doing that first of all.
And you’re the one enforcing toxic behaviour towards anyone who disagrees with you.

The irony!

Because I’m not skipping them, I’m just not doing them because they’re tedious and they’re optional. I don’t need to make a mod, you definitely should as you’re getting quite frustrated at the fact that people other than you exist and that objective you do obsessively are optional and not forces.

The case file is already optional, berlin targets are optional and last time I checked, the data core and malestrom are both optional.

“I’m literally the person saying the game should keep the devs’ vision.”
first of all for that, it’s a pile of bullshit. Second of all, the devs are trying to make the game more enjoyable for all these playstyles, mission stories are there for a reason, these objectives are optional for a reason. How the fuck do you know what the devs want anyway?

It’s not valid to start pissing and crying because people have opinions.

Let’s call a guy a moron because he has an opinion that ever so slightly differs from me!

The world doesn’t revolve around you, others exist (who knew that?)

1 Like

Okay this got off topic a while ago and one of the responses has been flagged and hidden. I suggest you guys either drop it or take it to DMs

6 Likes

Alright yeah if we want to continue this argument he can DM me. It’s just so freaking frustrating.

On that note, I’d like to see lockpicking not automatically open the door once it’s completed. Feels weird to see them swing open immediately as if 47 is keen to make an entrance, especially if there’s an enforcer on the other side.

I swear this was the case in some older version of H2016?

5 Likes

I don’t know if these QoL changes are easy to implement but I would like to see them in the near future.

  • Remove the camera from wheel inventory and assign it to a dedicated button .Maybe tap L3 ( Ps4 ) , now that shoulder swap isn’t available , and instantly have the camera equipped and work the same way it functions now.
    Some improvements such as new filters would be welcome as well.

  • Use colored placeholder item images on the wheel inventory.This would drastically help me identify quicker where is the ICA weapon among 10+ rotating greyscaled items.

  • Ability to sort unlocked items & suits in whatever order we feel comfortable with.I am worried unlocking new weapons because my beloved Trinity Ica pistols move further away on the item list.

  • Assign a button to let us choose wheher a throwable item will have the auto-head- aiming ability .For example , while the emetic grenade is equipped , we tap-press R1 (toggle On/Off auto-aim) , and then throw it at a group of 3 people without risking to KO one of them.Same way would apply to a knife for example, and when hitting a target’s head it would just bump them , if auto aim is changed to “Off”.I don’t think this would be considered as OP ability , but rather a way to reduce annoyance while aiming slightly upwards and hit a head by mistake.

  • Let the trash bins being ignored by throwing up targets , when we have placed a gun into them.I know the ongoing bug/feature might be a strategic way of not always getting an easy drown kill , but maybe this countermeasure would balance the effort needed to accomplish the accident.We would need to choose nearby bins and acquire more weapons,to prevent targets from throwing up there and eventually prefer the further placed toilet.

Of course I would also like to have at least one permanent Elusive Target per map ( maybe having a poll to let us decide the best offered ) , available to play without scoring after 1st attempt/failure , but experimenting on routes and unlocking all suits again at my own pace.
Anyway this might be a strategic planning for attracting more Agents during 1st H3 year , but one day I would love to see all content offered, regardless of online limitations.
Thanks IOI for your efforts into improving WoA!!!

11 Likes

I want to see more optional objectives too. Its so tedious being forced to do them every time and it often forces the approach too.

The H3 idea to tie objectives to default start is ok, but im not sure it would work elsewhere eg. Whittleton Creek Default is the only Suit start, so for SASO your still forced to do the clues. Same goes for New York.

Here is a video of me doing optional objectives BY CHOICE btw, months after first completing it, and without doing it EVERY SINGLE TIME I PLAY THE LEVEL. The Ark Society SA SO No KO with Constant capture - HITMAN™ 2 Mission - YouTube

3 Likes

The Constant was never designed to be a mandatory objective. Mandatory objectives have multiple ways to do them. The Maelstrom has three photos to identify him and those aren’t the only ways to find him (you can find him anyway even without it because he has a distinct face and walk cycle) and NY has multiple different ways and places to KO Mateo and Perez. The Constant is completely linear, there’s no comparison. I’ve never done the Constant once.

