Hello everyone!
Before anything, look at this.
This artwork looks incredible. We all know what and where this painting is located. But i’d like to know more of how the developers came up with it. It’s a big stretch of course but the love is palpable.
I am in awe of how refined the details in the game are. From fake logos* (i think they’re called fogo?), multiple designs, rendition of preexisting paintings, to fake artworks, posters, pamphlets etc. within the game, all of them make the game so good.
But there is the bigger picture of course: the character and level designs, the cinematic qualities, soundtrack. I cannot imagine the work behind all this, how it comes from scraps of papers, sketches, computer-engineered tryouts, patterns, research for historical and visual accuracies and how they built it up video game wise.
IOI delivered two artbooks as far as i know: a condensed red-covered book for the release of H1 and a digital artbook for H3.I currently don’t own the H1 collector. As a book lover, a physical release of an artbook allows me to enjoy beautiful pages of visuals, essays, descriptions (why not dream of a character book?!). It gives a vision of the work behind the World of Assassination, granted it’s not possible to put everything in it . But it would represent a great gift to us fans.
I’m aware it has a cost to produce a book of this sort but the tendency for collectibles make me ask: is it possible to print such providential artifact (pun intended)? What do you think?