Co-owner, CEO, Hakan Abrak
Self-publishing Hitman: How IO took control of its destiny
Notables:
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strongly considered to release Hitman 3 episodically with Dubai released in the first month, in August 2020. Would everyone have preferred to get Dubai mission five months earlier, with monthly releases after that?
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With regards to future content of Hitman:
"We are giving Agent 47 a rest for awhile after finishing the trilogy, but it doesn’t mean that things aren’t happening – there are some cool ideas that we are looking into and some of these will bear fruit"
- Sounds like some novel DLC content beyond the Seven Deadly Sins. –
- There is a major IPs that IOI is focused on besides James Bond and Hitman:
“It is something a bit different. A completely different universe. A love child which many on the team have been dreaming to developing for a long time.”
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if could do anything over again for Hitman 3 it would be to get more support from external partners to help with game launch issues.
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looking back on it, Hakan wished that advertising dollars were spent differently for Hitman 3’s launch.
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after breakup with Square Enix in 2017, 3 months of cash flow, focus was on just survival, and to finish putting together the trilogy.
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Publisher Warner Brothers pushed to have Hitman 2 released before Christmas 2018, whereas IOI wanted to release Hitman 2 in January 2019.
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IOI needed to get a new publishing ID to port Hitman2016 within Hitman 3 because Square Enix owned the previous publishing ID.
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In becoming independent, IOI has had to focus more on analytics on what features players preferred in terms of Hitman content since they couldn’t rely on this analytical data coming from a publisher, The change in focus in developing escalations vs elusive targets vs sniper maps vs multiplayer Hitman, have come from analytics of player preferences.
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In being independent, IOI has had to learn about the algorithms of digital purchases (such as within the Epic Game store) and learn of what marketing approaches work for selling Hitman, such as selling a “free style pack” of tutorial missions bundled with a few others missions.
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IOI hints that they are likely to be releasing a multiplayer online game (someday).
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Switch Cloud approached IOI very Iate in the development of Hitman 3 to put Hitman 3 onto Switch. Hitman is heavy on CPU usage besides graphics cards, making the port to Switch difficult.
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IOI is planning on publishing their own games from now on, but may be publishing other developers games as well, especially those developers who have a similar culture as IOI.
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IOI still may publish their games with a different publisher, even though they published Hitman 3 and a future Bond game themselves.
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IOI hopes to be the “most desired game developer” to work for in Europe by 2024. They have three studios: Barcelona, Copenhagen and Malmo, and planning to double in size to 400 within 2 to 4 years.