2 Likes

I have completed this objective more than once. Here is a video of me tranquilizing him in public, causing him to flee to his helicopter once woken, where Lucas Gray is waitin to capture him. Its a VERY different approach from the SA/SO run i posted before. https://youtu.be/i9cFoy0HCCU?t=167

I also know how to kill the malestrom within the first few seconds of the level, without using any story opportunity at all. As an experienced player, it makes sense that I would have an option to replay levels from the story POV, or a pure gameplay POV.

Anyway, I don’t want to spend any more time discussing this with you. The thread above showed that to be a wasteful endeavour. I just wanted to show others agree with the proposed changes.

3 Likes

The Maelstrom isn’t invisible for the story, it’s for the gameplay. That’s literally his thing. It’s called Chasing a Ghost, not Oh There’s the Guy Right There. The whole point is for you to learn his route without the training wheels, which clearly it’s forced you to do. So isn’t that a good thing?

If we’re really going to complain about certain objectives being tedious then why the hell did we as a community get the Ephone removed in the first place? There’s plenty of target’s I don’t like killing. Tyson Williams, Jorge, Ken Morgan, Zoe. Why is skipping the challenging of killing targets this great sin but then asking for the same thing for a target that relies on being more hidden than others suddenly okay? Like I literally suggested a hidden feature where photographing the Maelstrom could identify him, which would still require locating him in the slums and wouldn’t be too immersion breaking. But instead everyone wants it to be like the Berlin targets? Which isn’t even comparable since half those guys just stand still, it’s not like the challenge was in finding them. And I’m being told “just download a mod if you don’t want it to be optional”. Yeah I’ll download a mod for my PS4.

It just doesn’t make any sense. In my opinion a good objective adds a unique challenge, makes one target levels less cheesy or takes the player to a different part of the level. Sapienza adds to the sense of progression, going from sleepy town to underground villain lair or vice versa. Maelstrom takes what could seem repetitive with you taking out a triumvirate ala Colombia but twists it by making a target with a randomised appearance who hides in plain sight like you do. New York either changes a simple one target level into a three target one, or it lets you rob a bank in the underground of the level. It takes you to the top and bottom or let’s you focus on the main area of the Bank depending on approach. The Case File either has you go through more of the ground floor the target doesn’t roam in her vanilla route or forces you to tackle Alexa in a more guarded area to avoiding having to knock out two people. What purpose would there be in starting at the vault in NY if it was always optional? I know “Contracts mode” but the vault isn’t really got great amount of NPCs for making contracts, all the dense stuff is in the investment and ground floors for example.

Whittleton Creek and Colorado are the only ones that are bad and lack depth, because the clues are in places the targets already dwell. You aren’t exploring the creek, you’re just picking up stuff in their houses.

That’s not a way of completing that objective. For example it doesn’t show it as complete if you do it before the Washingtons die, so you essentially rob yourself of what you’re supposed to do which is make him flee and kill them with the time limit.

Plus isn’t it weird that the common excuse is “it’s for story purposes it’s wearing the gameplay”. So should killing the Constant and Diana be okay on the second playthrough? Like there comes a point where story and gameplay have to help eachother, I don’t think making the Maelstrom a ghost is an example of intrusive story driven gameplay, nor is the Constant and Diana being VIPs. The actual cinematic stuff like the data deletion IS skippable.

Also if we’re talking gameplay look at it this way: in Mumbai’s briefing you don’t see Wazir. His appearances are randomised so he’s harder to spot. All the challenges for killing him don’t even show his face. His target name when killed is “The Ghost”. I’m pretty sure there’s even a challenge for killing him blind for lack of a better term. How is that a STORY feature and not a gameplay feature? The whole gameplay of the level is built around it. That’s why Mumbai is designed to have so many fake Maelstroms. Wazir Kale being mysterious isn’t a story feature, because he’s not a main character. He doesn’t have talk to Grey in any cutscenes. Is he even IN the cutscenes? How is a carefully crafted challenge a story element? What constitutes a story to you guys? Is having a personality a story element? Are all targets story elements? Should we just remove targets so the story doesn’t get in the way of all the pressing buttons. Because that’s kind of what’s separates Hitman from Pong, there’s always story elements. From rescuing Agent Smith in C47 to finding your assassins in DWTD. I’m genuinely confused and I do sound like a dick but I’m genuinely having my mind boggled here. Im on the young team and I feel like a freaking boomer hearing people on this forum suggest this silly stuff.

1 Like

you’re the only one here getting pissed over a suggestion :confused:

2 Likes