Yup, that’s really bad form.
Maybe it was an error? Seems to be gone now, unless Twitter just ain’t showing it to me.
They also simultaneously posted it to Instagram.
(And the servers really are down:
Which, yay, I’m excited about the new roadmap and all, but I also really hope that communication improves in the future.)
Sorry to be a bubble burster, but it’s unlikely to improve anytime soon. When a new game comes out, it’ll be sharp as a knife, but right now, for a game that, by game standards, has basically been moved into a retirement home, just gotta be glad we get anything.
Shhh, let me be delusional please
I doubt this. Communication has been in constant decline since 2017 when they left Square Enix. If H2 and H3 weren’t enough to make them lift their communication game, I doubt a new game that is not a sequel is going to have much effect.
They either give the people that are meant to manage the community too much stuff to do internally that they sacrifice their time in the community to complete the other stuff or the company just genuinely doesn’t care about communicating. If the problem had been Travis/Clemens just not caring, we wouldn’t be where we are today, right now.
Ok, comparatively sharp as a knife.
Indeed, this reeks of process failure.
I would surmise that either the ops team didn’t clue in the community team, or they did and the community team sat on it.
Giving notice for maintenance should be a simple, well-defined process. Either they don’t have one or they do and someone isn’t following it.
It’s either a genuine mistake or laziness. Maybe someone in upper-management will take note and inquire as to how they ended up giving players only 5 minutes of notice before a scheduled update.
Except it absolutely hasn’t because it’s the freshest game IOI has on the market and the only game they’re putting out DLC for.
Project 007 and Project Fantasy are an exercise in burning money until they’re RTM’d - and it can’t be known with 100% certainty that they’ll recoup costs; hence the incentive to keep Hitman alive.
Which has nothing to do with the game’s typical shelf-life, which by this point, barring some extreme examples like GTA V, the company would have moved on by now. Right now, since WoA is all IO has, they’re keeping it going, but it’s still in the retirement home, awaiting the eventual move to hospice, because it’s pretty clear that updates and services for it are winding down. Everything being put out for it this year and most of last year feels very much like they’re trying to get all they have left out the door, but are stretching it out to keep the cash flow going until they’re ready with their other projects.
And here are screenshots of the Undying Pack Safehouse decorations.
(@Lewisnic1)
So the six are:
- sofa
- table
- corner of living room
- kitchen table
- kitchen wall
- garden statue
According to the patch notes released today:
The Season of Undying will see the return of 25 Elusive Targets across its duration, giving players the opportunity to complete their challenges.
Not sure if this is a mistake or they changed their minds and actually decided to do the ETs more frequently. If they did, I’m not sure what they’d do for the latter half of the year.
Maintenance is over, servers are back online.
The Roadmap is now on the featured page.
(apparently the 25 ETs is a typo, it’s the announced 5 returning for the season)
Elusive Targets have been renamed in the career tab to have a proper Year 4 nomenclature.
@Fuzk curated contracts are also online!
IO have given the ET version of The Undying a horrific name. And it’s the Return/eye-patch edition we’re getting.
Well, he is indeed returning…
Whats wrong with the name?
Anyone have links for The Undying Pack it seems to not have gone live on XBL
(2024)
(from the patch notes)
It will be available tomorrow, @Swangtheugly. Today, it’s patch and featured contracts.