HITMAN 3 - Steam Release

If you’re playing the Steam Demo on the same Steam account that you then purchase the game with, your progression from the demo will carry over. Your cloud saves are also shared between the two products. Any achievements you ‘earn’ in the demo won’t unlock until you launch the full game.

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Thank you for replying to me. But generally speaking, the demo is not as convenient as FSP…Such as players should download the game again after they buying the full game.

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You don’t need to download it again, I don’t know how it works exactly but the content switches from demo to the game seamlessly (maybe because it’s the same 64GB depot). It worked for me.

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Such a mess to me haha…:rofl:

Thanks for answering this, I feel good about downloading the demo now

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Got it running but I can’t believe I had to bust out regedit just to get my control schema back :grinning_face_with_smiling_eyes: could not remember how I had it all set up and the menu kept complaining whenever I tried to assign something that was already assigned. Yes, I know space is already bound to agility, just swap them or let me fix it afterwards!

@Travis_IOI May I ask: will previous elusive targets be reactivated for Steam users, or will every target from now on be “round 2”, like Heartbreaker, meaning we’ll permanently get them marked as missed?

thanks

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The plan on our side is that all future ET’s will work the same as Heartbreaker #2 does right now, in that everyone get’s a chance to play it. This does mean that Steam users will see the original ET labelled as missed, yes.

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Aw, shame.
But still I hope you’ll figure something out for Steam to be up to date so to say

It’s stuff like this that makes me hate this “live service” model that IO came up for the WoA trilogy and that I wish we won’t see in future installments. :roll_eyes:

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Thanks for the reply, and confirmation, I appreciate it.

I confess it’s a bit disappointing. Especially since you reactivated all elusive targets just days before the Steam launch. And, that wasn’t the way things were handled on Hitman 2 (correct me if I’m wrong, but only The Undying got a different second round, all others were just reactivations).

Not arguing with your decision to launch 1 year later on what was the previous game’s main PC platform/community, but everything that happened with the Steam launch almost feels like you are “punishing” PC users who decided to wait for the game to release on the place they own and played the previous 2 games, instead of going to EGS.
For some things (like this), it’s a year old game. For others (like the Steam launch price, with no discount), it’s a day one game.

Personally, excluding the quality of the game, everything surrounding this Steam launch has been leaving a bit of a sour taste. First, the one year wait, announced very close to launch. Then, a full price launch, with no discount. Despite that, I bought the game (Deluxe Edition, plus the Seven Deadly Sins DLCs) as soon as it launched on Steam, only for you to announce a couple of days later a promotion granting users a Deluxe Edition free upgrade, or a free copy of the Seven Deadly Sins DLCs, while those who bought the whole thing at launch got nothing, not even a word.
And now, in a game where the timed elusive targets always played a big part, since it’s one of the things that keeps people engaged with the game, and coming back, in fear of missing out on any, you decided to lock out Steam users from ever being able to complete all targets, after a reactivation phase that ended on January 19… one day before the Steam launch.

Again, without any intention of antagonizing you, especially personally, but IO really did not handle this whole Steam launch well, and this is the type of thing that pushes away some of the fanbase for its games.

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That’s okay, consumers have a way to punish the developers back by not buying / playing their games.

There are just so many options out there nowadays to fill the spot of a game that you were hyped for that ended up being released in a broken state or in H3’s case, the launch on Steam not being handled correctly.

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Not sure if anyone expected the Steam numbers to be higher than H2 given that a good bunch of PC players got it on Epic Games and don’t plan to get the game twice.

Although I saw potential for that to be the case if the release worked out better and IOI had focused on a “all-in-one” game.

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Then it means that IO is happy with those numbers, probably even pat themselves on the back for a job well done. :thinking:
I don’t even know why they kick themselves so much by saying that they did a poor job with the Steam release /s

In truth, it could have been better if the launch went a bit more smoothly, not a huge difference but still noticeable :slight_smile:

That’s why I couldn’t see Hitman 3 surpassing Hitman 2 on Steam. The only way could have been through VR with a new audience (but it’s not really a success about that). Hitman never achieved big numbers on steam, 20k concurrent players max for H1 and 12k for H2. On Steam, Hitman builds its audience over time, and never at launch.

That being said, H3 steam numbers are very low even for a second release.

H2 numbers would have dropped hard if the content can be redeemed in the H3 demo and that had been pointed out in a popup in H2. Even if H3 is otherwise uninteresting, a much smaller space usage would be a nice argument.

I am a bit out of the loop regarding the demo though, that does work now, right?

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From my understanding, yeah, it does. Travis himself said in a post. Still haven’t tried since I’m still paranoid that the save import may not work correctly so I’ll do it only when I buy the full version :grimacing:

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Fantastic post. Can’t really add anything to it that you haven’t already said, but just wanted to flag it to Travis and Clemens that I agree with all of @JCB’s sentiments above so you can count their post twice when reviewing your player feedback. The WoA as a game continues to be amazing, but as a Steam player who went all in on Day 1 of the Steam release, IOI’s choices are making me feel somewhat of a second class citizen.

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I think there is a solution. The first is to launch FSP in steam, and then allow EGS players to transfer their purchased DLC to steam.Although it may make IOI less profitable, it can increase the number of online users.

In addition, I don’t think people who haven’t bought H3 will buy games on EGS.

Just a reminder: When ioi released Hitman - The Complete First Season (01/31/17) they made the same (bad) decision with Elusive Targets. So there’s a bunch of permanently missed targets (minimum of 18) for that version of the game as well.

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