For a series that has a great amount of player freedom & an abundance of options to play the game as you like this choice seems an odd one.
I mean they let you turn off mission stories & you can skip cutscenes so I wonder why keeping certain things in frame for what would essentially be a first play through only issue & disabling players choice of view seems out of place.
I havenāt touched this game since launch because of this. I realized this like 15 minutes into Dubai and immediately went online to see if it was just me. I spent 60 bucks and I donāt even want to play this game until thereās a patch that might not even be coming. Idk Iām just gonna be thinking about how annoying it is through my whole playthrough, so Iām just trying my own patience.
A centered camera is not a common thing anymore in video games. Iām glad they removed shoulder swap, but thatās just because my dumbass would always accidentally click the swap button, and later I had to try and find out the original position.
Not much use except for aiming in my experience, and you can still swap while aiming so that is coolā¦ I totally get why some people want it back though, adding a setting for āswappable shoulder cameraā that doesnāt affect aiming wouldnāt hurt.
Itās cool that youāre fine with it being removed! Iām sure this doesnāt apply to a lot of people that play, but in my experience, it actually removes some options. More importantly it obscures my view 50% of the time. I can only turn left and right, and itās very strange not being able to clearly see whatās around the next corner, especially in a third-person stealth game. They knew that was a factor in Hitman 1 and 2, which is why I assume they included the shoulder-switch in the first place. Glad youāre enjoying your time with the game, though! I hope iOi will cater to us all
As others have said, being able to throw from other shoulder was very useful. Iāll add that swapping shoulder for placing items was also a cool feature. Like if I want to place an explosive onto a surface in H3, I am now only allowed to place it to my right.
Even for shooting, it was generally more fluid to swap shoulders in advance before aiming. Very very clunky to aim, then swap shoulders, then shoot.
I agree a toggle would probably be the best solution.
And Im not talking about this from a āHitman Fanā perspective. The game doesnt have that many buttons, not more than any other third person game out there. Especially games like GTA V, who are also heavily played by the casual people they said they did this for.
But what bothers me most is that they just cut one side, they didnt center it tho. I love how they said in their response: [quote=āFirst Impressions and Small Details, post:345, topic:2630ā]
Unfortunately a lot of casual players ended up swapping camera to left shoulder without noticing it ā¦ which means itās harder for us to frame important NPCs, routes, items, landmarks etc. when we design the level layouts. Iām not 100% sure, but think that is why it was changed to only work in combat.
[/quote]
āharder for us to frame important NPCs, routes, items, landmarks, etcā¦ā
So, they cut something in favor for Hitman 3s 6 whole maps, so in their own argumentation, cut something that was usefull/important/intended for the 15 other maps you can actually play in Hitman 3?
We definitely need the shoulder swap back, a lot of my runs use shoulder swap and itās second nature to me. Now I have to stop, swap and then move to the side to make sure Iām not hanging around the corner to much. Hopefully this will be fixed soon.
Shoulder Camera
Removing the option to change which of Agent 47ās shoulders that the game camera is located behind was intentional and itās still possible to do this when in combat. Weāre aware of player feedback on this choice and weāll share any updates here. https://www.ioi.dk/hitman-3-february-patch-3-11/
The choice of wording āpossible to do this when in combatā is so strange, the biggest use of shoulder toggle was actually to help in awkward angles when shooting stuff like cameras around the corner, not while in combat.