Hitman: Freeloader

I have compiled a list of the safes and vaults in all Freelancer locations.

MAP SAFE CONTENT HOW TO OPEN
Paris There is no safe in this map -
Sapienza Only the DNA sample [thanks to @Beldingford] Blow it: Home | HITMAPS™
Marrakesh Only a letterbomb (school safe) and a Guru’s Emetic Grenade (consulate safe) [thanks to @lukefsje] Home | HITMAPS™
Home | HITMAPS™
Bangkok Only the USB from the original campaign mission Home | HITMAPS™
Colorado There is no safe in this map -
Hokkaido There is no safe in this map -
Miami Ony a car bomb Home | HITMAPS™
Santa Fortuna MERCES Home | HITMAPS™
Mumbai There is no safe in this map -
Whittleton Creek Only an axe in the vault under Schmidt house Open the vault door, open the Schmidt Property’s garage, and then ring the Shmidt Property’s doorbell 5 times to open.
Isle of Sgàil There is no safe in this map -
New York A LOT OF MERCES Rob the vault
Haven Island The safe is empty Lockpick it: Home | HITMAPS™
Dubai Only keycards and an empty safe Security Rooms safe codes: 6927
Guest Bedroom safe code: 7465
Dartmoor Only the mansion master key inside Code: 1975
Berlin Only a cocaine brick and a gold idol Code: 1989
Chongqing There is no safe in this map -
Mendoza MERCES Code : 2006
Ambrose Island There is no safe in this map -
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To be clear, this is a list of the existing safes on each map which may or may not contain their original story mission contents, separate from the Freelancer safes which can spawn in each map, right?

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It is the actual Freelancer safes and their content. I checked all them. Only the safes/vault in Santa Fortuna, New York and Mendoza contains Merces.

Wait now I’m confused. You have listed the safes which already exist in each map both in the story missions and Freelancer missions, correct? Additionally, Freelancer challenge safes can spawn in each location (i.e. to crack/blow open to complete the Freelancer challenge). All of those Freelancer safes contain Mercers regardless of the map (but they don’t spawn 100% of the time).

You are talking about the safes that can appear in Freelancer missions just like the Couriers. I say that the content of the pre-existing safes in the campaign has been modified for Freelancer mode. And that some of these campaign safes contain Merces in Freelancer mode (only the one in Santa Fortuna, the one in Mendoza and the vault in New York).

You can blow it open but it just has the DNA sample.

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Yes… that’s what I said. That’s what I was clarifying with my first reply.

Sorry, English is not my first language and I had not expressed myself clearly.

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In Marrakesh, the school safe has the letterbomb, but the consulate safe has a Guru’s Emetic Grenade

No worries at all. Thanks for compiling the list.

There’s a baseball bat buried in the sand in Mumbai on the beach near the guard house where you can go underground.

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The Antique Curved Knife and the Burial Dagger have been removed from their deposit boxes (New York) and replaced by ~ 1000-1500 merces.

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Thanks for the updates, they’ve been added. Except chloroform which was always that way :slight_smile:

There’s also a sawed off shotgun in a crate in Ambrose (in a corner of Akka’s fortress near the metal workers and engineers), I can’t remember if it’s the same one the pirates have or a different one though :x

A couple of things that could go on the list:

  • You can get emetic pills in Dubai, in one of the lockers in the small room next to the “basement” kitchen.

  • There are actually 2 remote explosives in Marrakesh, one in the tunnel and one in the school armory. They’re pretty helpful against those annoying market targets when the level’s alerted.

  • AFAIK you don’t need to avoid the lasers to get the golden shotgun in NY, you can just trigger the security and get the gold bars later when things have calmed down.

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Thanks, information added!

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Another place for Folding Knife: Underground server farm in Haven Island, leftmost openable locker in the locker room.

If you want to consider your safehouse as a location for freelancer equipment:

  • (Mastery level 38) Modern Lethal Syringe: Pick up emetic mushroom outside the shed, distill into lethal pills using the equipment inside the shed, convert pills into a syringe in the infirmary. Guaranteed to have a new mushroom after each successful mission, not sure about failed ones.

  • (Mastery level 38) Modern Emetic Syringe: Convert the same mushroom directly into a syringe without distilling into pills first.

  • (Mastery level 38) Modern Sedative Syringe: Fish on your pier until you catch a fish, cut the fish in your kitchen into sedative pills (you can use the grape knife from the shed), convert pills into modern sedative syringe in the infirmary. The chance for catching a fish seems to be around 10%, so it can take a while. Personally wouldn’t bother with this.

  • (Master level 76) Silverballers and fiber wire behind the shed, requires Deluxe Pack DLC.

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The claw hammer is also located in Colombia, it’s in the construction area after the village’s bar, few steps away from the main entrance.

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@Punished I don’t count items in the safehouse because they’re not something that you ever can store (i.e. they don’t have a rarity) - though on that note, you forgot the makeshift remote explosive.

@Loner I’ve added the Colombia Claw Hammer to the list, thanks!

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The syringes you can manufacture in the infirmary are syringes with a rarity, and are stored in your freelancer crates. In that sense, they are different from the multiple other items you can find around the safehouse.

The weapons behind the shed also have a rarity and thus go on your wall, but you can only pick them up once.

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