After searching the forum and finding no thread dedicated to news and updates on Hitman in general, I decided to make a Hitman News thread rather than post what I have here in the General News thread. If I’ve missed it somehow, feel free to move this to that thread, but I don’t think so. Anyway, first news item to report:
I‘d love to see a graph that shows total players over time. In particular, I‘d be interested in how many new players started playing Hitman in say the last year or the last three months.
While not quite what you said you’d want to see, but they announced in the Year Two Reveal that they had hit 50 million players. So they’ve gained another 25 million throughout over the last three years. And according to this, in August 2017 they hit 5 million.
Since this is clearly a cumulative total since H1, I bet they’re counting players multiple times that played multiple games to beef it up a little. Otherwise the word unique would be getting thrown around quite heavily.
Thanks for finding all that data. It’s impressive that IOI managed to increase their player count by 50 % after the first year.
I’m still curious how many new players have recently been joining us. If IOI want to continue adding new content to the game, they need some source of revenue to make it viable for them. That can be purchases made by new players or exisiting players buying DLC packs. So I wonder how many new players there are in the end and how that works out financially for IOI.
I didn’t think about it at first, but you’re right. The 75 million number must include sales from H1 & H2. 75M for H3 alone, would put the game in the top 4 spot of best-selling games overall, even before Red Dead Redemption 2, which is a much bigger title (List of best-selling video games - Wikipedia). Technically, number of players and sales aren’t even the same, since some players own the game on more than one platform/launcher.
Incuding H1 & H2 numbers is a bit of a scummy move I think, because their announcement makes it sound as if they had that many players for H3, now called Hitman WoA.
Maybe IOI even include players who only got the demo (free starter pack).
Was it IOI or Putin that took it out?
It is currently unknown. What is known, that I can’t buy tomorrow dlc pack, if the one will be announced in the new promised tomorrow roadmap.
I know it’s not the same, but the blog post about the Disruptor said the game saw 150.000 unique players during its launch month.
This has seemingly been beaten with the Part One major sale in November followed by the Splitter in December.
The numbers were even maintained during the holidays.
(this is assuming that the steamdb concurrent players stats are correlated and expandable)
In addition the newly reborn IOI stream was a success, with 360k views on twitch.
Overall Year 4 seems to have been one of the most energetic year for the game playerbase.
And consistently so. I was well supported.
Event centred roadmaps with direct release of dlc (no matter if schedule was irregular in unfortunate unavoidable consequences of event priority), streams, SoMe posts, and partnerships.
@Combatglue and @Sparx efforts worked.
As much as the 75 millions number is certainly damned statistics.
It still went from 50 millions to it in 3 years. Without a new game release, and previous ones unlisted.
So I imagine the more dignified stats followed suit.
IOI was surprised by its profit last year afterall.
(I also suspect that Part One is much more popular than the hardcore community think, and the Free Pack is just a part of the story of those large numbers)
Energised Long Tail.
Certainly the best for a franchise like Hitman.