Player vs Player mode (suggestion)

The ideia is: 2 to 8 players, on the same map, they must kill each other.

They are not market as targets, and their appearances are randomized. A little like an elusive target would be.

The maps work as normally, so if the players are careless, they will be killed by NPCs. Players can wear the disguises as usual. I would also add Lookouts and Assassins, as in the Freelancer Mode. They’re also good because there will be more “out of place” characters.

On top of that I’d also add the need for the players to eat or drink something every few minutes. It could be to avoid a punishment (can’t run) or to gain some kind of bonus. That would allow the player to be poisoned.

If a player is poisoned by an emetic poison, he looses the controls until his character has gone to a bathroom, or other eligible place, and puked.

Do you like this suggestion? Should it be added to the game?

2 Likes

Yes that is a great idea, however I feel players are going to get assult rifles and kill each other like Warzone/Pubg. Hence blocking to bring assult rifles would solve this, not sure if players can snatch it from guards - or activating silent Assassin would stop players from doing it.
Some blocking the trigger on rifles would do.
I remember there was PvP in one/some part sniper elite game series.

however I would love if there is a PvP in hitman. Most games are on PvP model for their business.

2 Likes

Kind of similar ideas have been brought up before and I think I’ve said before they sound quite similar to the Assassins Creed multiplayer mode, yours perhaps most of any - which tbh I would be perfectly fine with IO ripping off and inserting into Hitman.

Could be fun, think it would be an improvement on Ghost Mode, though if they want to just add that back in that’s fine too.

1 Like