HITMAN 3 VR: Reloaded (Meta Quest 3 Exclusive) - Sept. 5th 2024

Meta are great for refunds. As long as you’ve played less than two hours, you’re golden. Enough to see for yourself, at least!

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I needed to access (whatever) on my phone, and add it from there… So it’s finally downloading. I suppose I should at least check it out. :unamused:

To quote you:

a complete lack of unlockables. One of the key featurea of the series was being able to customise your loadout with newly unlocked weapons and items, yet all you have at your disposal here is the default pistol, fiber wire, and coin.

Not even the lockpick?
The Silverballer? (or did they made it the default one, since it’s visibly in the gameplay?)
What about poisons?
Or any other mainstay of the franchise (as much as some dislike their prominence around the forum, I’m saying the Duckies)?

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Nope. When I say nothing, I mean nothing. You have the agency drops but because you only have the starting three items there’s no real point.

It could be a bug, but it wasn’t in the game nor in the patch notes for the day four patch!

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I‘ve watched some YT reviews and they all seem to agree. Extremely poor visuals, lots of bugs and glitches and a game that is not really adapted for VR.
I really wonder who signed off on releasing the game in this state.

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I think that IOI were pretty hands off and trusted XR Games to do a good job. I started getting worried after seeing the GamesCom build of Zombie Army VR, and it seems I was justified. Seems like they weren’t up to the job.

I hope they don’t give up on VR though. Now Flat2VR are going all-in on proper development, we could see Hitman Blood Money VR if IOI wanted to make it happen. And with Flat2VR, I know it’d be good. Like Resident Evil 4 VR good.

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After seeing the absolute state of this garbage heap I’m not sure whether to laugh or cry.

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now that it’s out i really gotta laugh at the “rebuilt for VR” tagline. Nothing got rebuilt here. It’s a worse version than PCVR and it’s running at a Ultra Low setting. Every single issue the PC version had remain.

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Yeah, unfortunately it feels like they just ported the old VR version into the new engine and then tweaked a few extra things to make it seem like they did more work. I suppose it should have been worrying when they said it took them a year to get one thing to work properly in the engine.

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…You think there is a way to fix this? No unlockables, not all locations, all those bugs. Because this is second time IO shot itself in foot with VR. I don’t want IO to fail, but… idk, it’s not looking good.

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I was initially disappointed at the reveal that this would include only HITMAN 3 levels, but was okay with it, because “rebuilding” (as they claimed in marketing) three entire games for VR would be a daunting task.

That this ended up not only not being rebuilt at all, it doesn’t even include all HITMAN 3 levels…oooooooof

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This was a massive disappointment :frowning:

I tried forcing myself to play through it for a few hours but it just wasn’t enjoyable at all.

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Damn, it looks like it’s worse than expected :fearful:

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Looking at gameplay videos, I’m shocked at how bad it looks. Like there’s making a cel shaded art style in something like Wind Waker or Sly Cooper, and then there’s making this which looks like it’s just the game turned down to the lowest possible display settings

Plus, the basic still image cutscenes have made me appreciate Hitman 2’s more stylized cutscenes a lot more

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Ohh… oh gosh…

The game looks like a straight-up Mobile Port of the original Hitman VR mode. And it… basically is? The way this reviewer describes and shows it – this is the exact same game with the exact same button-prompt interactions as the original, but with a really poor attempt at a good cel-shaded art style and far fewer levels… and it doesn’t run smoothly despite being developed exclusively for one device.

That’s incredibly disappointing. Rebuilt for VR? Increased interactivity? Are those just… lies?

I’m still holding out hope for the Original Version to come to PSVR2, but man, a ground-up VR interactive version of Hitman would be AMAZING. And yet, it’s still never been done…

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The team behind that studio really impresses me and I’m glad they’ve gone into publishing VR versions of titles to major platforms.
I hope the best for them and to get some high-quality IPs to play with given what I’ve seen from their VR modding track record.


By the way, great review, and I hope your optimism is right that some elements can be salvaged with some updates, namely at least some manual reloading for weapons if possible…

I’ve seen articles of PSVR2 games releasing in a slightly broken state or missing key VR features, or even dramatically improving the art style/detailing that get added in later.
So here’s hoping that this too can happen to the unfortunate H3VR Reload

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They would have been better off investing their time and money in a new location…

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Yeah I’ve seen a few games get a big turnaround, with Bullet storm VR being the most recent. That also launched a mess, but they put in the effort to fix it.

Whether they’ll do that or just consider it a write-off remains to be seen, but I hope IOI and XR Games decide to do right by the fans and bring it up to an acceptable level.

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Hitman 3 VR: Reloaded definitely has its problems, but it certainly isn’t a lost cause. We’ve put together an article looking at things XR Games can address via updates and patches to help make the experience as good as it deserves to be!

https://theeliteinstitute.net/2024/09/06/how-to-fix-hitman-3-vr-reloaded/

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It’s… really strange how “basic” this New VR version is. (And apparently, while demo-ing the upcoming Zombie Army VR at gamescom (also developed by XR Games), people’s impressions were largely the same as to what Hitman’s is getting right now.)
…If they release two VR games based on popular IP in a row, and they’re both potentially bad, oh gosh that’s gonna do a serious number on their reputation :grimacing:

Anyway, XR Games worked on a “reloaded” version of the originally Quest 2-exclusive Zombieland game for PSVR2 sometime last year.

People have noted that it’s a significant improvement to the Q2 version in that the cel-shaded art style they use for the new version (to cover up the “flat textures” of the original version) is highly stylized and actually looks pretty good.
They also heavily revamp the UI and some of the controls to where they’re a lot smoother and intuitive in VR.

Like… they can make good VR games, at least seemingly when not on a Quest device, so it’s super strange the game released in the state it’s in now.
Maybe Meta forced their hand to release this summer when they clearly weren’t ready… :thinking:

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