Mildly Annoying Details (or Lack Thereof)

It’s just a symptom of Hitman 2016 displaying the full rectangle for targets by default, but Hitman 2/3 displaying a compressed vertical rectangle of the center of the image.

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Yes, I remember seeing them in H1 and they looked normal.

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The people wishing to get a shave at Sagar’s Barber Shop in Mumbai continue showing up even if all the customers before them got their throats cut.

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You mean they’ll gladly get a shave around a dozen dead bodies?

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people walking into me and telling me to back off

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I’ve had this happen to me in real life :neutral_face:

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lmfaooo i guess hitman is still realistic to a degree

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I find it kind of odd that they would release a purple suppressed Classicballer before a regular one. To be honest, I wish they could just replace the Silverballer Mk2 with a suppressed Classicballer. That way it would be slightly more unique, and we would have a better reason to use it.

Edit: It seems like the gun might be based on the Trinity guns rather than the regular unsilenced version.

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Pritchard escort’s suit doesn’t get wet.

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I’m playing The Splitter for the first time (arcade). I haven’t completed it. Just want to point out, at one point he says “n’es pas” and it should be subtitled “n’est-ce pas”.

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I don’t know how exactly is it with Pritchard’s knowledge about 47 (I think he doesn’t know that he’s present as his bodyguard), but I’m mildly bothered that he isn’t an VIP in The Splitter. I know it would be just another annoying complication, but Optional: Do not Angus Pritchard shouldn’t be that big of problem. It makes sense continually - he later appears in again, and secondly, he would recognized 47 because he worked with him before (even if he didn’t know about it).

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Technically he can get killed if Valiant goes on alert and you killed any clones so IOI probably didn’t add that complication to allow for that specific scene.

(Next time I play the Splitter I’ll try to poison Pritchard to KO him and stash him somewhere - it’s probably possible with him since it worked with Diana in Mendoza.)

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The interesting thing about Pritchard being killed, is that it doesn’t count as a non-target kill for the player or result in SA being lost. In the past, all other instances of one character killing another counts as though the player has done it (ie the Envy escalation where the player gets XP for the rival’s kills).

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IIRC you can instruct the Mendoza snipers to shoot random people instead of Vidal and those aren’t counted as non target kills either?

im not sure this is true because suicides dont count, ive never gotten XP for Jeff dying

Why is changing to your swimsuit inside your own hut considered an illegal action? Everyone on the map gets white dots for a second.

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On the same map, during the mission story with Tyson he turns around so you can change into the Bodyguard disguise. Looks like devs forgot about or did not want to bother with the ability to change disguises safely (you can on Sapienza and Isle of Sgail) for Haven :sweat_smile:

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This is clearly a teacup, not a “coffee glass”.


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I’m I the only one who is bothered by the fact that some guns are described as “underpowered” in the description? I feel like it’s a very “videogamey” way of describing something, even if it might be true.

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On the IAGO Auction VIP List in Paris you can see that Tobias Rieper being spelled “Tobias Reaper”.

I remember that the subtitles also said “Reaper” instead of “Rieper” when the game first released in 2016, before they patched it. Guess they forgot about the list…:thinking:

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