Edit: August 2026 - Sadly, the latest roadmap doesn’t incorporate most of my suggested changes. Being able to play some of the celebrity ets as normal missions is at least a first step towards one of my changes being implemented. It’s kinda messy though, since you can only play some of the celebrity ets right now, and you have to go to the Destinations tab to find them.
Qol/Balance changes:
1 - A fully functioning offline mode. The current one has certain functions, but it needs to be fleshed out to match the online experience, as in reality most of this game’s content doesn’t need internet to function.
2 - Fps limiter would be very useful for those who prefer a more stable game performance. Currently you can only limit fps by turning on v-sync, but we need an option that works without it. Options should include 30, 40, 60, 90, and the current unlimited fps.
3 - Prestige objectives should be optional to choose in hardcore Freelancer. Them being required to complete a mission if chosen is fine, however, always having to do an extra objective during a mission affects the freedom of choice, and makes hardcore Freelancer much less fun to play.
4 - Add at least 1 safe spawn to every map in Freelancer. It’s an odd design choice to be able to get this objective without any remaining maps to complete it on. Simply add 1 safe spawn for each map, so we can always do this objective.
5 – More options to customize controls. Things like opening doors, unlocking doors, dumping bodies are something you should be able to do with just the E key.
However, all these actions are on 2 separate keys, called Interact and Use Item and the game doesn’t allow for them to share the same keybind, despite them being combined to Y/Triangle on controller. I use Autohotkey to get around this, but I should be able to change controls the official way.
To fix this simply remove keybind restrictions on Interact and Use Item controls. Also, adding the ability to rebind the default keys used during various mission stories (E, G, Space) would allow the player to easily avoid control conflicts, in case they combine Interact and Use Item.
6 - In Gameplay/General tab in the options, running and slow walking are presented together as options, forcing you to choose both as either hold/press/toggle. Separating them would allow for more choice, for instance having run as hold and slow walk as toggle, which isn’t something you can do right now.
7 – When recorded by a camera, you will get an alternating yellow camera/yellow guns icon in the hud indicating that you can retain your silent assassin status if you destroy the cctv footage.
However, there is no such indicator for killing a target before they alert someone. Instead of alternating yellow icons, the yellow guns should appear when killing your target would retain your silent assassin rating, and the yellow camera icon should appear when destroying the cctv footage would retain your silent assassin rating. If both are needed to retain your silent assassin rating, both the yellow guns/yellow camera icons would appear next to each other.
8 – Alternative lock-on option that would allow you to manually swap between throwing and lock-on by pressing the reload button while aiming any throwable object.
9 - Ability to show only missions or cutscenes in the ui, to improve menu navigation. It would work like the filter for challenges. You can choose between showing both, showing only missions or showing only cutscenes. The game should remember your choice as well, just like it does when you use the challenges filter.
10 - Elusive targets should be permanently available. In the Campaign tab, in the Side Missions, a new category, simply called “Elusive Targets” should be made.
Here, both celebrity and non-celebrity elusive targets would be included, and would play like their initial live releases (So no extra enforcers/limited loadout or other similar changes would be included) To get a celebrity et in here, you would need to buy the associated dlc obviously. Once Ioi stops reactivating ets, you should be able to earn the suits by completing challenges on these missions, that would have the same conditions as their live version.
11 - When 47 vaults things he will often end up crouched after he completes the action, even if he was initially standing. An option to turn off this behavior, where 47 would not change his initial stance after he completes a vault would be nice.
12 - A centered camera option that you can set up independently for exploration and/or aiming. Also, an ability to make aiming fov less zoomed in.
13 - When 47 is hanging off a ledge or is standing on a ledge near a window, he can grab and throw any npc who happens to be nearby. However, the key for this is E on PC, but changing it to Q would make more sense, as it is the subdue/melee button, and since 47 can’t subdue/melee while standing on/climbing a ledge, there would also be no control conflicts.
14 - Make escalations a part of the game modes page. It’s a bit odd that we can only access escalations from the locations tab.
15 - Photo mode would be a great addition.
16 - On PC, pressing any key should allow us to continue past the intro screen, instead of being limited to pressing Enter.