Ruddy’s Not-As-Good “Modded” H3 Contract Pack
Those who were around October 2020 in Hitman 2 might’ve remembered a batch of “Modded” contracts I made and released on PC and Playstation servers. Some people had fun with it at a time where IO hadn’t made any new content in about 10 months. Well, I have done a not-as-cool version of that for H3’s server (PC Only).
Backstory
First week of H3’s launch I tried to make them again in H3, only to discover an odd byproduct of H3 where no matter what I did, the original objectives of the map I was playing on were chucked on top; meaning if you made a contract on Patient Zero then you’d be forced to kill Lieblied and Cage as well as stop the virus, ON TOP of the objectives of the actual contract made. This made it pointless to make any special contracts, in my opinion. But I never gave up, and in June I found some escalation variations which had no objectives, I could make what I wanted without the original escalation’s objectives being slapped on! Hooray!
I didn’t want to go crazy making ‘modded’ contracts early and risk them getting on Trending and it raising questions with IO, but I did a few anyway. A goal was to give a pre-approved list of maps to make contracts on that could be implemented into Urben’s tool so everyone could make Freeform Training + Escalation etc contracts. At the end of June, just a week before [REDACTED] and I cracked the method to publishing special contracts on console, IO released an update that created a whitelist that only allowed Official contracts mode missions to have contracts on them, ending the ability to make ‘modded contracts’
I’ve been sitting on the contracts I already made in June ever since. I thought IO would abandon the game after a year like H2 and that’s when I’d release them, but IO decided they were actually going to release MORE and BETTER content in 2022, and I can’t be bothered waiting another year for them to abandon the game; who knows, by end of Year 2 they might even have made the types of improvements to Contracts Mode that make these contracts redundant
So, now here they are!
What are these? Can’t these just be made with Urben’s tool?
No, HCCE only works on regular contracts mode maps, these are contracts that take place on non-contracts mode version of maps. So Escalations, and Freeform Training.
But I’m on console…
You should complain to IO for blocking the ability before we figured out how to get it to consoles!
And now… the contracts:
Re-dos of the H2 modded contract batch
I tried to remake some contracts from the original ‘modded’ batch of last year. If they have Mk II in the title then it means they are different to the original in some way
Neighbours Mk II
1-10-1488972-04
4098d783-c29a-4ea2-be53-06bc212cf33c
What’s special about this contract:
- Takes place on The Dexter Discordance. NPCs have been moved to patient suites area, mandatory Bar start, cannot bring briefcase.
What’s different this time:
- Removed the suit kill requirement
- Replaced 2 targets with slightly better choices
Get To The Choppa! Mk II
1-99-1676540-04
7c93b38b-1ef4-4af7-93b2-a11bca663db5
What’s special about this contract:
- Takes place on the Freeform Training Escalation
- Unrestricted Loadout despite being Freeform Training
What’s different this time?:
- Unrestricted Loadout
- I forgot to put no disguise changes on, which was the whole point of the contract. Just promise me you won’t change outfits, okay xo
Crowd Un-Control Mk II
1-12-6796199-04
88a2d164-a5d7-48ca-a7e9-620fb27b02c9
What’s special about this contract:
- Takes place on Calvino Cacophony (Village music and unveiling ceremony)
What’s different this time?:
- One target replaced with the civilian escalation target
Infiltration: NY Mk II
1-24-2310991-04
5c7e0ec9-9ebe-41dd-a03e-e4bcda16f479
- Mandatory Bank Robber Start
- Unlike previous version you’re required to kill a target at the top, and you can bring your own loadout. It’s basically a pointless contract, could’ve been made in vanilla game. It’s just a prettier UI in that you can’t select the wrong spawn point
The Mob Wife Mk II
1-12-4880160-04
90762570-d109-4577-ade2-f19727371546
- Takes place on Delgado Larceny version of Santa Fortuna (Mandatory torture room start)
- This time you can bring your own loadout
- But to make up for that you MUST kill Catalina as a chef
New contracts for H3 batch
The Firearm Elusivity (Levels 1-3)
L1: 1-07-2213297-04 (d219ffe9-72f5-4f93-8986-5a7d424e0a46)
L2: 1-07-9239706-04 (82d93b68-518f-4996-9263-7edc2cd6d045)
L3: 1-07-8352264-04 (cae6effc-713a-4695-b554-6b31c0e8a0f5)
I usually don’t do ‘player made escalations’, but this one was natural for it.
- Takes place on Cheveyo Calibration (Mandatory Well start, no briefcase, no agency pickups)
Boom Stick
1-29-9612755-04
7e1e00a0-5e12-4115-bcdb-ddbff1eaa9d1
- Takes Place on Lesley Celebration (ICA enforcers removed, less starting locations, some loadout slots have been removed)
- Specifies a loud shotgun
S’gail Fashion Show
1-21-8785982-04
4368bd4a-5688-437a-a3ce-5a50206b4662
- Takes place on Escalation (Mandatory Jail Start)
- And yet you can bring your own loadout
Weapon Hunt: Chongqing
1-30-5604843-04
2ed2fb4e-b74e-4fa1-a966-7df502ccf9d4
- Takes place on Jinzhen Incident (Mandatory Homeless Start)
- Can bring own loadout but not a briefcase
- Specifies exact weapons
Not "Modded", just specify exact weapons
These take place on regular contracts mode maps but specify the exact weapons (aka they can be made with HCCE Tool)
Gun Grabber
1-10-8962150-04
2-10-2931521-12
3-10-1068469-37
Weapon Hunt: Garden Show
1-33-1384162-04
2-33-2104788-12
3-33-4879151-37
Breaking And Entering
1-22-2725935-04
2-22-7330500-12
3-22-6182490-37
Diving Right In
1-27-1373813-04
2-27-6312036-12
3-27-6193883-37
The Amphibian Consumption
1-33-8974103-04
2-33-1372989-12
3-33-0026833-37
Hope you get some enjoyment out of it, soz I wasn’t able to discover this stuff in time for getting it to console and coming up with a system for people to make their own