sorry I’m new to the website what does this mean?
We have a thread that is called like that where people post their unpopular opinions. And as a moderator I could in theory move posts there. The joke is that never really happens but rating The Source higher than World of Tomorrow is so unpopular, I could make an exception.
haha I’d love to see the reaction that would get
- Mendoza.
His ranking is irrelevant
@Urben
Not only that, but ranking Landslide over World of Tomorrow is incredibly unpopular and I wouldn’t be surprised if he was the only one who thought that. I grind through Landslide just to complete the mission/contract. The singing goes right through me.
I’d rate the Author over Landslide…. Because nighttime

Not only that, but ranking Landslide over World of Tomorrow is incredibly unpopular
Nah, I’d do that too. It’s just a great celebration Map and also goddaman are there some juicy NPC Models there. Not only does it combine Sapienza and Paris NPC Models, but also Icon NPCs in the Form of the Awesome Local Security, Crowd NPC from Paris and Marrakesh, aswell as some Brand New NPC Models.
That’s also Part of the reason why I dislike the Author so much. It basically just has Sapienza Models minus most of the unique ones normally at the Beach. Also it only has Black Suit Guards, which are the most boring for sure. Atleast A House Built on Sand had all New Heads fitting there, so The Author just reuses from World of Tommorow.
- Paris
- Miami
- Hokkaido
- Mumbai
- Haven Island
- Santa Fortuna
- Sapienza
- Whittleton Creek
- Chongqing
- Dubai
- New York
- Dartmoor
- Berlin
- Bangkok
- Marrakesh
- Hawkes Bay
- Colorado
- Mendoza
- ICA Facility 2
- ICA Facility 1
- Carpathian Mountains
- Isle of Sgail
Seriously, fuck Isle of Sgail.
I like how Mendoza is almost at the bottom.
But why isn’t Berlin higher and why hate Sgail so much? Too vertical?
I think we need a new poll as maps grow on you or go the other way lol.

But why isn’t Berlin higher and why hate Sgail so much? Too vertical?
Berlin is where it is because the only enjoyable parts are where the partygoers are. The off limits areas for maintenance and security, as well as the biker warehouse, are all irritating.
As for Isle of Sgail, it is because there are no scripted kills that can be used on the targets in a suit with gloves. I’m a pro-gloves player, and each of the 3 methods that seem best to use against the Washington twins can’t be done without specific disguises, none of which have gloves, requiring a suit only or gloves purist to really struggle to find a satisfying way. Mendoza is also guilty of this, but not as severely and the prettiness of the map keeps it from being ranked directly above Isle of Sgail.
why isle of sgail? the suit only runs are awful but would not at least the atmosphere bump it up a bit?
Not enough for this gamer. I don’t even bother playing contracts mode on that map.
Can you imagine hating a map because you can’t use a suit with gloves? xddddd
Absolutely. How is one supposed to keep to professional assassin precautions if none of the scripted kills allow you to maintain that illusion. It’s infuriating.
- Sapienza: restored my faith in the franchise. Italian towns are the comfiest location ever and the sheer number of ways to do this is staggering. Perfection.
- Mendoza: Having an accomplice in the level with you is quite new for Hitman. Sure we had Smith and Mei Ling before but the context of this is unique. The intended story way of doing this is cool and the sniper method is also fun. Beautiful location too. Maybe i’ll feel differently once the rosies are off but right now this is no. 2.
- Berlin: From a purely gameplay point of view this is comfortably the best one. Such a fun level and there are many different possible SA/SO runs. This is also perhaps the closest nu-Hitman comes to that pitch black Contracts atmosphere.
- Hokkaido: Breathtaking location and ambience. The indirect way of killing Soders is also very unique and clever. A bit restrictive sure, but my first run was unforgettable.
- Dubai: I see this as a superior Paris. It’s an excellent intro level with a great location and many clean ways to complete it.
- Miami: Pretty good. The only reason it’s not higher is that the kills are scripted set pieces that were probably intended to end up on a bunch of clickbait Youtube thumbnails. I’m being cynical here, there’s nothing really wrong with it.
