The Next Hitman Map (Poll)

Simple, for starters there aren’t many ways to Assassinate Chad Bingham, and certain aspects of the level point to the hottub being the main way to kill bingham, with the mysterious additional female assassin target being in one of the major paths to be able to shoot out the hot tub. You also forget that 47’s initial attempt to kill Lee Hong went wrong, and resulted in the death of Tzun (or Zhun depending on which game you are playing)

However more directly there is evidence that 47 did kill multiple people and in fact does sometimes make mistakes, he may be the perfect person, but that doesn’t mean everything always goes perfectly for him:

“In the level “one of a kind” [in Hitman absolution], there is a newspaper article displayed on a wall about the Bingham-de Havilland assassination. It shows a clear photograph of Agent 47’s face along with reports of four additional deaths and one other injury, showing that Agent 47 will sometimes “slip up” in his missions”

Not to mention you are forgetting the level that most directly proves that 47 kills nontargets: Death of a showman. Sure it may be TECHNICALLY possible to complete death of a showman Silent assassin (and the one newspaper in the cutscene may say silent assassin regardless of how one completes the mission), however it is clearly not how it went down as the tutorial and level design points towards one way of completing most of the obstacles (resulting in the killing of numerous nontargets), and not to mention the only way to get silent assassin on the level requires the use of nontarget accident kills anyways.

This also reminds me of Bjarkov Bomb in Hitman: Contracts, 47 100% kills the 3 hazmat wearing bomb-makers and about 2-3 soldiers when he detonates the nuclear submarine. That is absolutely 100% indisputably canon, there is physically no way in-game to avoid those deaths. There’s also Sturrocks brother as well who is likely killed by 47.

There’s also the whole scenario of The Asylum, in Codename 47 he does kill Kovaks primarily because of his own suffering, and quickly dismisses the contractual reason for the elimination, 47 also kills some asylum staff / SWAT members as shown in Hitman 2: Silent Assassin with the opening cinematic (as well as I think 2 asylum staff members in ‘meet your brother’), the aftermath shown in contracts also indicates the possibility that some asylum staff members were also killed by 47.

The map is called Situs Inversus because that’s the main setup for the contract and reason for both Soder’s betrayal and inevitable death. The name “the showstopper” doesn’t really appear anywhere else in the mission, and dropping the light rig onto Novikov certainly stops the show…

47 could have been standing right in front of Novikov when the light rig dropped IF he planted a bomb on the winch (there is a remote explosive nearby in the attic) which is actually showcased as a way of executing the kill in the trailer for Hitman 2016. We see the robot arms killing soders from up close because isn’t a way to change perspective in the space in which the flashback occurs (you would somehow have to move players up in elevation without them noticing and in a way that wouldn’t look goofy, not to mention it would be pretty disorienting to players as well.

Overall, it doesn’t indicate that these ARENT the canon kills, just that the assets are reused in this circumstance in a way that fits better into the sequence.

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I currently don’t have any major ideas for future unlocks, but I certainly know that we don’t really need or want any more guns for a map mastery track. They can always add something completely new that completely changes what we know (like the goldbrick proximity mine with 7DS or the Molotov cocktail with Ambrose island). It doesn’t have to be a ground up new asset or mechanic, but it should at least be interesting, versatile, or a better version of something we already have.

You and I both also know certain things (I’m keeping it as vague as possible so Urben doesn’t kick my ass) that show why it doesn’t make sense to give us more weapon unlocks for a future map mastery unlocks

??? What possible confirmation you might have for this? How exactly would that happen? And according to your logic isn’t killing everyone at the lab (and at the submarine in Bjarkov bomb) would classify as collateral damage similarly to the light rig in The Showstopper? It is possible to move everyone except Novikov out of the range of the rig with panic so no non-target kills will happen, you know.

“Has never canonically killed” and “has never killed canonically” are different things.

There are no “canon” ways to finish the mission anyway regardless how many references to them IOI puts in the game.

What can be found as canon is that he doesn’t go on large killing sprees.

Food for thought - before H2016 the rules of Silent Assassin or whatever the highest ranking there might be in Absolution always allowed for non-target kills.

In what way doctors Green and Valentine threatened his or Victoria’s safety :smirk: ?

And yet there are multiple. Another “intended” way to complete the mission is to drug him so he will move to the VIP area where coincidentally the assassin target can be found.

It is not necessary to follow this “mission story” in Codename 47 and there are certainly other ways in Contracts, primarily using a laxative poison instead of lethal one

This is no more than an outside-of-the-lore reference. In the very same game police can’t get a description for 47 which would contradict his photo clearly displayed in the newspaper.

