Unpopular opinions about Hitman

The only promotional picture of the whole WoA that i like is the Boxart of HITMAN 3. The rest is just very boring, really a step down from the classic Games.

The more the gameplay and graphics of the Hitman Games advances, they become less and less stylish.

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Half of the Berlin agents should’ve been cut and their routes should be intergrated in those of the remaining agents. Nearly all of the agents in the biker den are boring and their route is nothing special compared to normal NPCs. I’d say keep Montgomery, lightrig dude, concrete pipe dude, club roamer dude and biker meal delivery dude and scrap the rest.

Biker bloke couldve roamed the whole biker den. Monty the ins and outs of the club. Lightrig dude all the staff areas upstairs. Concrete piper the bar areas. Club roamer the juicebar and dancefloor. It would allow some private meeting opportunities and still make the Rolf Hirschmuller thing still possible.

Half of them are empty shells. Thats a bit of a shame.

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To be fair, that’s kind of what ICA is looking for in its agents. People with little personality, no social life, non-descript; hell, the only reasons why 47 is even interesting is because he’s the best, and because we play as him. I’d say the issue is that the simple routes act of the agents take doesn’t really speak to their competency as the top agents who could be assigned to a group meant to take out 47. Maybe have them overlap, like the three in the biker club could all roam over the entire building, so you never know where you’re going to find a particular one, something like that, applied to tall of them.

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I would more set that after a second or third is killed they start to adapt a bit more like the Sniper asking the Bikers to supply some extra guards to cover his back. Or raise awareness of 47 as a rival gang drug dealer which blocks off certain exits or limits the Biker Gang outfit so really turning the strongest disguise into a limited one. some stop drinking or eating etc…

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The extra content in Hitman 2 is just as lackluster as the extra content in Hitman 3 without New York and Haven Island hard carrying.

hopefully, Ambrose Island and Freelancer can provide similar rehabilitation

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The Sniper Levels were alright especially since IO hit a good groove with the Prison one. It is just a shame they killed it’s replayability with the grind for unlocking the Sniper Rifle.

SAs were middling at best. Shame really as the concept of Agent 47 taking down an MLM scheme was quite funny. Perhaps if the first 2 SAs were more inline with the later ones they could of made it a fun side campaign, Similar to the Sarajevo Six.

Thought 7DS was fun side thing to do but I don’t think many people really wanted more escalations and was hoping for bonus campaigns.
I’m sure Ambrose will be great but I’m on the fence with Freelancer for the campaign(s) as without much dialogue or the target not having a personality might make it a bit dull.

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Hence why, storywise, as fun as Freelancer might be for a change to the normal Hitman formula, by the time IOI finally gets around to another Hitman game, if it’s not a reboot or spin-off with a different protagonist, they will need to bring back the ICA to have 47 and Diana work for them and have the resources to search for the target’s background and provide a clear picture of who they are and why we’re accepting money to kill them, as opposed to Freelancer, where apparently unknown persons are just putting up open bounties for anyone to collect and 47 is just deciding to go after the bad ones.

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Hoping for a reboot as depending on what they do for 007. Would love to see 47 and Diana in a different era between the 60s-80s go real cold war on it. Think Hitman Trilogy did really well for the modern setup which will be difficult to top (especially if Bond is set in modern day) so trying something bit different might be the best way to go.

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Yeah, hard no on that from me. The only alternative I’d accept if they don’t move the story forward is if they explore the seven years between Blood Money and Absolution, or the seven years between Absolution and WoA.

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More treat the classics, Absolution and The Trilogy as their own universes. They don’t connect with each other at all with personality and alike. Plus there are only so many times the ICA can be reformed only to be the villains again. But I get whole different universe or reimagining is quite a hard sell.

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But we know they’re not their own universes. That’s been confirmed, it’s all one continuity, with only the escalations and Elusive Targets and the mobile games being outside that. To help further shore up the continuity, those two seven-year gaps can be exploited, without taking the franchise further into the future, allowing WoA to be the end of the franchise timeline, but two whole new games could be made of those missing years, letting Hitman exist in the continuity it has for at least another decade.

Basically, until David Bateson, either voluntarily or otherwise, is no longer the voice of 47, the same continuity should be kept.

After that, IOI, feel free to go nuts.

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Siberia is my favorite because the riot doesn’t make everyone flip their shit and flee, unlike every other “accident”, and it gives it a little more variety than the other two. I’d still rather explore the levels though.

Don’t even get me started. I have done all 27 challenges but I’ve only got 12/20 mastery. I think I’ve done the exact same thing about 50 or 60 times (because I don’t want to miss the main targets and have to do it any more than I need to). I’m trying to finish 100%ing the game so I can drop everything and focus on the big new stuff coming and I’m finding SA is more annoying than bad. I will say I’m getting halfway decent at sniping though!

It certainly did help make the last two at least somewhat interesting, not to mention “Atlantide Space Program” being one of the best challenges in the game!

(I play on Xbox though so I’ll have to take your word for Sarajevo Six…)

Same. I really quite liked a couple of them (Sloth and Lust) and the only one I didn’t like (actually outright despised) was Wrath. I’m of the mind that escalations being so bland and one note in 2016 turned people off to the concept so much that they didn’t want to see how far they had come by 2021. On top of that, Patient Zero (along with The Icon, Landslide and AHBOS) created a permanent desire for more bonus campaigns.

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Or a similar agency like the ICA. The ICA itself is dead, the name has been sullied. It’d be a bad idea to bring the ICA back, not least because that’s been one of the biggest status quo changes in the series, and players invested in the story would feel robbed that they’re just…back. If you ever want people to lose investment in lore, a lazy way of writing the ICA back into the series would be a good way to do it.

There can still be retcons and such within a single continuity. Hitman is not averse to doing this. And Absolution has been made fun of in-game for how out of place it is events-wise (hence the joke in Mendoza of it being a “Parallel Universe”). It’s still canon, we just don’t know what parts are and what parts aren’t.

The mobile games are an odd case, as Hitman Sniper is very standalone, and The Shaodws simply hasn’t given us enough information to go on.

The ET’s being canon are also kind of a pick and choose. I firmly believe the 2016 ET’s being canon makes sense, but not all of the 2 and 3 ones can be as their events are impossible to explain adequately (Miranda Jameson and Jimmy Chen in particular).

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Not necessarily. They’ve been down and out before and been able to come back. And the whole idea is that Diana and 47 are the ones who would restart the ICA, now under their direction, and if anyone could pull that off and help it reclaim its glory, Diana could. The fact that the world would think the ICA is exposed and dead is exactly why reestablishing it would work in-universe, because nobody would believe it was really them except those in the know, just like 47 himself.

And with the exception of the direct continuity between Contracts and Blood Money, this series has been able to reestablish its status quo at the beginning of each new game, regardless of how the last one ended, every time (WoA being viewed as a single game).

The true winning strategy for consuming Hitman lore.

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image

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still get flashbacks to Bjarkhov Bomb to this day…

Rico Delgado’s hippo should have turned out to be the main antagonist.

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Unpopular opinion: the loading bar is satisfying to watch and I don’t think this is appreciated as much as it used to.

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Unpopular?

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