I was playing Santa Fortuna with a friend and she asked me why are all the women wearing blue shirts. She thought it was a holiday in Santa Fortuna
Call me crazy but I seriously consider Santa Fortuna to be the Sapienza of H2. And three headed serpent is one of my top favourite missions in the trilogy. I still think it would’ve been better if it was a bit less spaced out but its still good.
Embrace of the Serpent though, can go to hell
The only problem I had with Santa Fortuna was the lack of ways to get the three targets together. I think when they created Haven they took that criticism to heart and provided at least one mechanism to make the three targets meet up. The maps where there are more than a couple targets needed that. It felt silly to me that with that many targets on a single map they wouldn’t have at least some excuse to actually talk to each other.
Colorado has a meeting between Parvati and Rose but the other two are largely left to their own. Mumbai has a meeting between Kale and Shah but Dawood just stays in his tower. In Santa Fortuna you can get Delgado and Martinez to meet up but Franco stays in his cocaine operation. Haven was nice in that the data center opportunity got all three of them at once.
To be fair, you can get Dawood to leave the tower and meet up with another target
Mumbai in total has many ways to make targets meet up, it has:
shah and dawood at the beach front
shah and wazir at the abandonded train yard
Dawood and wazir at the boat near the dawood rangan tower construction site
And to make wazir meet up with his wife by raising the flag.
It also has a meeting between Rose and Graves, and you have that one brief meeting between Graves and Berg as well.
That wasn’t the point though. The point was that many of the maps have ways to make some of the targets meet up but rarely do all of them meet when there are more than two. In speaking about Santa Fortuna it would have been nice for at least one way to get the three to meet. The others I mentioned were just examples.
I thought it was odd that in the briefing, you see all three targets at the Delgado mansion but there’s no way to make that happen in game.
Agree completely. It’s an absolutely beautiful map. And I love how all three targets have a means of either dropping them to their deaths (off a waterfall, into a hippo pool, into the river) or feeding them to something (the cocaine machine, again with the hippo pool, again with the river, which had piranha). It’s definitely one of my faves, mostly from its visuals. Again, this map, with its green forest, bright flowers and rushing water, echoey sounds of birds and animals all around, is far more beautiful than the ones who usually take that title: Sapienza and Mendoza. Which leads me to…
Unpopular opinion: the often hailed beauty of Mendoza is overrated. Yes, it is a beautiful map, but so many have said that it’s the most beautiful in the trilogy, and that’s not even close. Hawkes Bay, Colombia and Haven Island, in that order, alone surpass Mendoza, with Sapienza, Miami and Hokkaido running about even with it.
You forgot about the rainy Streets of Chongqing, but otherwise i agree with you
I considered including Chongqing, but I was hesitant, since the rain and violet neon colors are it’s saving grace, but the cityscape itself is hard to consider a scene or beauty, so I left that one out for subjectivity.
It was time to update my Hitman Installments Ranking. It now Includes Hitman Go and Hitman Sniper.
- I’m not Joking.
- Even the last one in the list is a generally good game because it’s Hitman nevertheless.
H2SA = HITMAN > HITMAN 3 > HITMAN 2 > Absolution = Hitman Go > Hitman Sniper = Contracts > Codename 47 > Blood Money
Truth can be painful.
…and ever elusive. you’ll see the light one day.
You’ll too, one day.
I see you have been reading Ochoa’s playbook.
Don’t think this belongs to any other thread better than this one. We share weird ideas here, right?
So, not related to the 7 Deadly Sins DLCs, but I thought the whole Deadly Sins theme could really work as a plot theme in a Hitman installment, similar to C47 with its existential theme (it’s not really in the actual game aside from Ort-Meyer’s monologue maybe, but it can be found in the promotional materials and cut lines of 47’s monologue)
Something like this. 47 just got out of his father’s basement into the reality. He doesn’t know his place in the world yet. He becomes a contract killer, to both escape from the reality and explore it.
He is greedy, because money seems to be the only essential resource in this world, a resource that can be used to satisfy all the instinctive, reflexive, almost animal-like gluttonous desires and lust. He takes pride in being the best among those like him, but it’s far more than that - he spends hours among hundreds of people, who aren’t privileged to understand what is really going on, to know that he can kill them all if he wanted, to know that he is different from them. And yet he envies these people because they are normal, this is their world, they feel real emotions and not some animal-like lust. But his sloth won’t allow him to understand these people, to understand this world, to see the characters of people he sends to the afterlife. And this breeds wrath, which can only be satisfied by killing people…
Hope this didn’t come off as too edgy or boring. If you don’t think this fits 47’s character… consider this an alternate take on it.
Despite being very underutilized, I actually like Victoria from Absolution
fair enough, but she doesn’t really have much of any character, as far as i recall. she’s just a mcguffin.
absolution is really weird, story-wise and thematically, and not in a good way.