Here is my wishlist for the next year in Hitman. I know that some wishes will never occur
Maybe
- Integration of freelancer-exclusive items in the main game (like the micro proximity taser, or the canisters) with new challenges in the main missions.
- Inclusion of Ambrose Island mission in the campaign tab. Either included directly in H2/H3 tab, or inside the Special Assignment/Bonus Mission tab.
It would be good if this mission is included directly in the story. That way, players can play the whole story, from Arrival to CM (AI inlcuded).
(Very) Small possibility
- If new levels are integrated in Freelancer mode, these new levels above 100 should require less amount of XP than previous ones (something like 30,000 XP max) - To avoid grinding.
- Release of ET missions individually with free loadout. Currently, the only way to replay ET missions is ET arcade mode. If you want to play a specific mission, you need to beat previous levels sometimes, and once it is over, you must repeat the same process. And some arcades have a restricted loadout requirement…
A new tab with the selection of individual ET missions would be great! With free loadout (like regular ET missions). I can even accept if IOI releases them as paid DLC. - The possibility to play The Drop freely, in order to play the different related mission stories.
- Return of legacy Hitman 1 escalations in Hitman 3 game.
- New items unlocks: antique sedative syringe, outstanding coin, proximity sedative gas that are present in the files but not available.
- Integration of the CCTV system (from Freelancer) in the main mission of Dartmoor. Or included on master difficulty.
Don’t even dream
- Mastery system for the ICA Facility. Something like a 5-level mastery (like HB or CM) with some unlocks like lockpick, or the ICA Facility suit. Just to be consistent with the other maps and levels.
- Free loadout for ICA Facility missions (Freeform training and Final test).
- Return of the Undying ET. The mission was so interesting with the different mission stories. Would be great to repeat them.
- Inclusion of mission-related suits to the mastery levels. Reaching mastery-level 20 on Paris would unlock the Tuxedo with gloves variants (or the classic Tuxedo), in order to be consistent with the H3 mastery levels (where final level 20 unlocks the gloved suit).
- Reintegration of ICA Electrocution phone (even though it’s no longer a SA kill). IOI did change the rule about the Molotov cocktail. Can be the case with the electrical phone?