[MOD] Passenger Train

Passenger Train - 0.9 Beta

The passenger train has arrived ! Finally the type of map we should have got when players said they wanted Hitman on a train level. You could already experience the map in Freelancer Variations, but now it has its own bonus mission for you to enjoy. However there are large bugs you must be aware of (Read below) which is why this mod is still officially in beta.

“Express Delivery”

Welcome to Romania, you’ve been hired to deal with a bit of corporate espionage between two large Eurasian transit companies. The client’s rival, Milford Industries, has struck a deal with a corrupt Interpol agent to hand over all the evidence on Milford’s dodgy dealings in exchange for a large payment. The client needs that evidence, and Milford’s corporate fixer to be dealt with.

Objectives:

  • Eliminate the buyer, or leave them in one of the containers marked “X” for the client’s team to capture when the train arrives
  • Retrieve the Interpol agent’s USB drive

What’s special about this mission?

  • It’s on the mother-licking train!
  • Which has been turned into a passenger train, with new spawns and agency pickups
  • The time of day is randomised (Day or night)
  • The Interpol Agent and objective location is randomised
  • The target is randomised
  • The target and agent’s route are randomised (If you can’t tell, I hate speedrunning)
  • You must use clue/s to figure out the target
  • There is a small unmarked mission story (Don’t get your hopes up too much)

Bugs (PLEASE READ, I WILL NOT RESPOND TO COMMENTS THAT MENTION ANYTHING HERE)

  • If you make anyone in the first few carriages sick (Passenger side of train), the game will crash . Don’t ask me why. Yes, I’ve tried everything I could think of.
  • Any time an NPC has to walk more than ~200m down the train suddenly, the game will crash. This usually happens when there’s chaos on the train, a guard from a different section runs over as backup, and then stands down and attempts to return to their normal route back in the other section (which is now more than 200m away)
  • NPCs can hear through the walls in the new carriages (Laundry, passenger)
  • There may be a small chance the target will immediately act like you’re not there and walk away when you begin the ‘mission story’ despite you being right in front of them. I hope I’ve fixed this one, you may comment if it’s still occurring.
  • Puffy jacket guards can be immune to darts, this is because the jackets are thick so you need to hit their head
  • It shouldn’t happen but there’s a chance the game will crash after the mission story if you allow the target to storm off, you can comment if this happens to you.
  • Enforcers will not chase you on this map, pls don’t exploit dis x
  • Small bugs: You do not start blending in on Passenger Seats or Bar spawn, the central toilet mirror doesn’t work properly, you can poison a particular passenger’s meal while they’re in the middle of eating it, a male target will occasionally mention Novikov during the mission story
Clues for the mission if you're really struggling [Pay 500 Merces for each clue ;)]
  1. Read the damn briefing and objective notes!
  2. The target is only dressing as a staff member for the exchange, their target picture does not represent what they’ll be wearing in-mission

  3. The seller will have a cabin to themselves always… there’s only a small amount of cabins like that

  4. 2/6 of each seller’s acts will reveal them. Wait to see who shows up in the cabin, or keep an ear out for someone stressing :thinking:

  5. The mission story is unmarked, but the target is there for an exchange with an Interpol agent…

Future Updates

  • Hopefully one day sort out the above bugs?
  • Challenges on Peacock
  • Contract Creation on Peacock
  • Missing translations

Contributors
Thankyou to the following people

  • @Kercyx for furnishing the new carriages, replacing military stuff with civilian stuff, sorting out the agility-related things, Francais translations and other odd jobs.
  • @AtomicForce for providing a new NAVP and AIRG so NPCs can move between sections of the train! And for @2kpr’s work helping him
  • Luka for providing Deutsch and Italiano translations and playtesting
  • Sinful Monsoon for Russian translations

And as usual everyone who helped create the modding tools and helped my understanding over the years (Too many too name now). If I’ve forgotten anyone I apologise

40 Likes

This is impressive on so many levels! Appreciate your work

10 Likes

Awesome, can’t wait to try it out!

6 Likes

Pretty much what the actual level should have been from the start :heart_eyes:

4 Likes

Goddamn! You Modding people are absolutely awesome! :heart_eyes:

4 Likes

Incredible work as always!! I’m on console so I don’t think I’m able to play this. Is there any chance people will be posting videos of the mod mission on YouTube?

2 Likes

Had to take a look, and it’s very nice to say the least. It’s also pretty challenging, especially if you rip the guard disguise right off the bat; lotta enforcers in small spaces.

The time of day change definitely sells it, like the Patient Zero maps something that simple can make it feel totally different.

I shall watch this mod development with great interest!

3 Likes

0.9.1 - Small improvements and fixes

  • Fixes lethal bar ledge, removes lethal jump train roof ledge (Will have to come back and adjust this later, but for now you won’t die)
  • Improves objective display (@AnthonyFuller)
  • Removes condition where bodyhiding objective can be failed… instead you’ll just have to kill the Buyer if containers are full
  • Basic Japanese and Espanol translations (Thanks, Google)
  • Removes Target Jingle (AnthonyFuller)
  • Possible fix for Office-side Female Target immediately treating you as missing when you approach her about the meeting (You let me know)
9 Likes

Are there any videos of this?

Seriously, Kevin. You are you going to make me get a computer just for this game.

8 Likes

Currently working with another skilled modder to make the mission a more polished experience (No crash fixes sadly) particularly for Peacock users. No ETA yet but hoping by the end of this coming week. On the lookout for someone to do Chinese translations if they’d be so kind.

7 Likes

I rarely play the game anymore unless there’s new content, but this was a really refreshing mission. Looking in different compartments for the target was fun, even though I had trouble finding them. I also really liked how some of it is RNG-based, with much room for replayability. The environments were also really immersive. Loved this!

15 Likes

Thanks for saying, and playing.

The upcoming update will put in a system to make spotting the target a little easier

EDIT: Just watched your playthrough, I tried to get the targets to follow you more closely but clearly I failed, he definitely should’ve followed you into the cabin when you first tried :weary:
Might see if there’s anything else I can do to make him come closer to you

Aaaand okay I’ll get rid of the back of train camera, it is in a tough spot. Though it looks like you missed a spot to climb onto roof from the window

7 Likes

How do I open the mod for the game menu? is it peacock exclusive or something?

Not sure I understand the question. You can only play in Offline mode or Peacock

1 Like

Yeah, this is my first time using mods had to ask, thanks

2 Likes

Welcome to the new world :eyes:

3 Likes

0.9.2 - Quality of Life Improvements

@AnthonyFuller has semi-officially joined the ‘post-launch’ team. I’ve partially rushed out this update because I’m a bit lazy and impatient, so some stuff won’t be translated (I AM TAKING TRANSLATOR VOLUNTEERS), and there’s a chance the new target scanning system will glitch if you lose sight of the NPC in the middle of it.


Changelog

  • Adds Peacock Mastery if you have mastery enabled (AnthonyFuller)
  • Descriptions for starting locations (AnthonyFuller, Translations TBD)
  • Can ‘scan for target’ (Mumbai/Berlin style) after discovering their picture (AnthonyFuller, Can glitch if target goes out of sight during scan)
  • Makes target follow closer during escort
  • Amends Laptop Clue to point out target will be in a uniform (Translations TBD)
  • Removes back of train camera
  • Enables basic blank minimap
  • Turns back of train roof into non jumpable ledge rather than letting players ‘walk off’ edge
10 Likes

0.9.3 - Peacock Hotfix

Fixes Peacock error if you have mastery enabled

4 Likes

I love the Snowpiercer references

2 Likes