I’ve been aiming for SA on this nightmare of a mission for a bit, now. I’ve been running the usual strat of getting the rifle, using it to lure a guard over, giving him a chloroform facial, and running to the mosque to use as a vantage point.
Only thing is, the chloroform part of that strategy keeps screwing me up. The rifle never lands where I want it to land and I find myself unable to get the guard into a position where I can chloroform him before he sees me and gives me a Close Encounter or full on Alert.
What do you guys usually do for SA on this mission? Any wacky ideas you’ve tried before that worked?
I never got SA on this level even on normal difficulty setting. This game is easily the hardest of the franchise. I think the fact that there are only 2 rewards for getting SA on a level really drives home how impossible it they knew it was. Plus the Kirov Park one is kinda a gimmie.
Anyway check out YouTube bc I’m sure there are walkthroughs.
This is the sniper method that worked for me from what I remember.
There is also a method which doesn’t involve a sniper at all,where you shoot with a pistol from a close distance instead.However,I don’t remember how weird the behaviour of the guards who start shooting randomly was.I know that they can give you alerts if you don’t run in a specific way using this method.You can see it starting from 25:12.
I hope this helps.
If you’re a crazy H2:SA player,then yes.I’ve seen others do it with SA rating.
Its been a long time since I’ve tried this myself, but I’m admittedly not a good H2SA Player.
Back in the day when the german hitman forum was a thing there was this guy “m1rk3s”, he did some crazy shit with H2SA and Contracts but i dont think he’s still around somewhere.
Looks like I forgot to mention this and it’s quite important to know if anyone prefers not to use the sniper method.Going up on a rooftop like shown in the videos above is what triggers the motorcade to spawn.
I read that this is no longer true on the Steam version, though. Which is the one I have. That’s fine, though. I’ve never found myself running out of time.
Oh,really?Are you sure?I mean,what triggers the motorcade then?A time limit?Being on a rooftop with a sniper in hands?
I don’t have the Steam version,so I don’t know what to say…I do believe there might be some differences between different versions of the game though.For example,in my version of the game,in Murder at the Bazaar,the colonel uses the entrance close to the exit to get inside the bazaar,but I’ve found videos where he uses the other entrance.Might be the case here too.
I think it’s a time limit. There are some randomized differences of NPC pathing based on what video card you’re using or whether you use OpenGL, I don’t know all the details but the NPCs process differently depending on a lot of factors.
Appreciate all the feedback, comrades. I used the video IlikeHitman and I were discussing, chloroforming the walking guard and taking the sniper to the mosque roof. Took a few retries to get the shots right, but it’s done.
I know that this is a really old topic now, but putting this here for anyone else struggling. I’ve been playing around on the GameCube version (which, due to the auto aim, makes the pistol strategy impossible) and found a good easy method for SA is to activate the motorcade by going up the Mosque ladder on the right near the start and then falling onto the roof and going down the stairs to get off.
That timing allows for two things: you can grab the sniper rifle from the contact and head to the stairs just north without being spotted by guards, but also it puts you in a spot that’s so close that it’s far easier to hit.
The car should come soon, so shoot him in, drop the rifle, and run to the exit. If you want the rifle and keep SA; just wait for things to calm down, sedate a lone guard, pick up the rifle again and leave. It’s not worth the risk though tbh.
What do you think is the purpose of having all the guards congregate at the mosque for the prayer hour when the voice thing starts singing? Was that just a realism detail or was that meant to be somehow used to our advantage? Can you avoid needing a disguise by waiting for that to happen before making your way back to the eastern area after collecting the rifle? Or does it maybe allow for a more secure path to distract a guard for chloroform or something like that?