I wanted to try freelancer for the first time. Played around 5 hours yesterday but today something weird happened. Does the game spawn enemies near you in freelancer? I just had a mission in Sapienza one target was the Pastor and one was a researcher in the lab. Everything went well, killed the pastor with the bell, got the Keycard and went into the lab. Killed a guard for the disguise and then saw that the researcher was in the open. Shot her with my suppressed sniper and suddenly a normal guard from the villa was right next to me and clapped me. He was directly next to me when i went out of the scope. I donât think they are even supposed to be down there lmao. I never experienced something like this in my houndreds of hours of the normal Hitman WoA trilogie. Well, now all my stuff is gone. My suppressed sniper I bought, my suppressed pistol, the rifle I picked up, a syringe and half my money lmao. Is this a bug or supposed to be happening?
I suppose you somehow summoned that guard.
Maybe shot somewhere and he heard it (the game sometimes can do weird things, like you throw a coin to distract a nearby NPC, but a different one comes from 3 floors down).
Or trespassed maybe, or something else and he chased you all the way down to the lab, there he saw you commit a crime and gunned you down
I was in my scope for a second. I was not seen a single time in the level and was very careful. I scoped in, took the shot, killed my target, scoped out and he was in my vision to the left and shot at me. I should have made a clip but i forgot it in the moment. I went through the entrance on the clif and took out silently the two guards overlooking the lab from the eleveated position in the cave. I made it through the whole villa without being seen, spoted by a camera or a body found. I know that the AI does weird things sometimes. I played the WoA trilogy for houndred of hours, but this was the first time something like this happened.
If I were to guess, the Mansion guard mightâve been dropping off a weapon he found (although the nearest door wouldâve had to have been forced open). Or it was an alerted territory⌠Those seem to have extra guards going on some weird patrol routes. But at any rate, any time youâre aiming a weapon (just as long as itâs not towards an NPC) once you fire it - if it was witnessed - that will always initiate combat. Also, almost all sniper rifles are illegal items, even if youâre disguised as a guard.
If you can, you might change the category to âFreelancerâ instead of âHitman 3â.
That doesnt make sense either. I did not leave a weapon anywhere in the whole level. It was not an alerted territory map. I picked up every pistol from every guard i knocked out. The only way he could have come to my postion was if he followed me through the clifside entrance with a keycard considering i did not force open any door. And i dont understand what you mean with changing it to freelancer. Freelancer is a part of Hitman 3
You got two plausible explanations and rejected both, so Iâm gonna say what youâre looking to hear: It was fucking cheating, yo!
Another possibility⌠Were you by chance playing the Freelancer Variations Mod? Those have the main mission targets removed and will sometimes have the VIP bodyguards looking for their assignments, and they might happen to wander into their non-regular patroling area/s.
Thats a weirdly hostile and condescending reply even tho i aknowledged all these answers but simply gave my point of view. I donât think im a pro at hitman, but after countless of hours in the WoA and SASO every level multiple times in different ways, i think i know when im spotted or what alerts guards. I should have made a clip because i knew some weirdos would not believe me and say i blame the game for my failure. Very weird behaviour, but what can you do.
Thanks @Tetrafish_21, i did not know how to change it. I did it now, it should be under freelancer now.
I do not know about a mod like this. I played on Xbox series X on the latest patch if that helps. My game was in quick resume tho, which sometimes caused some bugs in other games, maybe it was because of this? Although that wouldnât be the first bug of this kind. I remember when hitman 3 was new sometimes guards would spot you through a wall. Maybe this is what happened? And i didnt notice it because i did not pay attention because i thought there is no guard near me that could spot me.
Ah. Mods can only be used on PC, so⌠That wasnât the reason.
The only thing Iâm wondering about is what the guard looked like. Did he have the white sleeveless (âwife-beaterâ) shirt, aviator sunglasses, and dark slicked-back hair? If so, there is one that patrols back and forth by that cliff-side and door going to the underground lab area.
If he looked different then no telling where he came from.
He was in a Hawaiian shirt and wifebeater. Looked like one of the guards at the villa entrance. Another thing that might have happened that one guard at the garden above the lab did hear my surpressed pistol shot which took out a guard before i got to my sniping position. Would be very random tho.
Yup the AI cheats as well, Iâve hid my weapon in the trashcan, and the enemy saw me through the wooden frame with no visible window while there were two guys in the same room in Colorado while I was doing that. Yet in Sapienza, Italy, it saw me through the door that has a some sorta âmosaicâ window inside that door, hell, even I canât see through mosaic, how the hell did the AI could ?\
The game is completely fully of terrain holes. What is commonly known as âwall haxâ. ie BUGs.
So many it might as well be Swiss cheese. So many times being shot through those holes too.
Not often really but if you play enough hours itâs more common to notice them.
but the AI is usually downright dog$hit dumb too. Taking aim at you through two or even
three walls is so bad itâs comical when youi realize from their prespective they are bascially
placing their pistol against the wall to take that aim.
To the topic at hand regarding NPC spawn. Iâve never seen a guard spontaneously spawn, but I have seen what seems to be the game counter-reacting to your play. So example you are about to KO a target. The nearest NPC whoâs head is turned away turns right to you as soon as you make your move and youâre spotted with a âcrime noticedâ message.
Iâve also seen characters fall through terrain holes, glictch up into walls and ceilings, and walk on geometry of the environment in weird paths. There was a known bug that was patched where a target wandered into the water of Maldeives rendering the mission useless as they were inaccessible.
Last night, while playing a contract on Dartmoor, I was luring the photographer to the landing so I
could dump him over for a kill. On one attempt he walked up the railing instead of the staircase.
Itâs entirely plasuable that a guard heard or saw something and gliched through the floor.
Guards often have weird hearing and sight. The two front doors guards on Dartmoor hear you bust open the fuse box and react as if they can see it âthat is so brokenâ. In Himmipan hotel. If you bust the camera in the lower level entry a guard on the level above can hear it though the two who patrol that area area oblivious.