the title says it all. post your wishes for an ideal hitman game, not necessarily the upcoming one.
i, personally, want them to fix the lighting in the legacy levels because even if they added all other mechanics like blood pool reactions, money/upgrade systems etc. these levels would be unplayable. the other day i tried to complete a lab escalation in sapienza where you hack a laptop and the cave was pretty much pitch black
they only need to fix Sapienza (for the legacy maps). and then for all maps fix the weird bloom / lens flare on random items (and also the sun sometimes)
iād love them to tweak other maps as well. for example, ricoāe mansion has some weird greyish filter that makes it kinda ugly. bangkok is even more yellow than initially and hokkaido also feels a bit off for some reason. but yeah, sapienza should be the top priority
Also Iād like to see the Whittleton Creek location function a bit more like Colorado (wow, I never thought Iād be saying that) - meaning that you only HAVE TO collect the clues during your first time playing that mission, and after that you can just kill the targets and fuck off
why though? we already have at least 2 (haven, bangkok) and even 3 if you count hokkaido. what would you suggest adding to such mission to make it fresh and interesting?
i would love hiding in the darkness to make a return as well. we already have so many fuseboxes and quite a few dark underground areas as well as some night missions. i guess it could work just like bushes or crowds where npcs deem you invisible if youāre far enough
By the same token, fiber wire is also useless as 47 can accomplish the same thing by hand without it. Fiber wire might have been one of the original weapons, but itās hardly a āmust haveā. If it were to be included in every load-out, Iād want it not to take up a slot then. I almost never use fiber wire unless itās specifically to knock out a challenge.
Nah I wouldnāt think so. You may notice that with just bare hands or any other melee weapons, nearby npc may hear you knocking out or kill their friends. On the other hand, fiber wire is very silent. Iād like to think it as the Krugermeier of melee weapon.
Another thing that makes fiber wire different is that other melee weapons will āpushā the body forward instead of backward. Only fiber wire and bare hand subdue will pull victims backward, which can be useful if you donāt want the bodies fall over the ledge in front of them.
Both true points, but the reply was to a comment about the crowbar being just as useful as the lockpick. The crowbar doesnāt open doors in the same way and forces them to remain open (which may not matter given the AI but I donāt like the mechanic). It feels to me like the crowbar should be audible as well while the lockpick would be silent. I donāt remember if thatās in the game though.
Iāve done stealthy subdue and snap neck with other NPCs in pretty close proximity without them hearing it. Itās only if the target turns around and you actually punch them that itās really audible isnāt it? In that case, the fiber wire also fails.
In any case, I donāt like the wire and just donāt use it if I can avoid it. Not my thing.
My wish for Hitman 2 was fulfilled on the Heaven Island dlcā¦
I wish now on every map from Legacy to Hitman 3ā¦ Bananas as useable Item like the one from Heaven Island.
I hope that Hitman 3 dosenāt have Denuvo (DRM) as it compromises performance more than what itās actually supposed to do. I think thereās a possibilty that it wonāt have denuvo as I think it was imposed by Square Enix and Warner Bros for H1 & H2.