- Paris: Great intro to the trilogy. A bit simplistic and underutilised to place any higher.
- Chongqing: Difficult to rank this one. The location is, let’s face it, the greatest incarnation of a cyberpunk city in video games, bar none. The issue is, both targets are holed up in tediously well-guarded fortresses which means you don’t actually interact with that city. I don’t care for the forced escape sequence either but at least you can skip it on repeat playthroughs. May rank this lower as the dust settles.
- Dartmoor: Incredible premise, underwhelming execution. This really needed a more compelling mystery and a Poirot-esque final scene with all the suspects gathered round to sell it. Without that, it came off quite anticlimactic. Still an admirable effort.
- Haven Island: Just a fun level, if a bit uninspired. Does nothing new.
- New York: Some people really love this one, I found it a bit of a chore. I haven’t fully explored it so maybe on replays I will learn to like it and rank it higher.
- Hawke’s Bay: I think this is a fantastic tutorial level and I wish nu-Hitman had more of these short and sweet hits. Underrated.
- Whittleton Creek: I didn’t particularly like H2, and by this point the Blood Money references were getting a bit eye-rolley. I found it tedious.
- ICA training facility: Decent tutorial levels, not much to talk about.
- Santa Fortuna: Too big and doesn’t do anything that hasn’t been done before better.
- Sgail: I don’t like it. I don’t care for the story in nu-Hitman and the illuminati hanging out in a literal medieval castle on an island, wearing fucking robes is a bit much, let’s be real. Cringe tbh. The actual targets are not fun to kill either.
- Mumbai: Nice idea but horrible execution. Simply not fun to play at all.
- Marrakesh: Amazing idea, poor execution.
- Bangkok: Just sucks.
- Colorado: Holy shit, feels like it was made in a level editor.
- Chongqing
- Hokkaido
- Miami
- Mendoza
- Isle of Sgail
- Marrakesh
- Paris
- Berlin
- Sapienza
- Haven Island
- Santa Fortuna
- New York
- Dubai
- Bangkok
- Hawke’s Bay
- Mumbai
- Whittleton Creek
- Dartmoor
- Colorado
- Carpathian Mountains
Heres Mine:
1: Miami
2: Sapienza
3: Dubai
4: Haven Island
5: Dartmoor
6: Paris
7: Mendoza
8: Hokkaido
9: Isle of Sgail
10: Whittleton Creek
11: New York
12: Chongqing
13: Berlin
14: Mumbai
15: Santa Fortuna
16: Marrakesh
17: Carpathian Mountains
18: Bangkok
19: Hawke’s Bay
20: ICA Facility (Yacht and Final Test)
21: Colorado

6: Paris
Respect it being in the top 10 (ofc its the second best map )

9: Isle of Sgail
should be 1st
In the name of God
I want to express my opinion about all Hitman roles and the rank from the worst to the best (these are just my opinion and people’s views are different):
21- Thailand: Bengk: This map is boring and the worst map, but this is not the worst problem, there is no creativity, and Ken Morgan’s goal is the worst goal in terms of commuter route design, the only positive thing is: visual beauty. The evils of Thailand Thailand overcome this point
20- France: Paris: Yes!! In my opinion, France is one of the weakest roles, creativity is very low, the environment has nothing to do with each other (fashion and beauty/Greek mythology/confidential auction of information), they have no problem with me and it affects this environment. The environment in some places is very crowded and in some places it is very quiet so that I feel that there is an extra part and this disproportion has damaged the environment. I myself have no interest in Greek fashion and mythology, because of this environment, I think it is designed very badly and disproportionately. There are all creative ways to move around the mansion, but all these evils overcome this one good thing
19-USA: Wilton Creek: The map has nothing attractive, no or ten similar houses, very very quiet, boring, very comfortable without creativity and… The only positive point of its beautiful music is the design, but its evils have been well removed
18- England: Dortmore: The map is very lost; It’s very simple and after a few games it’s not worth playing anymore, very little creativity in the map and the presence of pain have many positive points, from map design and stylistic design to the mysterious secrets that lie within this role, but… Well… I hate the lost and sad map, I say again: this map is not particularly attractive after playing it a few times and you will find out its secrets; In general, in my opinion, its bad things overcome its good things
17-Germany: Berlin: Everything is fine, environment and NPCs, hustle and bustle. Security and… But the worst thing that makes all these good things less important is the vagueness of the goal >> I am not against mysterious and vague plans, by the way, my first rank is a vague plan… The vagueness of the goal is something else, the problem is this: the goals are not clear, you don’t know exactly what to do and where to go; that’s it, this is Berlin’s worst problem, one of the big reasons I’m a fan of Hitman is that the goal is It is clear. You know exactly what to do, but it is getting vague in Berlin and this is the biggest weakness of this plan, and that’s why I hated this plan (by the way, the plan is very dark and I think this plan is very dark, it’s not interesting with this story
