Thank you for your perspective, it’s nice to see.
I get why you and other “role-play” players (?) wouldn’t been too annoyed at this. As you said, it’s not likely you’ll be using these items anyway. But I’m sad to say that this perspective is just not something the game can have as an overall design philosophy. You can’t allow everything to be powerful otherwise it breaks the satisfaction of completing the missions’ puzzle “as intended”, so to speak, by the developers. Players already like the sneaky, suave, plausibly-deniable assassination experience, and there has to be some reality checks to conform to that gameplay design, something which in past years they’ve been fairly good at. This year though? Sedating people and making people sick when you stand literally in front of them is a break from that. It’s an experience that just feels…well…cheesy, and as if IO haphazardly added to the game. Items still need to feel good both to use (repeatedly), and in how they function.
Even leaderboards, something which I’ve seen come up in the Youtube comments, only matter past the first hundred or so people. I still check my standings because, by the time it gets to me, i’m usually within the six-hundreds range or so, and I quite like to know what my standing is, even if it means very little overall. The number still matters in some capacity that far down, just that the further up you go, the more obvious it is how much IOI need to have a good 'ol scrub of the times.
I wouldn’t have minded the molotov so much if it were an accident if you shot it (bit like the gas canister), but as it was, it was terrible, for reasons I already described in the video.
Thank you for the praise! These aren’t the best animated bits I’ve made for my videos (I think the TS6 one is better tbh), but I do still enjoy making them. If I get an idea in my head, I’ll usually animate it.
That’s deliberate on my part; I’ve tried committing to TF2 and Heisting Game II before now, and Valve and Starbreeze decided to screw everyone over. The former for several years due to lack of updates, bot crisis etc. I basically moved on, and learned that being a variety channel was where I did the best, even if the view count doesn’t show it.
I like talking about technology and the games I play, and having an on-screen presence is something I want to continue doing. I genuinely adore Hitman, it’s a puzzle game that satisfies me, even in Freelancer to some extent where that still has issues, and I just wish IO could actually see what they’re doing half the time, a lot of it not good for the game, and that’s not just about Item balance or game balance either.
Also, don’t expect another video for a while. I have other projects to do that need my attention (namely a commission and several mod fixes for Community Patches.)
Also also, It’s VERY interesting seeing the like ratio and disparity between this very comment and the one Chicken made above. Very interesting indeed…