Hitman World of Assassination – Full List of Unlockables





hehe, got better pics than you B)

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Now this is some low resolution texture if Ive ever seen one, damn.

But looks really cool. But I hope its illegal. “Do you want to go past this frisking? With THAT bloody, rusty meat hook and saw? Sure, go right through”.

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This suit is also pretty much Viktor Novikov’s suit with the turtleneck but charcoal instead of steel blue.

Now, the possible Berlin unlock is not at all what I was expecting, but I loved it! Great reference too.

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Ah that’s where it was.

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I think the psychiatrist has a similar suit in Sapienza.

This is the suit.

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Interesting :smiley: wish the ET suit had a belt too


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I know it doesn’t exactly fit this thread but anyone else think the 1945 Grand Paladin will become an unlock in some way eventually? I think it is indubitably going to happen.

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1945 Grand Paladin MK II with slomo flying like the suitcase.

Good idea but if you break it, die/autofail or don’t exit with it, you lost it. :stuck_out_tongue:

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Something like that was the one thing I always wanted from this game.

If you exit with an item/suit, you unlock it for permanent use on other maps. Any starting location would then be open to any suit.

Since no suit grands you access everywhere, it wouldnt even be OP. Sure, starting Paris with the auction guard might seem OP, but then they could make it a rule and say “no unlocked guard suits useable in their origin location”.

If the next Hitman is even close to what the trilogy is, this is a thing I need in the game. No more reskins, no more unlocks of basic items already in the game. Then they are also forced to make unique items we cant just unlock by playing any map first run.

This is all I ever wanted in this trilogy, since I first played Paris and thought “Oh man, I want to take this and throw it at some guards head in Sapienza”

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I am glad this is no thing honestly. If I do a Old Axe contract, I do that because I want the player to get it first. If I don’t I make it a Broadsword contract. If you could unlock everything then that is impossible.

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That’d cause too many issues, it’s not a very good idea for balance

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Then again I ask, how much balance does a single player game need? As long as all the items are a valuable option to each other, wouldnt that work? So far, every knife works the same, every screwdriver, every wrench, every scissor and so on. Or the guns. Even the suits are useless on other maps, why should the Hokkaido Guard be allowed anywhere on Haven except the “normal suit” areas? But it would look cool, and people would be encuraged to play the game alot more if they want to “collect it all”.

They could add in a leaderboard/contract restriction. Restricted loadout. Then you could basically tell the people to not equip it from the get go, or in a stash. There are possibilities. I think it would allow for much, much bigger approach to the challenges in game.

Basically all Im asking for is that the hundrets of items, suits and more they made are used when you want them too. So many people ask for Ninja suit, the flamingo was loved, the vampire magicin is still kind of a wish for some. Suits like these would just be there if you find, equip, and use them. You could unlock the location suits without gloves with a single playthrough. And the other one through ET.

I feel like it would be an awesome addition if they would put the work into it.

But it also doesn’t fit the game’s theme, the objective isn’t to have thousands of available items in your inventory, you have to make out with what the map offers you directly

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That breaks consitency. You would have to explain the player why you can bring your “ICA crow bar” but not your “crowbar”. Likely people would assume this being a bug.

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Then again, why should someone for a contract “ban” one of two identical items?

Then why do we have so many pistols, unlocks that are essential reskins, why do people ask for the screwdriver to be an unlock if you can find them on the maps around every corner? Youre still limited to 3 items and one pistol per run.

Didnt have Absolution a similar system, where you could unlock guns and suits by carrying them out of the game? And then into contracts mode? It didint break the game there as far as Im concerned.

Oh you did not suggest to exclude “map items” in general in contract mode but instead enfoced by the individual contract? That makes it even more inconsistent because then it is no general rule but a specific one. You would have to reflect that in the UI despite it not being relevant in general in contract mode.

I would add an option where you, the contract maker, can “mark” items either allowed or banned, so people wouldnt be able to bring that specific one into the map from the start.

I just feel like there is alot of wasted potential, when there are so many items in the game you cant use on other maps. The sniper rifles from Knight and Stone for example. Complete the mission, get them. The ICA Druzina? Same. The ICA Artic Druzina? No more grind.

I dont want to ignore your opinions, and I definitely understand your concerns. My idea would take alot of work to implement. But I stay by the point that I think it would allow the players to really utilise the worlds and items IOI created, without being forced to repeatidly to things on the same maps over and over to get them for a single use only.

Unless you want them too, thats where the “ban” idea would come in place. IOI could do that too, only “standart” unlocks for ETs for example.