16- Andaman Sea: Ambrose Island: excellent environment; I really say; The combination of Colombia and Esgil Island becomes the environment of Ambrose Island; but; The advantages of the map are summarized in the environment; Unfortunately, the targets are not good; Additional story comes; Creativity to kill targets is low; And…
15- New Zealand: Hawks Bay: All the points I said about Wilton Creek apply to Hawks Bay. But what makes this map better than the map of Wilton Creek is the scary atmosphere (for the first time) and the secret and more mysterious than Wilton Creek
14- Romania: Carpathian mountains: a roughly linear path (there are some creative elements), but the map is very similar to a train; I also love the train; But unfortunately, due to his linearity and unrepeatability, I cannot raise his rank any more; I think it deserves this rating for its good train simulation
13- Morocco: Morocco has no positive points. But there is no important point, it’s just busy; It is disorderly; And it has low creativity, but overall it is neutral
12- America: Colorado: Yes; Everyone has a problem with this plan, but I don’t think anyone considers positive to be important, while it is very important to me. Yes, there are bad points: a superficial story of goals. The ugliness of the map is Hitman’s hardest stage and… But; there’s one thing, it’s the simulator stage of a military zone that I think can do this well. All NPCs are armed to the teeth very hard. Being ugly; and… Everyone is trying to simulate a military zone that I think was successful; In general, this point justifies all the evils of Colorado, and I think this rank deserves it
11- Japan: Hokkaido: magical? No; Dr. Hokkaido is a great trick from the creators. A gimmick that attracts most people while being a normal app (maybe a bad app). The map is very small, and in this smallness, it pretends to be big and winding with the magic of science and imagination. ; But no, after playing 10-20 times, you will learn all the Japanese tricks and then you will understand. Ah, what a ridiculous plan, little creativity. Yes, there is little creativity in killing Erich Sudders, except barely; We don’t have anything to do but make auxiliary stories, the whole plan is just deceptive and we actually see a normal plan that gets weaker.
10: Maldives: Haven Island: From here the maps become really beautiful and have less problems. Maldives is a good map. beautiful attractive; creatively; big A good story… but it has two negative points: 1- It is a bit difficult and this difficulty does not suit the story and the area. Having three goals is a lot (difficulty wise) 2- The girls are a bit naked and that might bother some (like me) but that’s just me (I said it’s all my opinion)
9- China: Chaocheng: this map is a masterpiece; A masterpiece environment; Secrets and atmosphere are excellent, beautiful and attractive; NPCs; security; And everything is great; But… But it ruins the work… But the ending of China is really nonsense; After activating the hack, unfortunately, everything falls apart and completely destroys the peace that I want from Hitman; If this was not the end of China, it would definitely be among my top 5; But… it has a silly ending; An ending full of conflict without hiding and without peace
8- United Arab Emirates: Dubai: beautiful; affectionate; pleasant Music: Masterpiece; Lighting and graphics: excellent; Story: Good; The map that has the least flaws and has been able to appear as a good Hitman map; Play and enjoy; Lacking any secrets and excessive difficulty
7- Colombia: Santa Fortuna: very beautiful very attractive; Even the name of the drug cartel attracts people; Everything is great; graphics; mood; Secrets of the game; And… the only negative point of the map is the loneliness and lack of NPCs in all parts of the map; so that some places seem extra; Commuting between the targets is a bit long, but due to the excellent environment, this commuting does not become boring
6- America: Miami: Actually, the first times I played this map, I hated it. How crowded and noisy it is; But after I was immersed in the plan, I realized something; The map of Miami is much more than these things; full of creativity; full of details; All these crowds and noises are to make the plan real, which worked well;The only negative point is the crowding and disorganization that I said is necessary to make the map realistic
Let’s get to my top 5 Hitman maps
5- India: Mumbai: Exactly all the things I used for Miami can be used for India, except that; Indian population has a special order. A recipe that makes India more mysterious and beautiful is used. Tell me, where is order in India? I say that the order of India is a hidden order in the city itself and its various parts, that all men are in their proper place.