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Damn, the more I look at this mood board, the more I want that mission. The rappelling infiltration gives me Kane and Lynch vibes, particularly with the night city skyline around, and I´d love to see it in a Hitman game. The contrast between the high-tech interior and the indoor greenery is cool, and I´m sure there would be quite a few interesting unique kill methods waiting around. Also that futuristic commando outfit of some sorts is interesting…

Which others got cut btw? I´m sure I stumbled upon that info in the past, but I absolutely do not remember…

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Ok, it’s gonna take me a while to dismantle all that - and yeah, I’m gonna dismantle all that, but I’m gonna need to to use an actual keyboard for that one, ‘cause there’s a lot to unpack there, so this one’s gonna have to wait a few days until I get home.

I can’t get it out of my head to be honest.

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image

“Hello Again Agent 47”

Hmm wonder what the idea was here.

image

“Welcome Mr. Rieper, I am Kai”

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Just as I explained to @Courier6 in the other post, I’m gonna need to get in front of an actual computer to type well enough to break all that down - and yes, I can and will break all that down, but typing it up on the phone won’t do it, so give me a couple days to come back to this when I’m back home in front of my setup. Will probably do so in PM though, to avoid thread clutter.

I personally like using weapons for “kill everyone” runs.

We may not necessarily “need” the snow camo’d weapons for a snow map for Level Mastery unlocks, but I personally would not be against getting them. I mean, we didn’t “need” the machete they gave us as a Mastery unlock in Ambrose Island, we also didn’t “need” the bone lockpick either as we have plenty of melee weapons and plenty of lockpicks. Just because we don’t “need” an item/weapon doesn’t automatically mean we won’t and shouldn’t get it as an unlock.

Not sure what you mean by “knowing certain things”, but what I do know is we have two snow camo’d sniper rifles, but no snow camo’d assault rifles, SMGs, or pistols. I also fail to see how having a snow camo’d weapon being an unlock for a snow map would “not make sense”. Yes, I understand your point that we have a lot of guns in the inventory, but I personally would like to see them.

Like I said in my previous comment, I could see not having a snow camo’d pistol as an unlock, as we have plenty of pistols. I can also see why we wouldn’t need a snow camo’d shotgun as we already have a white colored silenced shotgun as an unlock.

I still think a snow camo’d assault rifle and SMG would be perfect unlocks for a snow map.

I also think IOI might be somewhat scared to “experiment” with new, unique items as they get seen as “OP” (as demonstrated by the Electrocution Phone and the complaints about the Molotov Cocktail currently going around). If they make a new, unique item, it’s seen as “OP” and “must be nerfed”, BUT if they make a reskin, they essentially get called “lazy” and “uncreative”. IOI is in a lose/lose situation.

I did name some potential items they could make as Mastery unlocks that aren’t guns for a snow map, but there’s only so many I can think of that aren’t just guns with different camo’s.

I think we can just agree to disagree and leave it at that.

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I guess other snow map for me. I’d love to see IOI design a scandanavian map, or Kandanyang if they’re willing to go back to Asia. I wouldnt mind St. Petersburg revisited either.

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That shows all the originally planned locations for Hitman 2:
(also likely in the order they’d be played in, since the S1 mood board goes from ICA Facility to Hokkaido)

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Wow, this is super interesting. Seeing how only two of these concepts actually made it into the game in their proposed form and another in an altered one, and how some of the other locations/ideas eventually made it to H3 (in VERY different forms), it makes me wonder what the original idea for the sequence of events in H2 was that setpieces like a Chinese spaceport, Russian palace, or a cruise ship in the Antarctic (although why anyone would set a cruise ship level in the Antarctic is beyond me) were eventually replaced by the likes of Mumbai, WC, Sgail and Haven (not complaining of course, they´re excellent maps/levels, but substantially different).

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The one thing that worries me about it (if we´ll actually get one more map) is the explosion the place suffered in H2. Cause that could prevent it from being included as a new map, particularly if it was to fit in the main storyline like Ambrose (in which case a different Ether facility could be in play). Otherwise it would have to be set a certain time after the main story.

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@Covenant You might want to take a look at these original map concepts for Hitman 2, could give some insight into what could have been and what could be.

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I think the China level was replaced with Mumbai since the current story mentions that one of Wazir Kale’s safehouse was in Shanghai and they found the body of a CEO/Providence operative there

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The only thing I can think of taking place after the main story is the Byron Washington situation. He is actively hunting 47. Should the Ether genetic sequencing site turn out to be a map, it would fit nicely after Ambrose as the the Ark Society gathering from that point is “several weeks away.” Plenty of time for more globetrotting me thinks.

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He’s only hunting 47 because he eliminated his daughters, which means that anything involving him must go after Sgail.

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Russia was on the planing🥴
China sunset sounds nice
Too bad China not was in Hitman 2
Hitman 2 was with larger maps… not like Chongqing small

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I saw Farah face in Ambrose Island first time and i was think to myself, its the first time i see proper African Black Face in the game

And its gave me a hint
Maybe Johansburg will be the next map
(They took one of the faces from the next map they are still design)

Honestly would trade Hawke’s Bay and Sgail for the Russia and Cruiseship concept. What a shame. Maybe we’ll see these in some form in the next Hitman game. No way IO is gonna blow their budget on these at this point :face_with_diagonal_mouth:

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