Woa is a really great game, but I do think some changes need to be made before support for it eventually stops.
1 - We need a fully functioning offline mode. I know there is one, that has certain functions, but it needs to be fleshed out to match the online experience, as in reality this game doesn’t really have any online-only content.
2 - Prestige objectives should be made optional to choose in hardcore. I’m fine with them being required to complete a mission, if chosen. Always thinking of how to fit an objective while doing a mission stifles the freedom of choice, and makes hardcore much less fun to play for many.
3 - Add at least 1 safe spawn to every map in freelancer. I really think it’s a weird design choice to be able to get this objective without any remaining maps to complete it on. Simply add 1 safe spawn, so a player will always be able to do this objective.
4 - Allow us to customize our controls more freely. I want to put things like opening doors, dumping bodies and climbing pipes to E key. However, all these actions are on 3 separate keys, and game simply won’t allow you to change the keybinds. Simply remove keybind restrictions on interact/use item/agility actions and the problem is solved. I would really like not to be forced to use Autohotkey to fix this issue in the future.
5 - In Gameplay/General tab in the options, running and slow walking are presented together as options, forcing you to choose both as either hold/press/toggle. Separate them, so the player has more control of them, for instance, having run as hold and slow walk as toggle, which currently is not something you can do.
6 - For some reason 47 will take half a second to transition from normal to slow walk speed. Please make the transition instantaneous.
Edit: Edited the 7th change out, because after I wrote this post I saw that now Ambrose Island appears in the Campaigns tab as well, under Hitman 2, between Whittleton Creek and Isle of Sgail.