4- America: New York: In my opinion, the most complete map is Hitman Bank. No fault can be found in the map and NPCs. Everything is exactly where it should be. Excellent security, everything is accurate and organized. Full of creativity and… the only thing that can be said about the mood of the bank is this: it is not exciting. Of course, this is not very important. Because Hitman is not the epitome of excitement. This is the embodiment of thought and management
3- Argentina: Mendonza: the combination of my first and second players (Esgil Island and Italy)
Everything is great; goals; mission; breath neat and clean; Everything is a masterpiece; There is no word; have fun
2- Italy: Sapienza: the map is very beautiful; It is attractive; The mission is creative; The whole city is connected; Everything is perfect; The targets have a very good story and their characterization is very high; Everything is great and a masterpiece; The only reason that Italy is second is that its atmosphere is not mysterious, otherwise everything is finished
1- North Atlantis: isle of sgail : In my opinion, the most masterpiece of Hitman’s map is this; A mysterious place; A suitable and attractive story; Secrets that may never end; great difficulty; Yes, this step must be difficult; Illuminati is not going to be easy; Everything is not defined correctly and precisely; Everything is beautiful; and especially music; The music of Esgill’s Island is a masterpiece: and I really enjoy it
This was my opinion, I am happy to discuss
hey what are your thoughts؟
The criterion for my evaluation is primarily the authenticity of the location and the immersion it evokes in me. So:
Masterpiece in every detal
- Miami
- Heaven Island
- New York
Masterpiece, but podium can be only one
- Berlin
- Santa Fortuna
- Mumbai
- Ambrose Island
- Mendoza
Some of the best with wasted potential
- Whittleton Creek
- Dubai
- Marrakesh
- Bangkok
- Chongqing
Great, reliable, and skilled craftsmanship, but no hard feelings
- Paris
- Hokkaido
- Isle of Sgail
- Colorado
It’s great but overratted, I don’t like it
- Sapienza
- Dartmoor
Simple, but it could be much better
- Carpathian Mountains
- ICA Facility
- Hawke’s Bay
Post Scriptum:
Below are locations that could have been incredibly atmospheric, but it’s clear they were rushed, lacking in detail, native speakers, and overall polish.
- Dubai – An incredible location that lacks a central, defining event like the one in Paris. I really miss native voice actors with an Arabic dialect.
- Berlin - why no german voice actors?!!? Area with gangsters are too empty, it could be made much better
- Chongqing – An amazing location, but too much focus was placed on the two facilities, completely neglecting the central street area, where nothing happens. It could be one of best atmospheric locations, but thet just made it bad without soul.
- Whittleton Creek – One of the most atmospheric locations, but it feels rushed. There are too many empty houses that could have been filled with activities or NPCs with their own stories.
- Mumbai - I believe this is the most unnecessarily overproduced mission ever created. It’s too large - they could completely remove the section with the tracks and the hangar and leave only the street and the tower, while dedicating the time and resources to polishing other locations, such as Whitteon Creek.
- Marrakesh – Missing native speakers, with a massive, empty, and underutilized bazaar space where nothing happens.
- Bangkok – I miss native speakers, and the large empty spaces lack activities or stories. It’s missing a garden and a beachside area. Quite bad level design.